Battlefield 6 drops the old “Recon-only” rule for snipers. With open loadouts, the M2010 ESR can anchor almost any class, and the class you choose now matters as much as the rifle itself. The picks below focus on three jobs the team actually needs: long-range control, behind-the-lines pressure, and anti-vehicle overwatch.


Pick a sniper class that fits the job

Archetype Class & Training Path What you gain
Long‑range control Recon · Sniper Reduced sway, faster rechambering, steadier breath. Damaging enemies auto-marks, wider auto-spot radius, UAV Overwatch call‑in, and headshot kills can’t be revived.
Frontline ghost Assault · Frontliner Push deep to establish squad spawns with a Deploy Beacon; allies spawning on you/gadgets receive Adrenaline Injector buffs. Access to mobility tools for creative sightlines.
Overwatch engineer Engineer · Anti‑Armor Faster launcher reloads, extra rockets in reserve, and reduced healing on damaged vehicles. Locks down lanes while deleting armor.
Tip: Relocate after every few shots. Even with anti-glint optics and muzzle masking, staying put long enough invites a flank—or a rocket.

Long-range M2010 ESR (Recon)

This classic Recon build is about clean one-shots and information for the squad. The attachments below prioritize visibility control, velocity, and stability for extreme distances.

Slot Choice Why it’s here
Optic NFX 8.00x Comfortable magnification for tracking far targets.
Optic Accessory Anti Glare (AG) Coating Mitigates sniper glint so you stay harder to counter‑snipe.
Left Accessory Range Finder Zeroing auto-matches crosshair distance, simplifying bullet drop.
Barrel 26" Carbon Boosts projectile velocity to tighten your holdover timings.
Muzzle Compensated Brake Cuts recoil/sway to speed up follow‑ups.
Underbarrel Bipod Deploy when prone for near‑laser steadiness on tough shots.
Ammo Match Grade Reliability for consistent impacts at range.
Magazine 5 RND Lightweight and sufficient for precision work.
  • Gadgets: AP Mine, Demolition Charge
  • Throwable: Proximity Detector
  • Melee: Combat Knife

Use AP Mines and proximity throws to secure your nest while you create openings. With the Recon training path, tags spread to teammates automatically, and headshot picks stay down.


Frontline ghost M2010 ESR (Assault)

Slip behind enemy lines, seed safe spawns, and clear angles quietly. This build trades some magnification for speed and suppression while keeping a close‑range fallback.

Slot Choice Why it’s here
Optic S‑VSP 6.00x Fast enough for mid‑to‑long transitions.
Optic Accessory Canted Reflex Quick swap when a fight collapses to short range.
Barrel 24" Fluted Keeps handling snappy without losing reach.
Muzzle Lightened Suppressor Lower profile while working behind lines.
Underbarrel Slim Angled Stability without the commitment of a bipod.
Ammo Match Grade Predictable flight for stealthy picks.
Magazine 5 RND Light and sufficient for surgical plays.
  • Secondary: P18
  • Gadget slot (weapon swap): M4A1 with Mini Flex 1.00x, FMJ, 30 RND, Alloy Vertical, 11.5" Commando, Flash Hider, 5 MW Red Laser
  • Gadget: Assault Ladder
  • Throwable: Frag Grenade · Melee: Sledgehammer

Use the Ladder and Sledgehammer to build unexpected sightlines—climb to tucked perches or punch new angles through walls without leveling entire buildings. The Frontliner path boosts allies spawning on you or your gadgets with Adrenaline Injector buffs, making your behind‑the‑lines beacon work even harder.


Anti‑armor overwatch (Engineer · M39 EMR)

This one blurs the line between sniper and engineer. You’ll deny lanes with a DMR while deleting vehicles and trapping roads. It shines on objective pushes where armor tends to stall advances.

Slot Choice Why it’s here
Primary M39 EMR · PVQ‑31 4.00x Reliable 2‑head/3‑body potential with practical zoom.
Underbarrel Canted Stubby Stability for sustained taps at mid‑range.
Barrel 22" Factory Keeps distance control without over‑specializing.
Muzzle Flash Hider Reduces map/in‑world signature to stay working longer.
Ammo Hollow Point Extra sting on headshots when you have time to line them up.
Magazine 20 RND Fast Mag Responsive reloads between picks.
  • Gadgets: RPG‑7V2, Anti‑Vehicle Mine
  • Throwable: Anti‑Vehicle Grenade · Melee: Sledgehammer

Rockets bite hardest on the sides, top, and rear. Use the DMR to earn a pathing angle, then hit armor where it’s weakest. Seed Anti‑Vehicle Mines on main roads and common flanks; careless drivers will keep your scoreboard moving. Anti‑Armor training cuts launcher downtime, adds rockets to reserves, and nerfs enemy repairs on anything you’ve damaged.


M2010 ESR starter build (flexible, any class)

If you want a straightforward M2010 setup before diving into class‑specific perks, this attachment list is a strong foundation built around sway control, velocity, and follow‑up speed.

Slot Choice Notes
Muzzle Compensated Brake Stronger sway/recoil reduction than basic brakes.
Barrel 26" Carbon Swap in at Mastery 16 for a clean velocity bump.
Underbarrel Bipod Transforms long, prone shots into easy confirms.
Magazine 5 RND Lowest drag for precision play.
Ergonomics DLC Bolt Enables scoped‑in rechambering when unlocked for faster follow‑ups.
Ammunition Long‑Range Pairs well with velocity‑leaning barrels/muzzles.
Scope SSDS 6.00x Balanced zoom if you swap between open lanes and mid‑range picks.

If you’re playing pure overwatch, consider swapping the 6x to an 8x equivalent and adding anti‑glint. If you’re flanking with Assault, a canted reflex plus a lightweight barrel and suppressor keep you alive when the fight turns close.


Why the M2010 ESR is the safe sniper pick

The current sandbox rewards high single‑shot damage and clean precision from distance. The M2010 ESR checks both boxes and remains lethal on every map where sightlines open up. With the right training path, it also layers team value—Recon feeds spots, Assault flips spawns in your favor, and Engineer denies armor and lanes while you keep rifles honest.

Pick the role your squad is missing, slot the build that fits the map, and let the rifle do the rest.