Black Ops 7’s multiplayer leans into fast time‑to‑kill, near‑future gear, and expanded movement — including wall jumps you can chain up to three times. Tactical Sprint is no longer a baseline ability and is instead tied to a Perk, and Overclocks can supercharge equipment and streaks mid‑match. With that context, the settings that move the needle most in the beta are controller sensitivity and deadzones, aim behavior, movement assists, and on PC, frame pacing and clarity options.


Controller inputs baseline

Start simple, then tune. This baseline preserves predictable inputs while giving you responsive look speed for BO7’s tight maps.

Setting Recommendation
Button Layout Default
Stick Layout Preset Default
Horizontal Stick Sensitivity 1.70
Vertical Stick Sensitivity 1.70
Simplified Controls Preset Off
Low Motor Strain Preset Off
Bumper Ping Off
Swap Bumpers with Triggers Off

Sensitivity is personal, but BO7’s engagement ranges reward a setting that lets you snap across lanes without overshooting. 1.70/1.70 is a safe starting point: fast enough to track wall‑jumps and slide‑cancels, slow enough to anchor long sights.


Controller deadzones: minimize input delay, control drift

Lower deadzones register smaller stick movements, which helps with micro‑adjustments during fast gunfights. Keep them low unless you’re fighting noticeable drift.

Control Min Max
Left Stick 0 99
Right Stick 5 99
Left Trigger 0
Right Trigger 0
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Tip: If your reticle drifts without touch, raise only the affected stick’s minimum by a point or two until it stabilizes.

Aim behavior: consistency over flash

Match BO7’s pace with predictable aim behavior and a modest ADS fine‑tune when holding breath.

Aim Setting Recommendation
Target Aim Assist On
Look Inversion Standard
ADS Sens. Multiplier (Focus) 0.90
ADS Sensitivity Transition Timing Gradual
Aim Response Curve Type Dynamic
3rd Person ADS Correction Type Assist
Why this works: Dynamic response curves stabilize micro‑corrections without feeling sluggish, and a 0.90 Focus multiplier trims overshoot when you steady aim on longer sights.

Movement assists: make modern movement deliberate

BO7 rewards smart movement — creating new angles and breaking aim — but also punishes accidental inputs. Favor manual control and quick, repeatable actions.

Movement Setting Recommendation
Sprint Assist Tactical Sprint Assist
Mantle Assist Off
Crouch Assist Off
Corner Slice Off
Wall Jump Assist Off
Active Roll Assist Off
Slide/Dive Behavior Tap to Slide
Automatic Airborne Mantle On
Sprint Restore On
Slide Maintains Sprint On
Wingsuit Activation Manual
Wall Jump Activation Press
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Note: Reloading while wall‑jumping is slated to be default at launch, which will reduce the need to juggle timing mid‑air and makes manual control here even more valuable.

PC graphics: prioritize frames and clarity

BO7’s low TTK means more frames and clean image composition matter more than extra eye candy. Target consistent frame pacing, responsive input, and readable motion.

Display & Framerate Recommendation
Display Mode Fullscreen Exclusive
Screen Refresh Rate Native monitor rate
Display Resolution 2560×1440 or 1920×1080
V‑Sync (Gameplay / Menus) Off / Off
Gameplay Frame Rate Limit Custom, e.g., 250
Menu / Out‑of‑Focus Limits 120 / 30
Reduce Menu Render Resolution Optimal
Upscaling & Quality Recommendation
Render Resolution 100
Dynamic Resolution Off
Upscaling / Sharpening NVIDIA DLSS (if available)
AMD FSR 3 Frame Generation Off (beta)
VRAM Scale Target 70
Variable Rate Shading Off
Texture Resolution / Filter High / High
Detail Quality / Particle Resolution Normal / Normal
Bullet Impacts / Persistent Effects Off / Off
Shader Quality Medium
On‑Demand Texture Streaming Minimal
Local Texture Streaming Quality Low
Shadow Quality / Screen Space Shadows Normal / Low
Occlusion & Screen Space Lighting Low
Screen Space Reflections / Static Reflections Normal / Low
Terrain / Volumetric / Deferred Physics Medium / Low / Low
Weather Grid Volumes / Water Quality Low / Wave Wetness
View & Motion Recommendation
Field of View 90–110
ADS Field of View Affected
Weapon Field of View Default
World / Weapon Motion Blur Off / Off
1st‑Person Camera Movement Least (50%)
3rd‑Person Camera Movement Least (50%)
3rd‑Person ADS Transition 3rd Person ADS
Why this works: Fullscreen Exclusive reduces latency, V‑Sync off avoids input lag, and trimming costly post‑processing preserves clarity during rapid strafe and wall‑jump fights. Running DLSS on supported GPUs often yields free frames with minimal trade‑off in a competitive preset.

Small changes you’ll feel mid‑match

  • Doors on select beta maps now stay open longer and some are forced open from match start, which reduces gotcha moments at chokepoints and stabilizes sightlines.
  • The visible minimap range is larger, which slightly increases the value of broader FOVs and map‑aware sensitivity.
  • Weapon tuning is ongoing; burst and low‑recoil outliers have been adjusted to bring average TTK back in line with targets.

These updates don’t change the core advice: favor stable inputs and consistent frames, then raise sensitivity or fidelity in small steps once you’re winning more fights than you lose.


Quick troubleshooting notes (beta)

  • If you see sudden PC crashes, try disabling HDR in‑game or running Windowed temporarily; stability is improving through beta updates.
  • On PC, ensure GPU drivers are current and let shaders build fully before matchmaking to avoid hitching.
  • If you’re battling stick drift on console, nudge only the affected stick’s minimum deadzone upward by 1–2 points until movement stops.

Expect more granular options at launch alongside further weapon balancing and movement polish. For now, keep the inputs simple, cut visual noise, and spend your budget on frame rate and repeatable control — it’s the reliable path through BO7’s fast gunfights and new traversal.