Battlefield 6 Season 1 maps: Blackwell Fields, Eastwood, Ice Lock
Battlefield 6Every new multiplayer map and the REDSEC battleground arriving across Rogue Ops, California Resistance, and Winter Offensive.
 
| Map | Phase (date) | Scope | Vehicles | Modes and notes | New item | 
|---|---|---|---|---|---|
| Blackwell Fields | Rogue Ops (Oct 28) | Large-scale, supports all combat sizes | Land and air (tanks, helicopters, jets) | Conquest uses the full Badlands; Breakthrough and Strikepoint focus the military depot; small-team modes center on the scrapyard | APC Traverser Mark 2 | 
| Eastwood | California Resistance (Nov 18) | All sizes, suburban environment | Land vehicles and helicopters | Sabotage limited-time 8v8 mode; golf course and wide streets allow longer sightlines | Drivable golf cart | 
| Ice Lock Empire State | Winter Offensive (Dec 9) | Limited-time visual update to Empire State (Brooklyn) | Unchanged from base map | Pairs with Ice Lock event using a freeze mechanic and designated Heat Zones | — | 
Blackwell Fields map overview (Rogue Ops)
Blackwell Fields drops Battlefield 6’s All-Out Warfare into Southern California’s oil country. The terrain mixes industrial pumpjacks, depots, and scattered homesteads under a hazy, burning horizon. It’s built to flex for every mode and team size, and the layout shifts meaningfully depending on what you’re playing.
- Conquest spreads the fight across the full Badlands, with long sightlines and vehicle lanes that reward coordination across armor, air, and infantry.
- Breakthrough and Strikepoint confine play to and around the military depot to force tighter squad engagements and flanking routes through structures and machinery.
- Small-team modes compress further into the scrapyard, turning cover density and sound discipline into deciding factors.
Rogue Ops also brings a new land vehicle: the APC Traverser Mark 2. It seats four (driver, roof gunner, and two passenger gunners) and is built to push through contested lanes that would shred lighter transports. Expect it to anchor advances across open ground where helicopters and jets already dominate the vertical layer.

Strikepoint on Blackwell Fields (4v4 elimination)
Strikepoint is a first-to-six-rounds mode with no respawns and a single capture objective. On Blackwell Fields, it plays out in and around the depot, with clear risk/reward choices between early objective pressure and methodical picks. With one life per round, map knowledge—especially off-angle entries through industrial interiors—matters more than raw aim.

Eastwood map overview (California Resistance)
Eastwood shifts the war to an affluent slice of Southern California: villas, backyard pools, and a golf course carved into rolling suburbia. It supports all combat sizes and opens up very different fights block by block.
- Suburban homes and gardens favor close-quarters play; interior chains and fence lines turn into predictable but lethal choke points.
- The golf course flips the script with wide, undulating fairways and sparse cover that reward disciplined long-range and vehicle play.
California Resistance adds Sabotage as a limited-time 8v8 mode, with teams alternating between attacking and defending multiple sites on the clock. The phase also introduces drivable golf carts on Eastwood—unarmored and fast, they’re better for quick repositioning and improvised rotations than direct pushes under fire.

Ice Lock Empire State (Winter Offensive)
Winter Offensive freezes Brooklyn. The Empire State map gets a limited-time visual overhaul with ice and snow, bundled with the Ice Lock event’s survival twist. A new freeze modifier slowly drains health unless you warm up.
- Heat Zones appear across combat areas; duck into them to stabilize your core temperature.
- Incendiary grenades and certain gadgets can create fire for on-demand heat—useful for squads caught between zones.
This phase doesn’t add a new multiplayer map; it transforms a launch map to change pacing and force more deliberate movement. Vehicle availability mirrors the base Empire State configuration.

REDSEC’s battleground: Fort Lyndon (free-to-play companion)
Season 1 also launches REDSEC, a free-to-play experience built around Fort Lyndon—Battlefield’s biggest single battleground to date. It powers a Battle Royale designed around large-scale destruction and fast squad play, plus Gauntlet, a knockout-style mode where squads race to complete missions.
- Setting: the Southern California badlands, spanning pristine beaches, wartorn military complexes, and coastal desert.
- Design: nine major points of interest connected by 16 smaller POIs that stitch together varied combat spaces, including coastal routes for transport boats.
- Examples: Marina, Main Street, Military Storage, and R&D complexes among the majors; Oil Pumps, a Lighthouse, and Jewel Beach among the minors.
Fort Lyndon isn’t a Battlefield 6 multiplayer map, but Season 1’s weapons and select hardware cross between Battlefield 6 and REDSEC. Portal creation also opens up with REDSEC assets, letting you remix Fort Lyndon’s space for custom modes inside the full game.

Season 1 rollout dates
- Rogue Ops: October 28 — Blackwell Fields, Strikepoint, APC Traverser Mark 2.
- California Resistance: November 18 — Eastwood, Sabotage (8v8), golf carts.
- Winter Offensive: December 9 — Ice Lock Empire State map update and Ice Lock event with the freeze mechanic.
If you’re focused on new places to play, treat Blackwell Fields as the season’s big combined-arms sandbox, Eastwood as the surgical suburban brawl with pockets of long-range play, and Ice Lock Empire State as a timely remix that pushes squads to plan routes around heat and exposure. REDSEC’s Fort Lyndon sits alongside as a massive, destructible arena for the season’s separate modes.
 
 
 
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