Use the right presets (and make vehicles easier)
Start with the built-in presets, then fine-tune:
- Settings → Controller → Edit Presets
- Controls: Default
- Buttons: Alternate
The Alternate button layout keeps infantry actions fast (melee on B/Circle, crouch/prone on R3) and, more importantly, changes Vehicles and Aircraft so the left stick handles turn/yaw. That makes tanks and jets feel far more predictable and reduces overcorrection.
Bind sniper range finding to steady aim (zeroing that actually works)
If you run the Range Finder on sniper rifles, bind its zeroing to the same input as steady aim so it auto-ranges while you hold your breath.
- Settings → Controls → when highlighting Controller, press Y/Triangle to open mappings
- Infantry/Passenger Control Mapping → scroll to “Range Finder Zeroing if Zoomed”
- Bind it to the same input as “Steady Aim” (typically L3)
Now holding breath will set the correct range when scoped with a Range Finder attached.
Set aim sensitivity, curves, and FOV (two reliable baselines)
Pick one of these starting points and adjust in small steps. Both use Uniform Infantry Aiming and the same zoom coefficient to keep turn speed consistent across magnifications.
| Setting | Precision baseline | Faster baseline |
|---|---|---|
| Infantry Aim Sensitivity | 38 | 45 |
| Field of View | ~105 | 110–115 |
| Uniform Infantry Aiming | On | On |
| Zoom Sensitivity Coefficient | 178 | 178 |
| Infantry Aim Input Curve | BF1 / BF4 | BF1 / BF4 |
| Stick Input Acceleration Presets | BF4 / BF3 / BFBC | BF2042 Old / BFV |
| Aiming Left/Right Acceleration | 12 | 50 |
| Vertical Aim Ratio | — | 45 |
| Vertical Zoom Ratio | — | 45 |
| Infantry Aim Assist | — | 100 |
| Aim Assist Slowdown | — | 100 |
| Aim Assist Zoom Snap | — | 100 |
Scale zoom sensitivity by optic power
Zoom scaling keeps muscle memory intact across sights. Start with these values and adjust your high-zoom scopes last.
| Zoom Magnification | Sensitivity (%) |
|---|---|
| Infantry Zoom (global) | 90 |
| 1.00× | 90 |
| 1.25× | 90 |
| 1.50× | 90 |
| 1.75× | 90 |
| 2.00× | 90 |
| 2.50× | 90 |
| 3.00× | 85 |
| 3.50× | 85 |
| 4.00× | 85 |
| 4.50× | 85 |
| 5.00× | 100 |
| 6.00× | 100 |
| 8.00× | 100 |
| 10.00× | 100 |
Movement and interaction (clarify your slide and reload behavior)
Pick the pattern that fits your muscle memory. The big differences are slide activation and whether Interact or Reload takes priority in pickups.
| Setting | Responsive infantry | Streamlined sprinting |
|---|---|---|
| Infantry Sprint | Toggle | Toggle |
| Double Tap Forward Sprint | Sprint (or Autosprint if preferred) | Sprint (or Autosprint) |
| Vault Over Sprint | On | On |
| Double Tap Crouch For Sprint Slide | On | Off |
| Crouch Slide | All | All |
| Interact & Reload | Prioritize Reload | Prioritize Interact |
| Skip/Request Revive | Hold / Hold | Hold / Hold |
Controller tuning: deadzones, thresholds, and vibration
Lock in stick behavior at the hardware level before you chase micro-adjustments in sensitivity.
- Settings → Controller → Edit Settings → scroll to “Controller Tuning” (under Other)
| Tuning area | Low-drift pad | Aging pad (more headroom) |
|---|---|---|
| Vibration / Intensity | Off / 0 | Off / 0 |
| Left Stick Center Deadzone | 4–5 | 5 (raise if drift appears) |
| Left Stick Axial Deadzone | 6 | 10 |
| Left Stick Max Input Threshold | 100 | 70 |
| Right Stick Center Deadzone | 4–5 | 5 (raise if drift appears) |
| Right Stick Axial Deadzone | 6 | 10 |
| Right Stick Max Input Threshold | 100 | 100 |
| LT/RT Deadzone | 0 / 0 | 0 / 0 |
| LT/RT Max Input Threshold | 100 / 100 | 100 / 100 |
Tip: if your crosshair “swims” when you try to hold it still, raise the right stick center deadzone by 1–2 points and retest. If you can’t quite hit maximum turn speed, lower the Max Input Threshold, but keep the right stick at 100 if you want full flick potential.
Audio, graphics, and HUD for clarity, not flair
These are small changes that improve target visibility and spatial awareness without harming performance.
- Audio → Sound System: match your hardware; Audio Mix: High Dynamic
- Graphics → Performance Preset: Performance
- World Brightness: ~65
- Weapon Field of View: Wide
- Weapon Motion Blur: 0; World Motion Blur: 0
- Camera Shake Amount: 50
- Reduce Sprint Camera Bobbing: On
- Chromatic Aberration: Off; Vignette: Off; Film Grain: Off
- HUD → Crosshair: Opacity 100; Intensity ~60; Color a bright contrast (e.g., red); Thickness: Thick (or your preference)
The goal is a stable sight picture, a bright crosshair, and a predictable audio range, especially for footsteps.

Dial it in
Start with one of the baselines above, run a few rounds in RedSec and standard modes, then adjust sensitivity and deadzones in small increments. Revisit zoom scaling once your hip-fire feels natural. The range finder bind is the quickest quality-of-life change here—set it once and your sniper zeroing will finally keep up with your scope work.