Black Ops 7 beta settings that actually matter (controller + PC)
Call of Duty: Black Ops 7Dial in sensitivity, deadzones, aim assist, FOV, and frame caps to keep up with BO7’s fast TTK and new movement.

Black Ops 7’s multiplayer leans into fast time‑to‑kill, near‑future gear, and expanded movement — including wall jumps you can chain up to three times. Tactical Sprint is no longer a baseline ability and is instead tied to a Perk, and Overclocks can supercharge equipment and streaks mid‑match. With that context, the settings that move the needle most in the beta are controller sensitivity and deadzones, aim behavior, movement assists, and on PC, frame pacing and clarity options.
Controller inputs baseline
Start simple, then tune. This baseline preserves predictable inputs while giving you responsive look speed for BO7’s tight maps.
Setting | Recommendation |
---|---|
Button Layout | Default |
Stick Layout Preset | Default |
Horizontal Stick Sensitivity | 1.70 |
Vertical Stick Sensitivity | 1.70 |
Simplified Controls Preset | Off |
Low Motor Strain Preset | Off |
Bumper Ping | Off |
Swap Bumpers with Triggers | Off |
Sensitivity is personal, but BO7’s engagement ranges reward a setting that lets you snap across lanes without overshooting. 1.70/1.70 is a safe starting point: fast enough to track wall‑jumps and slide‑cancels, slow enough to anchor long sights.
Controller deadzones: minimize input delay, control drift
Lower deadzones register smaller stick movements, which helps with micro‑adjustments during fast gunfights. Keep them low unless you’re fighting noticeable drift.
Control | Min | Max |
---|---|---|
Left Stick | 0 | 99 |
Right Stick | 5 | 99 |
Left Trigger | 0 | — |
Right Trigger | 0 | — |
Aim behavior: consistency over flash
Match BO7’s pace with predictable aim behavior and a modest ADS fine‑tune when holding breath.
Aim Setting | Recommendation |
---|---|
Target Aim Assist | On |
Look Inversion | Standard |
ADS Sens. Multiplier (Focus) | 0.90 |
ADS Sensitivity Transition Timing | Gradual |
Aim Response Curve Type | Dynamic |
3rd Person ADS Correction Type | Assist |
Movement assists: make modern movement deliberate
BO7 rewards smart movement — creating new angles and breaking aim — but also punishes accidental inputs. Favor manual control and quick, repeatable actions.
Movement Setting | Recommendation |
---|---|
Sprint Assist | Tactical Sprint Assist |
Mantle Assist | Off |
Crouch Assist | Off |
Corner Slice | Off |
Wall Jump Assist | Off |
Active Roll Assist | Off |
Slide/Dive Behavior | Tap to Slide |
Automatic Airborne Mantle | On |
Sprint Restore | On |
Slide Maintains Sprint | On |
Wingsuit Activation | Manual |
Wall Jump Activation | Press |
PC graphics: prioritize frames and clarity
BO7’s low TTK means more frames and clean image composition matter more than extra eye candy. Target consistent frame pacing, responsive input, and readable motion.
Display & Framerate | Recommendation |
---|---|
Display Mode | Fullscreen Exclusive |
Screen Refresh Rate | Native monitor rate |
Display Resolution | 2560×1440 or 1920×1080 |
V‑Sync (Gameplay / Menus) | Off / Off |
Gameplay Frame Rate Limit | Custom, e.g., 250 |
Menu / Out‑of‑Focus Limits | 120 / 30 |
Reduce Menu Render Resolution | Optimal |
Upscaling & Quality | Recommendation |
---|---|
Render Resolution | 100 |
Dynamic Resolution | Off |
Upscaling / Sharpening | NVIDIA DLSS (if available) |
AMD FSR 3 Frame Generation | Off (beta) |
VRAM Scale Target | 70 |
Variable Rate Shading | Off |
Texture Resolution / Filter | High / High |
Detail Quality / Particle Resolution | Normal / Normal |
Bullet Impacts / Persistent Effects | Off / Off |
Shader Quality | Medium |
On‑Demand Texture Streaming | Minimal |
Local Texture Streaming Quality | Low |
Shadow Quality / Screen Space Shadows | Normal / Low |
Occlusion & Screen Space Lighting | Low |
Screen Space Reflections / Static Reflections | Normal / Low |
Terrain / Volumetric / Deferred Physics | Medium / Low / Low |
Weather Grid Volumes / Water Quality | Low / Wave Wetness |
View & Motion | Recommendation |
---|---|
Field of View | 90–110 |
ADS Field of View | Affected |
Weapon Field of View | Default |
World / Weapon Motion Blur | Off / Off |
1st‑Person Camera Movement | Least (50%) |
3rd‑Person Camera Movement | Least (50%) |
3rd‑Person ADS Transition | 3rd Person ADS |
Small changes you’ll feel mid‑match
- Doors on select beta maps now stay open longer and some are forced open from match start, which reduces gotcha moments at chokepoints and stabilizes sightlines.
- The visible minimap range is larger, which slightly increases the value of broader FOVs and map‑aware sensitivity.
- Weapon tuning is ongoing; burst and low‑recoil outliers have been adjusted to bring average TTK back in line with targets.
These updates don’t change the core advice: favor stable inputs and consistent frames, then raise sensitivity or fidelity in small steps once you’re winning more fights than you lose.
Quick troubleshooting notes (beta)
- If you see sudden PC crashes, try disabling HDR in‑game or running Windowed temporarily; stability is improving through beta updates.
- On PC, ensure GPU drivers are current and let shaders build fully before matchmaking to avoid hitching.
- If you’re battling stick drift on console, nudge only the affected stick’s minimum deadzone upward by 1–2 points until movement stops.
Expect more granular options at launch alongside further weapon balancing and movement polish. For now, keep the inputs simple, cut visual noise, and spend your budget on frame rate and repeatable control — it’s the reliable path through BO7’s fast gunfights and new traversal.
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