Black Ops 7 controller settings — faster aim, smoother movement
Tune sensitivity, dead zones, and movement assists to keep up with BO7’s faster omnimovement.
Black Ops 7 pushes movement further with wall jumps, active rolls, and refined omnimovement. Out of the box, it feels quick, but small controller tweaks make aiming steadier and inputs more consistent. Use the tables below as a clean baseline, then adjust a notch at a time until it fits your hands and playstyle.
Set a strong baseline (layout, sensitivity, vibration)
Setting
Recommendation
Why it helps
Button layout
Tactical (standard pads), Default (if you use paddles)
Maps crouch/slide/dive to right stick click, so you can move without leaving the aim stick.
Stick layout preset
Default
Keeps muscle memory intact unless you have a specific need to invert.
Horizontal / Vertical sensitivity
Start at 1.65 (typical range 1.50–1.85)
1.65 is a balanced starting point; raise for faster turns, lower for finer aim.
Controller vibration
Off
Removes rumble-induced hand shake during gunfights.
Trigger effect (PS5)
Off
Eliminates resistance for cleaner, faster shots and ADS pulls.
Simplified controls / Low motor strain
Off
Prevents unexpected remaps that can clash with learned inputs.
L1 button ping / Swap L1/R1 with L2/R2
Off
Keeps inputs predictable; toggle only if you have a specific need.
Tip: Make sensitivity changes in small steps and test with fast 180s, micro-adjustments on distant targets, and tracking a bot sprinting across your screen. If you over/undershoot repeatedly, adjust by 0.05–0.10 and retest.
Dead zones and triggers (fast activation, no drift)
Set stick minimum dead zones just high enough to eliminate drift, then leave the maximum near the default upper bound.
Use the in-game stick dead zone test to read baseline drift per stick. Set each stick’s Min one tick above what the test shows for that stick.
Typical stick Min ends up around 0.02–0.04 (or “2–4” on granular sliders) if your sticks are healthy; raise further only if drift remains.
Keep stick Max near 0.99 so full deflection still registers as maximum turn speed.
Control
Recommendation
Why it helps
Left/Right Stick Min
Lowest value that removes drift (often 2–4)
Tightens stick response without causing unintended camera movement.
Left/Right Stick Max
~0.99
Preserves full-speed turns when you peg the stick.
L2/R2 trigger dead zones
0.0 for instant actuation (raise slightly if you get accidental inputs)
Fires sooner and scopes in faster; bump up a notch if you see phantom shots/ADS.
Note: Some controllers need a higher Min as they age. Re-run the drift test any time your aim starts creeping on its own.
Aim behavior and assist (feel of the stick and ADS transition)
Setting
Recommendation
Notes
Aim response curve type
Dynamic
Gives finer control near center with more speed at the edge. Switch to Standard if you prefer a linear feel.
ADS sensitivity transition
Instant or Gradual
Instant = snappier, great for flicks; Gradual = smoother handoff if the switch feels jarring. Try both.
ADS Sensitivity Multiplier (Focus)
~0.90
Slightly slows ADS when focusing for steadier long-range tracking.
Custom sensitivity per zoom
Off
Keep it simple until your baseline is dialed; enable later if you want per-optic tuning.
Target aim assist
On
Consistency boost for tracking and micro-corrections.
Motion sensor aiming (PlayStation)
Off
Useful as an accessibility option; otherwise stick-only aim is more predictable.
Movement settings for wall jumps, slides, and rolls
BO7’s movement is fast enough to throw off aim if assistive actions trigger when you don’t expect them. Start conservative, then add assists only where they solve a problem for you.
Setting
Recommendation
Why it helps
Sprint assist
Off (or Tactical Sprint Assist if you rely on it)
Keeps sprints intentional; add assist only if your sprint timing is inconsistent.
Mantle assist / Crouch assist
Off / Off
Prevents unwanted mantles or crouches during fights.
Corner Slice
Off
Removes the visual/aim disruption when peeking tight angles.
Wall Jump Assist
Sideways Only (learning) or Off (confident movers)
Sideways Only helps with parallel runs; turn Off if it triggers when you hug cover.
Active Roll Assist
Off or Partial
Partial can help in hectic fights; Off gives full control.
Slide/Dive behavior
Tap to Slide
Faster, more reliable slides on demand.
Slide maintains sprint
On
Helps string together slide chains without losing speed.
Automatic airborne mantle
Off
Avoids surprise mantles when you just want to cling to an edge.
Sprint Restore
On
Gets you back to full speed quicker after actions.
Wingsuit activation
Manual
Prevents accidental deploys.
Wall Jump activation
Press
Keeps wall tech deliberate.
Active Roll camera
1st Person
Less disorienting than 3rd person.
Sprint/Tactical Sprint behavior
Toggle
Reduces finger fatigue over long sessions.
Tactical sprint activation
Single Tap Sprint
Quicker to engage in the moment.
Auto move forward / Auto door peek
Off / Off
Prevents unwanted movement and peeks during fights.
Plunging underwater
Trigger
Simple, reliable input mapping.
Sprinting door bash
On
Lets you keep momentum through doors.
Combat behaviors that reduce input errors
Setting
Recommendation
Notes
Aim Down Sight behavior
Hold
Standard for precise aiming control.
Weapon mount activation
ADS + Melee
Harder to trigger by accident than single-button binds.
Dedicated melee weapon activation
Hold Melee
Prevents stray taps from pulling melee in a gunfight.
Body shield / finishing move
Choose by mode
Prioritize body shield in objective/BR modes; finishing move in pubs.
Armor plate behavior
Apply All
Fewer presses during recovery.
C4 detonation activation
All at Once
Quicker detonation flow.
Equipment behavior
Hold
Reduces accidental throws.
Manual fire behavior
Press
Standard, predictable firing.
Change zoom activation
Sprint/Tac Sprint/Focus
Keeps zoom changes tied to deliberate states.
Weapon mount exit
Short Delay
Prevents instant unmount on a twitchy input.
Interact/Reload behavior
Prioritize Reload (or Tap to Reload if you rarely interact)
Prioritize Reload avoids opening doors while reloading in tight fights.
Mantle cancels reload / Sprint cancels reload
On / Off
Protects reloads while moving; mantle cancels if you must climb out.
Akimbo behavior
Independent
Lets each trigger fire separately.
ADS stick swap
Off
Conventional mapping keeps aim on right stick.
Depleted ammo weapon switch
On
Auto-swaps in emergencies.
Weapon mount movement / return
On / Off
Allows strafing while mounted; doesn’t snap you back after moving off.
View and audio tweaks that help controller consistency
These aren’t controller settings, but they directly affect how steady the game feels on a pad.
Field of View: test 90–120; set ADS FOV to Affected. Higher FOV shows more at the cost of perceived target size—don’t overdo it.
Turn off World Motion Blur and Weapon Motion Blur; disable Depth of Field. These effects hide visual detail when tracking targets.
Camera movement: set First-person and Third-person to the Least 50% options to cut camera shake.
Audio: keep Effects high for footsteps, set Dialogue around 80–100 for callouts, and turn gameplay/cinematic music down so combat audio isn’t masked.
If bright flashes bother you, enable the inverted flashbang option; the screen briefly darkens instead of flashing white.
Quick presets (use these to start, then adjust)
Category
Baseline pick
Adjust if…
Sensitivity
1.65 H / 1.65 V
Raise to 1.75–1.85 for snappier turns; drop to ~1.50 for tighter micro-aim.
Aim curve
Dynamic
Switch to Standard if Dynamic feels inconsistent near-center.
ADS transition
Instant
Use Gradual if the speed change feels jarring when you scope.
Stick Min dead zones
Set per-stick just above drift
Raise a tick if the camera drifts; lower if inputs feel sluggish.
Triggers
0.0
Raise slightly if you get phantom ADS/shots.
Wall Jump Assist
Sideways Only
Turn Off if it triggers during close-quarters strafing.
Slide/Dive
Tap to Slide
Keep if you rely on slide-cancelling; try Hybrid only if you want both quickly.
Work through these groups in order: baseline controls, dead zones, aim behavior, then movement assists. Test after each change rather than flipping everything at once. Once your aim stops fighting your hands and your movement stops triggering by surprise, you’ve found your settings—stick with them long enough for the muscle memory to settle before making more changes.