Arknights: Endfield rerolling explained – methods, odds, and when to skip it

How rerolling works in Endfield, what you can realistically target, and why most players are better off just playing.

By Pallav Pathak 10 min read
Arknights: Endfield rerolling explained – methods, odds, and when to skip it

Arknights: Endfield launches with a familiar dilemma for gacha players: reroll for a dream start, or live with your first account.

Endfield technically allows rerolling, but the combination of long tutorials, low early pull counts on limited banners, and late pity makes the process far more punishing than in many other games. It is viable only if you are comfortable burning hours on repeated early-game runs.


What rerolling means in Arknights: Endfield

Rerolling in Endfield means creating multiple fresh accounts, rushing through the opening missions until the gacha unlocks, spending all the starter currency, and deciding whether to keep or discard that account based on what you pull. You repeat this cycle until you’re satisfied or exhausted.

The point is to squeeze maximum value out of limited launch rewards and early resources, so that you start your “real” account with one or more high-impact 6★ Operators without paying.

Rerolling lets you squeeze maximum value out of limited launch rewards and early resources | Image credit: Gryphline (via YouTube/@skyjlv)

How long one reroll takes

The main bottleneck is the opening story and tutorial. You cannot pull until you finish a chunk of mandatory content and unlock the banner interface.

With cutscenes watched and dialogue left in, that initial stretch sits close to an hour. Skipping or fast-clicking through dialogue and focusing on main objectives brings it down, but not to mobile-gacha standards. A realistic time per run, once you know the route, is roughly 30–35 minutes, including:

  • Logging into a fresh account
  • Clearing the required missions until the gacha becomes available
  • Grabbing all relevant launch rewards and codes from your mailbox or events
  • Spending pulls on standard and limited banners
  • Logging out and swapping to the next account

That timing alone is what makes Endfield rerolls so demanding. Even a “light” session of 6–8 accounts is several hours of repetitive early-game content.


How many pulls you get per fresh account

Early reroll value in Endfield comes almost entirely from launch rewards and pre-registration bonuses. Per account, you can expect roughly:

  • 20 pulls on the Standard banner from basic Head Hunting permits delivered by launch rewards.
  • 10 pulls on the New Horizon (beginner) banner earned by completing tutorial progression.
  • A small handful of Limited banner pulls (around 6–7) scraped together from:
    • Redemption codes that grant Oroberyl or tickets
    • Day-one login rewards on launch banners
    • Oroberyl gained from early Authority levels, tutorial achievements, and easily accessible chests

The beginner banner has a guaranteed 6★ at 40 pulls, but those extra pulls require more playtime beyond the initial gacha unlock. Reroll-focused runs usually do not go that far unless you specifically choose a “slow but guaranteed” strategy.

Early reroll value in Endfield comes almost entirely from launch rewards and pre-registration bonuses | Image credit: Gryphline (via YouTube/@skyjlv)

Pull rates, pity, and what that means for rerolling

Endfield’s core rates are straightforward but punishing in a reroll context:

  • 6★ rate: 0.8% per pull
  • 5★ rate: 8% per pull
  • Soft pity starts at pull 65
  • Hard pity at pull 80 on character banners

With roughly 30 pulls total available in the first half hour on a fresh account (20 Standard + ~10 New Horizon) and just a few Limited pulls, you will not touch pity at all while rerolling.

Practically, that means every account is a pure low-odds lottery. You are taking repeated shots at 0.8% for a 6★ and hoping that a few dozen accounts produce one or two strong hits.


Expected odds and time for common reroll targets

The raw math behind Endfield rerolling is blunt. Several typical goals help frame the decision.

Reroll target Pulls used per account Chance per account (approx.) Average runs Time at ~30 min/run
Any Standard 6★ in first 20 pulls 20 Standard ~14.8% 7 ~3.5 hours
One specific Standard 6★ in first 20 pulls 20 Standard ~3% ~34 ~17 hours
Laevatain on the Limited banner (7 pulls) ~7 Limited ~2.7% ~37 ~18.5 hours
Any Limited 6★ on Laevatain’s banner (Laevatain, Yvonne, or Gilberta) ~7 Limited ~4.3% ~24 ~12 hours

These are statistical averages, not guarantees. You can hit your goal on your first account or still miss after 50 runs. The important takeaway is the scale: locking in a specific high-rarity unit through rerolls alone often means double-digit hours of near-identical gameplay.

Image credit: Gryphline (via YouTube/@Volkin Gacha)

Reroll methods: guest accounts, multiple emails, and salting

Endfield requires an account to log in, so rerolling is always tied to account creation. There are three main approaches, depending on platform and how aggressive you want to be.

Method 1: Guest login (if available)

Some games allow a guest profile that you can later bind to an email or social account. If Endfield offers this option on your platform, it is by far the most convenient reroll path.

Step 1: On the splash screen, select any guest or “play without account” option instead of signing in with email or third-party services.

Step 2: Play through to the point where banners unlock, claim all launch rewards, and spend your pulls.

Step 3: If you like the account, bind it to your real email or platform ID from the in-game account settings. If you don’t, log out, clear local data if required, and start a new guest run.

Note: On platforms that do not support guest accounts (or if the feature is removed), you must use one of the email-based methods below.
Image credit: Gryphline

Method 2: Multiple standalone emails

The simplest but most manual approach is to give each account its own real email address.

Step 1: Create several email accounts on your provider of choice. Many providers allow multiple addresses per phone number, but there is usually some friction.

Step 2: On the Endfield login screen, choose email sign-in and register a new game account for each address.

Step 3: Play each account to the gacha unlock, use the pulls, and record the results. Keep the best account; abandon the rest.

This method is straightforward and safe, but scales poorly. Once you are past 5–10 accounts, just tracking which email holds which pull result becomes a chore.

Create several email accounts on your provider of choice | Image credit: Gryphline (via YouTube/@Xlice)

Method 3: Salting a single email

Salting takes advantage of how some email providers treat certain characters, letting you reuse one inbox to sign up for many distinct accounts.

With Gmail, both plus tags (+) and dots (.) can be “ignored” for delivery while still counting as unique for registration in many systems.

Example base address:

[email protected]

You can turn this into many unique logins:

  • [email protected]
  • [email protected]
  • [email protected]
  • Or variations with dots, such as en.dfield.reroll@gmail.com

All verification codes and account emails still land in the original inbox.

Step 1: Pick a consistent salting pattern, like +1, +2, +3, and record which number corresponds to which reroll result.

Step 2: On Endfield’s email login, register each account using a salted variant of the same base email.

Step 3: Run your rerolls as usual. When you decide on a keeper, stick with that salted address for long-term logins.

Tip: Some web services temporarily rate-limit account creation if you register too many emails in a short window. Spreading registrations over time (for example, a handful of new accounts per day before launch) avoids softlocks.

Where to spend your reroll pulls

Once you reach the banners, you have three main knobs to turn: the Standard banner, the New Horizon beginner banner, and the Limited banner.

Rerolling on the Standard banner

The Standard banner is the most practical place to focus if you insist on rerolling. You get a flat 20 pulls out of the gate, its pity carries across your long-term account, and the odds for “any 6★” in those first 20 pulls are relatively generous by gacha standards.

As the table above shows, aiming for any Standard 6★ in those 20 pulls takes about seven runs on average, or roughly three to four hours. That is a manageable weekend project for players comfortable with rerolling and provides a tangible payoff: you skip diving straight to standard pity for your first high-rarity unit.

Targeting one specific Standard 6★ in those same 20 pulls is far harsher. At roughly 3% per account, you are now looking at double-digit hours and 30+ accounts on average.

The Standard banner is the most practical place to focus if you insist on rerolling | Image credit: Gryphline (via YouTube/@Xlice)

Rerolling on the Limited banner

The Limited banner is where the dream starts to break down. Laevatain, Yvonne, and Gilberta are powerful, and the 1.0 system lets you obtain later Limited units via the first banner’s spook pool, but the early pull counts are simply too low for comfortable targeting.

With around seven Limited pulls per fresh account, the expected effort is:

  • Roughly a 4.3% chance per account to get any Limited 6★ (Laevatain, Yvonne, or Gilberta)
  • Roughly a 2.7% chance per account if you insist on Laevatain specifically

In practice, that translates to around 12 hours of rerolling for “any Limited” and almost 19 hours for Laevatain, on average. Those are not friendly numbers, especially when nothing stops a normal launch account from getting them later through sustained play.

For most players, dumping a few free Limited pulls on your main account and moving on is far healthier than chasing a 2–4% reroll outcome.

Image credit: Gryphline (via YouTube/@Xlice)

Beginner banner and “slow reroll” strategies

The New Horizon beginner banner guarantees a Standard 6★ at 40 pulls. Because you earn additional tickets by playing beyond the tutorial, some players consider a slower approach:

  • Advance each new account far enough to reach the 40-pull guarantee
  • Claim the guaranteed 6★, see which one you got, and only then decide whether to keep or discard the account

This trades fewer accounts for more time per account. One run can now take two to three hours instead of 30 minutes, but each run ends with a guaranteed 6★ on top of whatever you rolled on Standard and Limited along the way.

If your goal is a specific Standard 6★ and you are willing to grind more deeply into early content, this can be more time-efficient overall than pure-launch rerolls. If you simply want to start playing, though, this quickly becomes excessive.


Which Standard 6★ are worth rerolling for

Endfield launches with five Standard 6★ Operators on the character banner:

  • Ardelia — a high-impact support who boosts both Physical and Arts damage, applies Corrosion, and heals.
  • Ember — a generalist defender/support who can tank, self-sustain, and apply Vulnerable stacks, with Arts damage on key skills.
  • Last Rite — a Cryo damage dealer who can anchor a strong Ice team and scales very well with her signature weapon.
  • Lifeng — a Physical attacker supporting Vulnerable and Physical Susceptibility, overlapping somewhat with Chen Qianyu’s role, but with higher damage potential and stricter rotations.
  • Pogranichnik — a Physical Vanguard with excellent SP generation and strong synergy with free Physical units like Endministrator and Chen Qianyu.

One early quirk matters: Ardelia is given to every player for free via launch celebration rewards. Early duplicates (Potentials) help her, but they are not game-breaking. If you care about roster breadth, rerolling exclusively for Ardelia is generally a waste.

From a meta perspective:

  • Last Rite and Pogranichnik are standout reroll targets. Last Rite pushes Cryo DPS to a high ceiling, especially once you use the free 6★ weapon selector on Khravengger. Pogranichnik supercharges the Physical team built around Endministrator and Chen.
  • Ember and Lifeng are both entirely viable, but more “sidegrades” within Physical teams rather than must-haves.
  • Ardelia at Potential 1 is nice to have, but not worth locking your entire launch around.

That framing matters for sanity. Any of the Standard 6★ are playable and strong. Rerolling only makes sense if you genuinely care about a specific unit’s playstyle or want to commit to a particular team archetype from day one.

Endfield launches with five Standard 6★ Operators | Image credit: Gryphline (via YouTube/@Xlice)

Is rerolling in Endfield actually worth it?

On paper, the game offers a classic gacha reroll window: multiple banners, a launch shower of free pulls, and a set of high-rarity units that feel great to start with. In practice, several factors push the answer toward “no” for most players:

  • The opening stretch to unlock banners is long and story-heavy, even when skipped.
  • The Limited banner pull count per reroll is tiny, well below any pity breakpoint.
  • The Standard banner already has a relatively generous path to early 6★ units if you simply play.
  • Ardelia — one of the strongest Standard units — is guaranteed for free without rerolling.

For players who love the grind and treat rerolling itself as a kind of speedrun, that may not be a deterrent. Running seven accounts to secure “any Standard 6★” is a reasonable evening project. Trying to brute-force Laevatain or a specific Standard unit with 15–20+ hours of resets is a very different proposition.

If you are not sure which camp you belong to, a practical compromise looks like this:

  • Do a handful of fast rerolls (3–5 accounts), focusing on 20 Standard pulls each time.
  • Keep the first account that lands any Standard 6★ you find appealing or a particularly strong 5★ spread.
  • Ignore Limited rerolls and simply play, using launch pulls plus pity over time to chase banner units.

Endfield is built around teams, not solo carries. Every launch account gets access to powerful free Operators, a guaranteed Ardelia, and enough launch currency to field a capable roster without rerolling at all. The statistical edge of a lucky reroll matters far less than whether you still feel like logging in once the opening grind is over.