Packs in Crimson Desert occupy a confusing space in your inventory. They show up in a dedicated backpack equipment slot below the lantern, they drop from bandits and litter abandoned camps, and most of them don't do anything obvious when you first pick them up. The system makes more sense once you understand that packs fall into three distinct categories: crafting materials for the Kuku upgrade tree, combat-ready weapons, and simple trade goods you should sell for Copper.
Quick answer: Most common packs (Farmer's Pack, Tanner's Pack, Deer Pack, Quarrier's Pack, Angler's Pack) are vendor items you sell for Copper. Peddler's Packs and Field Packs are crafting ingredients for Kuku Pack upgrades at Grimmir's Kuku Shop. A few rare packs, like the Flamethrower Pack, function as equippable weapons.

Kuku Pack Crafting — The Main Reason Packs Exist
The Kuku Pack is a special backpack that can be upgraded into nine different utility items at Grimmir's Kuku Shop. To craft these upgrades, you need blueprints (earned through faction quests and exploration), crafting materials, a Kuku Pot, and specific packs. Peddler's Packs and Field Packs are the two most commonly required pack types for these recipes.
The Kuku upgrade tree includes some of the most powerful and versatile tools in the game. Here's what you can build:
| Kuku Upgrade | Effect |
|---|---|
| Kuku Rocket Pack | Gives Oongka the ability to fly, similar to Kliff and Damiane |
| Kuku Boltspitter | Shoots lightning at enemies |
| Kuku Watcher Pack | Deploys two mini watchers that provide combat support |
| Kuku Advanced Disruptor | Fires at enemies in an area |
| Kuku Gardening Pack | Gathers specific plant materials from the ground |
| Kuku Insect Gatherer's Pack | Collects insects and related materials automatically |
The Kuku Rocket Pack is especially notable because it's the only way to give Oongka flight capability in later chapters. If you've been hoarding Peddler's Packs and Field Packs, this is where they pay off.

How to Get Peddler's Packs
Peddler's Packs are harder to find than most other pack types. You have two main options, and neither is straightforward.
Step 1: Explore the open world and keep an eye out for Peddler's Packs as random ground loot. Having a pet companion helps significantly here, since pets can spot items you'd otherwise walk past.
Step 2: If random exploration isn't producing results, look for roaming merchants — NPCs who carry packs visibly on their backs. You can force them to drop the pack by threatening them.
To steal a Peddler's Pack from a merchant without getting immediately caught, equip the Mask before approaching. Then press the lantern button and choose to threaten, punch, or draw your weapon. The merchant will drop their pack and flee. Pick it up quickly, then exit the red theft detection area and remove the Mask.
A less aggressive alternative involves luring nearby bandits toward a roaming merchant while wearing the Mask. The chaos scares the merchant into dropping their pack on their own, which can sometimes let you grab it without triggering a Theft Bounty.

Combat Packs — Flamethrower and Boltspitter
A small number of packs function as equippable ranged weapons rather than crafting materials or trade goods. The Flamethrower Pack is the most common combat pack, dropped occasionally by Bleed Bandits. When equipped, it takes up both the backpack slot and the ranged weapon slot, letting you shoot fire at groups of enemies.
Flamethrower Packs run on a charge system. You can't fire them indefinitely — charges deplete during use and regenerate passively when the pack is unequipped or holstered. These packs also degrade over time and will eventually break with repeated use. Fortunately, Bleed Bandits continue to drop replacements, so losing one isn't permanent.
The Kuku Boltspitter is essentially a lightning-element version of the Flamethrower Pack. You can unlock its crafting recipe by completing the Sanctum of Temperance during Chapter 5. Both combat packs are effective crowd-control tools, especially when you're outnumbered.

Packs You Should Sell
The majority of packs you'll encounter in Crimson Desert have no functional use beyond being sold to vendors. These include:
| Pack Name | Use |
|---|---|
| Farmer's Pack | Sell for Copper |
| Tanner's Pack | Sell for Copper |
| Deer Pack | Sell for Copper |
| Quarrier's Pack | Sell for Copper |
| Angler's Pack | Sell for Copper |
These packs provide no stats, no passive buffs, and no crafting value. They exist purely as loot you convert into currency. Selling them early is a reliable way to build up Copper when you need it most. If you accidentally sell one you later need for a recipe, they're common enough drops at abandoned sites and from slain enemies that replacing them isn't difficult.
The Backpack Equipment Slot
You'll notice a backpack-shaped equipment slot in your character panel, positioned below the lantern slot. This slot highlights when you hover over certain packs, which understandably leads to confusion about whether common packs like the Farmer's Pack or Weaponsmith Pack can be equipped there. They generally cannot. The equippable items for that slot are the Kuku Pack variants and combat packs like the Flamethrower Pack. Standard trade packs sit in your inventory as items rather than functioning as gear.
Some players have reported being able to equip certain packs like the Fisherman's Pack or Hunter's Meat Pack, though the effects remain unclear. It's possible that additional pack functionality will be expanded in future updates, given that the slot infrastructure already exists in the equipment panel.

The short version: hold onto Peddler's Packs and Field Packs for Kuku crafting, equip any Flamethrower Packs you find for combat, and sell everything else. Once you unlock Grimmir's Kuku Shop and start collecting blueprints, the pack system clicks into place as one of Crimson Desert's more rewarding upgrade paths.