Battlefield 6 Rapid Fire assignments — what they require and how to finish them
Battlefield 6Clear the mislabeled objectives, understand tracking quirks, and use reliable routes to unlock KORD, NVO, and L85A3.

The Rapid Fire chain is a three‑stage weapon assignment path for assault rifles. Completing all stages unlocks three rifles in sequence: KORD 6P67, NVO‑228E, and L85A3. The first card currently displays a confusing description; the actual requirements are below, along with efficient ways to make steady progress and what to watch for when tracking stalls.
Rapid Fire assignments at a glance
Stage | Objectives | Reward |
---|---|---|
Rapid Fire 1 |
|
KORD 6P67 |
Rapid Fire 2 |
|
NVO‑228E |
Rapid Fire 3 |
|
L85A3 |

Rapid Fire 1 (KORD 6P67): what actually counts and how to finish
Despite the current wording on some cards, Rapid Fire 1 requires two separate tallies:
- 300 assault rifle kills — any assault rifle, any mode.
- 10,000 assault rifle damage — damage dealt to enemy soldiers with ARs.
Practical route:
- Favor infantry‑dense modes like Team Deathmatch, Domination, or King of the Hill for steady kill flow.
- If you prefer longer lanes, Conquest and Breakthrough also work; stay on foot where fights are frequent.
Common pitfall: AR damage on vehicles is unreliable for this assignment; focus on infantry.

Rapid Fire 2 (NVO‑228E): 50 m ADS kills without wasting time
This stage combines weapon‑specific kills and distance‑gated ADS kills:
- 300 kills with KORD 6P67 or B36A4 — knock this out in your usual infantry modes.
- 100 ADS kills at 50 m+ with assault rifles — this is where most players stall.

Reliable approaches for the 50 m ADS requirement:
- Pick long sightlines: Breakthrough on Manhattan Bridge (attacking) or Firestorm (defending) consistently offers 50 m+ lanes. Mirak Valley also presents safe rooftop and ridge lines.
- Play a “DMR” style with ARs: Use SOR‑556 MK2 or AK4D with a 3.5–4× optic, switch to single‑fire, and click at a measured cadence. Stay scoped (ADS) for the kill to register.
- Hardcore can help: Lower health reduces shots to kill at range, making long ADS picks more manageable.
- Hold angles, don’t chase: Anchor positions overlooking contested objectives; let enemies cross open lanes rather than pushing in.

Rapid Fire 3 (L85A3): hip‑fire damage and featured rifle kills
The final stage mixes a hip‑fire damage total with kills restricted to specific rifles:
- 4,000 hip‑fire close‑quarters damage with assault rifles — fight in tight interiors and objective rooms to keep engagements within close‑range.
- 300 kills with SOR‑556 MK2 or NVO‑228E — finish this in your preferred modes once the hip‑fire total is underway.
Efficient settings for hip‑fire damage:
- Queue small‑map modes (Domination, King of the Hill, Squad Deathmatch) where close‑range fights are constant.
- Favor buildings, stairwells, and chokepoints; avoid long lanes that tempt you to ADS.

Tracking and wording quirks (and how to keep progress moving)
- Wrong text on Rapid Fire 1: If you see “Inflict damage (300)” on the card, the actual requirement is 300 kills. Your kills will still count toward the hidden tally.
- Intermittent tracking: Some assignment progress can stall or update sporadically. Finishing the match, returning to the main menu, and relaunching the game has helped many players nudge the tracker to update, though it is not guaranteed.
- Server rules matter: Community/Portal servers can disable assignment progress. Use sessions that run the official ruleset and have assignment/XP progression enabled. If you see messaging about progress caps (for example, “global exceeded”), switch to another server or an official playlist.
- Weapon/type mismatches: For distance and hip‑fire objectives, ensure you’re using an assault rifle (not a carbine/DMR/SMG) or the specific rifles named in the objective.
Quick answers to common confusions
- Does Rapid Fire 1 require hip‑fire? No. Hip‑fire appears in Rapid Fire 3 only.
- Do assists count for the kill totals? No. Where “kills” are specified, only final blows count.
- What exactly is the 50 m ADS requirement? The kill must be made with an assault rifle while aiming down sights and at a distance greater than 50 meters.
- What counts for the AR damage totals? Damage dealt to enemy soldiers with assault rifles. Focus on infantry to see consistent progress.
Once the KORD is unlocked from Rapid Fire 1, use it to cruise through the KORD/B36A4 kill quota in Rapid Fire 2. After you claim the NVO‑228E, you can lean on it (or the SOR‑556 MK2) to complete the final set of featured‑rifle kills in Rapid Fire 3. If a tracker gets stuck, don’t waste a good lobby—keep playing the exact objective; progress often catches up after a restart or at the next match transition.
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