Missing Companion is the 23rd main quest in Crimson Desert, falling under the Hernand in Chaos sub-chapter of Chapter 2, Golden Greed. A boy named Willian at Bloomwood Ranch has lost his sheep, Wooly, to bandits. Your job as Kliff is to track down the bandit camp, clear it out, and bring the sheep back — though the resolution isn't quite what you'd expect.
Quick answer: Wooly is inside a round wooden pen at a bandit camp southeast of Bloomwood Ranch, just across the river. Defeat all the bandits, pick up the sheep, and carry it back to Willian.

Quest prerequisites and rewards
| Detail | Value |
|---|---|
| Starting location | Hernand region, Springtide Mill |
| Chapter | 2 – Golden Greed |
| Sub-chapter | Hernand in Chaos |
| Prerequisite | Complete "Where Misery Gathers" |
| Rewards | 1× Standard Inventory Expansion Tool, 5× Fleece |
The Fleece can be used for gear upgrades, and the inventory expansion permanently adds a slot to your storage — both worthwhile pickups this early in Chapter 2.
Talk to Willian at Bloomwood Ranch
Step 1: Open your map and follow the objective marker to Bloomwood Ranch. You'll spot a group of children arguing near the entrance. Two of them walk away, leaving Willian alone, crying against a tree.
Step 2: Lock onto Willian and speak with him. A cutscene plays in which he explains that someone took Wooly by force. This kicks off the investigation portion of the quest.

Gather information from the herders and children
Step 1: Head slightly southwest from the ranch. You'll find two men — herders — standing near the road south of Bloomwood Ranch. Speak with them to learn the bandit camp's location, which gets marked on your map immediately.

Step 2 (optional): If you want extra dialogue, go to the three-way intersection southwest of the ranch. The two children who left Willian earlier are here, arguing again. Talking to them provides additional context about the missing sheep, but it isn't required to progress. Speaking with the herders alone is enough to unlock the next objective.
Locate and clear the bandit camp
Step 1: Follow the quest marker south from Bloomwood Ranch. You'll cross a small river, and the bandit camp sits on the opposite bank, southeast of the settlement.
Step 2: The camp is heavily guarded. Expect multiple waves of enemies, including standard fighters and more dangerous variants wielding greatclubs and twin axes. The dual-axe berserkers are the biggest threat — they can chain attacks that stunlock you if you get caught in a combo. Prioritize taking them down first using ranged attacks or abilities like Blinding Flash to interrupt their swings.

Step 3: Once every bandit is dead, head into the camp and look for a round wooden pen. A single sheep stands inside it. Walk up to it and use the interact button to sling it over your shoulder.

Carry the sheep back to Willian
Step 1: With the sheep on your back, you can still mount your horse. Ride back to Bloomwood Ranch, where Willian is now waiting near the road, pouting against a tree at the quest marker.
Step 2: Approach Willian to trigger a cutscene. He takes one look at the sheep and tells you it isn't actually Wooly — the real Wooly has a much fluffier tail. Despite the disappointment, Willian accepts the sheep as a replacement companion, and the quest completes.

What happens after the quest ends
The twist ending isn't just flavor text. After the cutscene, Willian mentions that another Greymane — one of Kliff's former companions — has been helping the locals in the area, though this person is apparently drunk most of the time. Willian leads you to where he last saw them, but the Greymane is nowhere to be found. This thread picks up later in Chapter 2's remaining quests, tying what seemed like a simple fetch quest into the larger narrative about reuniting the surviving Greymanes.
With Missing Companion wrapped up, you'll have a new inventory slot and enough Fleece to start upgrading equipment — a solid payoff for a quest that takes only a few minutes once you know where to go.