REDSEC is Battlefield 6’s free-to-play Battle Royale suite, launched with Season 1, and it ships with its own compact but grind-heavy trophy list. The list spans both Battle Royale (Duos and Quads) and Gauntlet, a multi-round squad mode. Expect a long runway: the set leans on high-volume objectives, with progress shared across REDSEC modes.


REDSEC at a glance (trophies, time, modes)

  • Estimated difficulty: 7/10
  • Time to 100%: roughly 75–150+ hours, heavily dependent on skill and group play
  • Online only: 0 offline trophies
  • Count: 11 tracked trophies/achievements (10 Bronze, 1 Silver)
  • Missables: none
  • Glitches: none confirmed; some unlocks can be delayed and pop at main menu
  • PS4 version: not available
  • Launch date: October 28, 2025

Modes you’ll use:

  • Battle Royale (Duos, Quads): traditional drop-in, loot, survive. No solo at launch; empty slots are filled via matchmaking.
  • Gauntlet: eight squads enter a four-round sequence of objective modes (e.g., capture points, hunt marked targets). Two lowest-scoring squads are eliminated after each of the first three rounds; the final two face off for the match.

Every Battlefield 6 REDSEC trophy and requirement

Trophy Requirement Modes
May the Odds Forever Be in Your Favor Play 74 matches Battle Royale (Duos or Quads)
Here’s Your Birthday Present Deploy 42 call-ins Battle Royale
Collector Loot 10 Superior or Custom items Battle Royale
Stone Cold Stun enemies 316 times Battle Royale or Gauntlet
Rise from Your Grave Revive teammates 1,988 times Battle Royale or Gauntlet
Army of Two Win 7 matches Battle Royale: Duos
Never-Ending Game Play 125 rounds Gauntlet
Everybody Fights, Nobody Quits Win with your full squad alive at the end Battle Royale (Duos or Quads)
Mission Accepted Complete 214 missions Battle Royale
Dog of War Collect 9 dog tags Battle Royale or Gauntlet
Shotgun ping (name varies) Ping a shotgun Battle Royale
Note: Trophy names and flavor text can differ slightly by platform/region, but the requirements above are consistent.

Battle Royale roadmap: what to prioritize first

This mode holds more of the list and benefits from passive progress. Work through these in parallel:

  • 74 matches played (Duos or Quads): every full match (win or full-squad wipe) counts toward the total.
  • 214 missions completed: accept missions from the tac-map during a match. Favor short, self-contained objectives when playing with randoms:
    • Safecracking with bolt cutters: straightforward point A → point B flow; minimal team dependency.
    • Single-point captures or marked-location holds: simple to complete between circles.
    • Avoid time‑intensive two‑stage tasks if your squad won’t coordinate; these often require simultaneous interactions.
  • 42 call-ins deployed: call-ins drop from rare chests and mission rewards. These include ammo/armor crates, short UAV sweeps, artillery, and similar support actions. Equip and deploy them whenever you can; they’re consumables, not worth hoarding.
  • 10 Superior/Custom items looted: Gold-tier “Superior” items include things like Vehicle Key Cards and Intel/XP pickups tucked into buildings or off-path corners. “Custom” refers to weapons from Custom Weapon Drops that import your favorited builds.
    • Fast method (currently works): fill both weapon slots, then repeatedly swap a dropped starting pistol with a carried gun. Each pickup counts as a “Custom” item toward the total.
  • Ping a shotgun: mark any shotgun for your squad once per match until it unlocks.
  • Wins:
    • Everybody Fights, Nobody Quits: easiest in Duos because you’re only safeguarding one teammate. You can be knocked and redeploy mid-match; only the final state matters—both alive at victory.
    • Army of Two (7 Duos wins): stick tight, avoid isolated fights, and take high‑probability engagements. If available in your region, the Initiation playlist in Training/Community pairs fewer real players with bots and counts for wins, making this less punishing.

Gauntlet roadmap: bank the grind here

One trophy is Gauntlet‑specific, but several global counters are significantly easier to build in this mode due to the steady pace and frequent respawn windows.

  • Never-Ending Game (125 rounds): Gauntlet is structured in four rounds per match with eliminations after each of the first three rounds. The requirement references “rounds,” not “matches.”
  • Stone Cold (316 stuns): equip stun grenades or a stun-capable gadget and make it part of every engagement. Tight indoor objectives and choke points yield reliable multi-enemy stuns.
  • Rise from Your Grave (1,988 revives): run with teammates, play around cover, and rotate revive-centric gadgets. Gauntlet’s objective churn creates constant down-but-not-out states—farm opportunities without overexposing.
  • Dog of War (9 dog tags): secure tags via takedowns. In Gauntlet, flank distracted enemies contesting points for easy finishers.

Progress for stuns, revives, and dog tags accumulates across both REDSEC modes.


Mission selection: how to finish 214 without burning out

  • Check distance and PvP risk on the mission panel before accepting. “PVP RISK” flags active enemy presence at the objective.
  • Chain fast missions between circles. If you fail or time out, grab another after the short cooldown instead of forcing long treks.
  • When solo‑queuing, pick bolt cutter safes and single‑site captures; save multi‑node scans and synchronized radar tasks for a premade duo/quad.

Call-ins and loot: consistent ways to feed both counters

  • Open rare chests in high‑density POIs early, then rotate through mission reward crates; both commonly drop call-ins.
  • Use every call-in immediately unless you’re seconds from rotating. The deployment itself is what counts, not impact.
  • For “Collector,” watch for Gold pickups (Superior) in tucked-away rooms and underutilized buildings. Grab Custom Weapon Drops to lock in a guaranteed Custom item each time they appear.

Tracking, known quirks, and what the game tells you

  • In‑game tracking is limited. The Profile page shows revives, but that figure is shared with the main multiplayer suite.
  • Unlock timing can lag. If a requirement is met in‑match, the trophy may pop on the scoreboard or after returning to the main menu.
  • Gauntlet wording: “125 rounds” refers to rounds, not necessarily full matches. Keep playing; each completed round should advance the total.

About the total count (11 vs. a rumored 12th)

At launch, the REDSEC DLC list tracks 11 trophies/achievements on PlayStation and Xbox, with no Platinum attached. Some players report seeing a placeholder for a twelfth “secret” entry elsewhere, but it isn’t surfaced in the in‑game list and has no confirmed requirement. Treat any extra slot as unconfirmed until it appears in the client.


Mode basics that affect the grind

  • No solos at launch: Duos or Quads only, with matchmaking filling empty slots. Plan your trophy push around at least one cooperating teammate.
  • Mission rewards matter: they hand out higher‑tier loot and call-ins, which directly accelerate multiple trophy counters.
  • Initiation playlist helps wins: where available, this Battle Royale tutorial variant mixes a smaller pool of real players with bots and counts toward Duos victory trophies.

The REDSEC list is short on variety but long on persistence. Front‑load Battle Royale missions and call-ins while banking Duos wins, then settle into Gauntlet to chew through stuns, revives, and the 125‑round requirement. Keep an eye on your revives in the Profile as a rough yardstick, and don’t be surprised if some unlocks wait until you hit the main menu.