Crimson Desert's massive open world is packed with hidden quests and secret items, and while horseback riding and fast travel exist, neither matches the raw speed of a recently discovered movement glitch. By chaining the Double Jump and Blinding Flash abilities in a specific sequence, you can launch yourself forward with a burst of momentum that outpaces even a galloping horse.
Quick answer: Sprint, double jump at the peak of your arc, activate Blinding Flash mid-air, then immediately use its Finisher — the resulting forward burst covers ground faster than any other traversal method in the game.

Required skills from the Skill Tree
Before you can attempt the glitch, you need two abilities unlocked through Crimson Desert's character progression system. Neither is available from the start, so you'll need to invest skill points first.
| Ability | Role in the Glitch |
|---|---|
| Double Jump | Provides the mid-air height needed to chain into Blinding Flash |
| Blinding Flash | Its Finisher move generates the massive forward speed burst |
Both abilities must already be purchased in the Skill Tree. If either is missing, the input chain simply won't produce the speed boost.

Full input sequence for the speed glitch
Step 1: Begin sprinting in the direction you want to travel. You need to be at full sprint speed before jumping — a standing start won't generate enough momentum.
Step 2: Press the jump button (Space on PC, Square on PlayStation, or X on Xbox). At the very top of your jump arc, press the jump button again to trigger the Double Jump. Timing matters here — the second press should come right as you reach maximum height, not on the way down.

Step 3: While still airborne after the Double Jump, activate Blinding Flash. On PC, press CTRL + left mouse button. On PlayStation, press L1 + R1 simultaneously. On Xbox, press LB + RB.
Step 4: Immediately follow up with the Blinding Flash Finisher by pressing the right mouse button on PC, R2 on PlayStation, or RT on Xbox. This final input is what produces the explosive forward speed burst.
Timing tips and common issues
The input window is tight, and the whole chain needs to flow as one continuous motion. Most failed attempts come down to pressing the second jump too late — if you're already descending, the Double Jump behaves inconsistently. Crimson Desert's Double Jump functions more like a bounce than a traditional mid-air jump. It uses a height-distance check relative to the ground, which means it works reliably on flat terrain and uphill slopes but can fail on downhill inclines or uneven surfaces like small rocks and raised wooden platforms.
For the most consistent results, start the glitch on flat or slightly uphill ground. Avoid initiating the sprint near ledges or slopes that drop away from you, since even a tiny downward height difference can prevent the Double Jump from triggering. Once you have the rhythm down on flat terrain, you can begin experimenting with less ideal surfaces.

Why the glitch is worth learning
Side-by-side comparisons show the speed burst from this glitch covers ground significantly faster than standard horseback riding. In a game where secrets, collectibles, and side quests are scattered across an enormous map, shaving time off traversal adds up quickly — especially during extended exploration or grinding sessions. The glitch can be repeated continuously as long as you execute the inputs correctly each time, making it a viable primary movement method once you've built the muscle memory.
The inputs will feel awkward at first. Expect to fumble the chain for the first dozen or so attempts. But the sequence is short enough that practice sessions only take a few minutes, and once the timing clicks, it becomes second nature. Given how much ground Crimson Desert asks you to cover, the payoff is well worth the initial learning curve.