Archangel is the rarest race in The Forge and is treated as a late‑game prize. It combines the movement, luck, and holy damage of Angel with the raw combat pressure of Demon, then adds two powerful on‑hit effects that trigger while you play. With a listed 0.1% roll chance, it sits in its own “Relic” tier above mythic races.
How to get Archangel in The Forge
Archangel cannot be crafted or fused. You do not unlock it by combining Angel and Demon; the only way to obtain it is by rolling in the race shop and hitting the 0.1% chance.
Players use a mix of free and paid rolls to chase it:
- Event and compensation codes sometimes grant free race rerolls, which can be redeemed inside the game’s code menu.
- Rerolls can be bought with Robux in bulk packs to brute‑force the odds.
- Luck potions and luck totems can be activated before rolling to slightly improve the chances.
Even with all of that, reaching Archangel can take hundreds of spins. It is normal to see multiple Demon, Angel, Vampire, or Felinix rolls before Archangel appears once.

Archangel’s core stats and passive traits
Archangel is designed as a hybrid of high mobility, high DPS, and mining luck. Its traits fall into four broad groups.
| Trait | Effect | What it changes |
|---|---|---|
| Wings | -35% Dash Cooldown, +75% Dash Distance, +15% Longer Dash IFrame, +25% Movement Speed, +25% Jump Boost, +25% Stamina | Movement, dodging and stamina pool |
| Demonic Powers | +20% Speed, +20% Attack Speed, +20% Fire Damage, +30% Height, +10% Width/Depth, +20% Physical Damage | Attack speed, body size, overall DPS |
| Mighty Clover | +30% Luck Boost | Mining luck and drop quality |
| Tdb / Trail of Judgment | 50% chance on dash to create a circle that deals 45% of weapon damage per second for 3 seconds to enemies inside | Persistent area damage from movement |
| Archangel’s Smite | 33% chance on attacks to call down a beam of light | Burst damage from extra hits |
The Wings and Demonic Powers traits are always active; they change how your character moves and hits at all times. Mighty Clover affects how valuable your mining and drops are. Tdb and Archangel’s Smite are reactive: they trigger in combat as you dash and attack.
Movement: what Wings does in real fights
Wings turns basic dashes into near‑constant repositioning. With a 35 percent reduction to dash cooldown and a 75 percent increase in dash distance, you can cross large gaps quickly and kite enemies that would normally corner slower races.
The longer dash i‑frame window means your dash is invulnerable for more of its duration. That makes it easier to dodge boss swipes or projectiles by timing one dash rather than needing several perfect micro‑inputs. Higher movement speed and jump boost stack with light armor and speed potions, which can reach the point where players describe it as “flying” across maps.
The stamina bonus pairs with this. Because dashing and sprinting now consume a larger stamina pool, you can maintain pressure and mobility instead of constantly backing off to recover.

Offense: Demonic Powers and Archangel’s Smite
Demonic Powers directly amplifies how dangerous your weapon is. Attack speed and physical damage both go up by 20 percent, and there is an additional 20 percent boost to fire damage. On fast weapons like daggers, katanas, or rapiers, this turns basic M1 strings into high DPS chains; on heavy weapons, every individual hit lands harder.
The size increase (30 percent taller, 10 percent wider and deeper) also has a gameplay effect. A larger hitbox makes it easier to connect swings with clustered enemies, especially when using large arcs or explosion‑based chaos weapons.
Archangel’s Smite layers on top of that. Every time you attack, there is a roughly one‑in‑three chance to summon a vertical beam of light that strikes from above. In practice, this feels like a built‑in damage rune: it procs frequently in sustained combat, adding extra chunks of damage without any extra input from you. Players use it to melt groups of mobs and to shave significant time off boss health bars when they stay in range.
Trail of Judgment / Tdb: damage that follows your dash
Tdb is Archangel’s dash‑linked damage effect. When you dash, there is a 50 percent chance to leave behind a circular zone of divine or hellfire‑style energy. Enemies standing in that circle take damage over time equal to 45 percent of your weapon’s damage per second, for three seconds.
The damage scales off your current weapon, not your base stats. That makes heavy‑hitting weapons, high‑multiplier crafts, and well‑rolled chaos blades particularly effective with Archangel. A single successful dash through or around a boss can leave a zone that quietly removes a large share of its health while you reposition.
Because your movement kit already encourages frequent dashing, the circle appears regularly in active fights. Players often chain dashes to spawn multiple zones, then herd enemies through them to stack damage from both the zones and their normal attacks.

Luck and mining: what Mighty Clover changes
Mighty Clover grants a 30 percent luck boost. That luck applies to mining and drops, which is why many players abandon pure utility races like Dwarf once Archangel is unlocked.
In practice, the trait helps in several ways:
- Higher chance of pulling rarer ores from standard nodes on each island.
- Better odds when farming late‑game ores like Snowite, sulfur, uranium, and other world‑tree materials.
- More frequent good rolls on pickaxes and runes over long grinding sessions.
The key trade‑off is that you are combining your “combat race” and “farming race” into one. You do not need to swap to Angel for mining luck and Demon for bosses; Archangel carries you through both loops.
How Archangel plays in PvE and boss fights
In PvE, Archangel is effectively a self‑contained build. The movement kit lets you dodge more attacks, the demonic stats and Smite raise your sustained DPS, and Trail of Judgment punishes anything that tries to chase you.
Against normal enemies, this can feel like overkill. Short dash chains drop circles under groups, Smite beams regularly delete health bars, and high attack speed keeps stun and stagger procs coming quickly, especially on lighter weapons.
Boss fights are where the design becomes obvious:
- You can use long dashes with extended i‑frames to slip through large AoE swings.
- Each successful dash has a strong chance of leaving a circle directly under the boss, ticking for three seconds.
- During those three seconds, Archangel’s Smite can also spike extra beams as you attack.
On tougher bosses like giant spiders or Yetis, players often rotate damage and health potions with Archangel so they can stay near the boss long enough to capitalize on both procs. When executed well, this combination can outpace simpler DPS races even on enemies with large health pools.

Weapon and armor synergies
Because Trail of Judgment scales off weapon damage per second, weapon choice matters. Heavy weapons with high base damage or strong multipliers cause each tick of the circle to hit much harder. A chaos greatsword with stacked attack speed, damage, and lifesteal turns the circle into a moving hazard, while Smite adds additional spikes on top.
Fast weapons still work well, especially for stunlocking and constant Smite procs. Light rapiers and daggers benefit from the attack speed bonus and can keep enemies in stagger states while dashes drop circles at their feet.
On the armor side, Archangel pairs naturally with offensive or reactive sets like Demonite. When armor burns enemies on hit, and your race adds fire damage and circle damage, incoming attacks effectively feed into their own demise. Defensive armor like Dark Eye still has a place if you want more survivability and evasive stats, but many late‑game players are comfortable sacrificing some defense to lean into burn and damage stacking.
When Archangel replaces other races
Archangel is built to remove the need to swap races constantly. Angel’s mobility and luck, Demon’s PvP and PvE pressure, and general movement bonuses are all present at once. For most players, that means:
- Angel is no longer needed for mining runs once Archangel is unlocked.
- Demon is no longer needed as a dedicated boss race.
- Dwarf or other crafting‑oriented races remain useful only if you are min‑maxing forge bonuses very specifically.
The main reason to keep alternatives unlocked is flexibility for niche builds or new content. For day‑to‑day play in current worlds, Archangel comfortably serves as an all‑in‑one race.

Archangel’s rarity and cost in rerolls make it a long‑term target rather than an early‑game expectation. Once unlocked, though, it fundamentally changes how you move, fight and farm in The Forge. If your goal is to push late‑game bosses and mine high‑end ores on the same character without juggling race slots, Archangel is the race that makes that possible.