Battlefield 6’s best sniper rifle (and the loadouts to use)
Battlefield 6The M2010 ESR leads; use these builds for range, stealth, and leveling.

The M2010 ESR is the standout sniper rifle in Battlefield 6. It hits for 100 damage per shot with pinpoint precision and demands measured pacing at 43 rounds per minute. In practice, that means reliable one-shot potential at long distances if you manage your sway and timing. With open loadouts, you’re not locked to Recon, so the “best sniper” is as much about class and attachments as it is the rifle itself.
Best sniper rifle in Battlefield 6: M2010 ESR
Why it sits at the top:
- High lethality at range with perfect precision
- Consistent hit registration for headshots and upper-torso tags
- Attachments that meaningfully cut sway and speed up follow-up shots
Tradeoffs to plan around:
- Slow cycle rate requires disciplined shot selection
- Scope glint will punish long holds if you don’t minimize exposure

M2010 ESR loadout (Recon, long-range lane control)
This build leans into classic overwatch play: maximum stability, clear sight pictures, and tools that simplify distance shots.
- Optic: NFX 8.00x
- Optic Accessory: Anti-Glare (AG) Coating
- Ammo: Match Grade
- Magazine: 5 RND
- Left Accessory: Range Finder (auto-zero to crosshair distance)
- Underbarrel: Bipod
- Barrel: 26" Carbon (boosts projectile velocity)
- Muzzle: Compensated Brake (cuts sway/recoil disturbances)
- Class: Recon — reduced sway, quicker rechambering, stronger breath control
- Gadgets/Throwables: AP Mine, Demolition Charge, Proximity Detector
- Training Path: Sniper
How it plays: find elevated sightlines, deploy the bipod for the tough shots, and use the Range Finder to remove guesswork on bullet drop. The Recon passive buffs make the rifle steadier by default, and the AG Coating helps manage scope glint as you relocate between picks.

M2010 ESR loadout (Assault, stealth flanks and beacons)
For players who want to push behind lines and set up forward spawns, this configuration trades raw magnification for flexibility and discretion.
- Optic: S-VSP 6.00x
- Optic Accessory: Canted Reflex (quick swap for close engagements)
- Ammo: Match Grade
- Magazine: 5 RND
- Underbarrel: Slim Angled
- Barrel: 24" Fluted
- Muzzle: Lightened Suppressor
- Class: Assault — run a Deploy Beacon and reposition teammates into power spots
- Gadget swap: M4A1 carbine as a backup weapon for close-range emergencies
- Utility: Assault Ladder for improvised sightlines; Frag Grenade
- Training Path: Frontliner
How it plays: slip into off-angles, drop a beacon, and pick targets quietly. The canted reflex sight buys you time if you’re pushed; otherwise, the suppressed 6x optic keeps attention low while you cycle picks and open routes for your squad.
M2010 ESR performance build (core attachments for consistency)
When you want the rifle to feel planted and responsive, prioritize sway control, bullet speed, and the ability to stay scoped between shots.
- Muzzle: Compensated Brake (20)
- Barrel: 26" Carbon (15)
- Underbarrel: Bipod (10)
- Magazine: 5 RND (5)
- Ergonomics: DLC Bolt (30) — rechamber while scoped
- Ammunition: Long-Range (10) — reduced drag for cleaner flight
- Scope: SSDS 6.00x (10)
Notes on progression: DLC Bolt unlocks at Mastery 13 and is a major quality-of-life upgrade for chained shots. The 26" Carbon barrel appears at Mastery 16 and meaningfully improves hit confidence at distance. An Anti-Glare optic accessory becomes available much later (Mastery 36) if you want to trade points for glint mitigation.

Attachment choices, costs, and unlock notes
Category | Option | Why use it | Cost/Unlock |
---|---|---|---|
Muzzle | Compensated Brake | Reduces sway and stabilizes sight picture after shots | 20 points |
Barrel | 26" Carbon | Higher projectile velocity, better long-range registration | 15 points, Mastery 16 |
Underbarrel | Bipod | Near-zero sway prone; can reload while scoped with bipod deployed | 10 points |
Ergonomics | DLC Bolt | Rechamber without breaking scope view for faster follow-ups | 30 points, Mastery 13 |
Ammo | Long-Range | Less drag for more precise flight paths | 10 points |
Ammo | Match Grade | Reliable consistency; pairs well with suppressor/stealth setups | — |
Optic | 6x scopes (SSDS/S-VSP) | Versatile magnification for mixed sightlines | ~10 points |
Optic | 8x scopes (NFX) | Better target ID and holds on extreme distances | — |
Optic Accessory | Anti-Glare Coating | Reduces scope glint exposure | Mastery 36 |
Left Accessory | Range Finder | Auto-sets zeroing to the point under your crosshair | — |
Optic Accessory | Canted Reflex | Fast optic swap for close threats on Assault builds | — |
Quick reference: three recommended M2010 ESR builds
Build | Class | Optic (+Accessory) | Ammo/Mag | Underbarrel | Barrel/Muzzle | Key Accessory |
---|---|---|---|---|---|---|
Long-range lane control | Recon | NFX 8.00x + Anti-Glare | Match Grade / 5 RND | Bipod | 26" Carbon + Compensated Brake | Range Finder |
Stealth flank & beacon | Assault | S-VSP 6.00x + Canted Reflex | Match Grade / 5 RND | Slim Angled | 24" Fluted + Lightened Suppressor | Deploy Beacon (class gadget) |
Core performance | Any | SSDS 6.00x | Long-Range / 5 RND | Bipod | 26" Carbon + Compensated Brake | DLC Bolt (rechamber while scoped) |
Play the role well: scope discipline and repositioning
- Spot first, then scope in. Minimizing the time you’re ADS reduces glint exposure and counter-snipes.
- Use the bipod for difficult holds. It dramatically cuts sway when prone; pick a perch where “aim up” limitations won’t matter.
- Chain shots with DLC Bolt. Staying scoped during rechamber lets you finish wounded targets before they reach cover.
- Move after one to two eliminations. Changing elevation or angle keeps you ahead of revenge pushes.
- Secure your nest. AP Mines and a Proximity Detector (Recon) help catch flanks while you watch lanes. On Assault, the Deploy Beacon turns a good angle into a foothold for your squad.
If you can land your first shot and keep your exposure short, the M2010 ESR does the rest. Choose the class that fits your job—Recon for pure overwatch, Assault for infiltration—and build around sway, velocity, and follow-up speed.
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