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Crimson Desert's Trickiest Bounty — Catching Dante the Great Thief at Inksworth Bindery

Crimson Desert's Trickiest Bounty — Catching Dante the Great Thief at Inksworth Bindery

Dante the Great Thief is one of the more frustrating bounty targets in Crimson Desert because he doesn't behave like a standard outlaw. He's tied directly to the House Felix faction questline — specifically the Family Concerns quest chain — and won't even exist in the world until you've cleared a series of prerequisites. Worse, once he finally does appear, he bolts immediately and can vanish if you're not ready.

Quick answer: Progress through Chapter 4 of the main story, complete Hernand Faction Quests, liberate the Inksworth Bindery from Bleed Bandits, then tackle and restrain Dante the moment he flees the building.

Image credit: Pearl Abyss (via YouTube/@Manugames92)

Prerequisites for Unlocking Dante's Bounty

Unlike most bounties scattered around Hernand, Dante's poster only becomes available after you've advanced far enough through the Hernand faction questline. You need to have reached Chapter 4 of the main campaign and finished the Hernand Faction Quests that feed into House Felix's Family Concerns chain. Without that progress, the bounty notice simply won't appear.

Once the prerequisites are met, look for the bounty poster on wooden poles or notice boards in the outskirts of Hernand City. One reliable spot is near a hut south of the Muckroot Ranch in the southern part of town. Interact with the poster and read it to add the mission to your journal under the Family Concerns questline.

Look for the bounty poster on wooden poles or notice boards in the outskirts of Hernand City | Image credit: Pearl Abyss (via YouTube/@Manugames92)

Inksworth Bindery Location and How to Get There

The map marker for Dante points southwest from Hernand City, along the Nas River. You'll cross through the Hernand Highlands and pass the Howling Hills Greymane camp, heading east of the Witchwood. The destination is the Inksworth Bindery — a small building currently occupied by Bleed Bandits.

Arriving at the Bindery won't immediately trigger Dante's appearance. The location must first be liberated as part of a separate House Felix side quest. Speak to a bystander near the Bindery to formally start the liberation objective, then head inside and clear out the handful of Bleed Bandits. They're common enemies and shouldn't pose much difficulty.

Clear out the Bleed Bandits from the location to trigger the target's appearance | Image credit: Pearl Abyss (via YouTube/@Manugames92)

Capturing Dante Before He Escapes

Step 1: After defeating the Bleed Bandits, a short cutscene plays. As soon as it ends, move toward the Inksworth Bindery entrance immediately. Dante will burst out the door and start running.

Step 2: Close the gap quickly and tackle him. On the controller, press X (PlayStation) or A (Xbox). On the keyboard, hold R when you're near enough. This grounds him, so you can begin the interrogation.

Step 3: Hit Dante a few times during the interrogation sequence — three strikes is typical — until a prompt appears to tie him up. Be careful not to deal too much damage. Like most Crimson Desert bounties, Dante pays full reward only if delivered alive. Killing him cuts the payout in half.

Tackle Dante, hit him three times, and tie him up | Image credit: Pearl Abyss (via YouTube/@Manugames92)
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Do not stop to loot the Inksworth Bindery after the cutscene. Players have reported that Dante can despawn or flee beyond reach if left unattended for too long. Grab him first, then come back for loot.

What to Do If Dante Doesn't Spawn Properly

Dante's spawn behavior is somewhat inconsistent. He sometimes appears about a hundred meters north of the Bindery and runs south along the road instead of emerging from the building itself. Other players have found him near the river — occasionally already dead, which limits you to half the bounty reward.

If he doesn't show up at all after liberating the Bindery, fast travel to the Howling Hills camp, sleep until a time between 8 AM and 5 PM in-game, then fast travel back. Position yourself on the path leading to the Bindery. Standing on that road should let you intercept Dante when he spawns and starts running. If you find him dead and want the full payout, reload an earlier save and try the encounter again.


Turning Dante In and Rewards

Once Dante is tied up, pick him up and carry him to the constabulary near Hernand City. The distance is roughly 800 meters, so a horse at level 4 or higher makes the trip quick. Deliver him to the jail to complete the bounty.

RewardDetails
Silver8 silver (full reward, alive delivery)
Contribution PointsAwarded on turn-in
Thick Hunter's Leather GlovesArmor piece
TeapotItem reward
Wooden Mask of Lost JusticeAccessory (mask slot)

Delivering Dante dead instead of alive reduces the silver reward to 4. There's no way to recover the difference after the fact, so restraint during the capture phase pays off.

Once Dante is tied up, pick him up and carry him to the constabulary near Hernand City | Image credit: Pearl Abyss (via YouTube/@Manugames92)

Where Dante Fits in the Family Concerns Questline

Completing this bounty simultaneously finishes the Inksworth Bindery liberation quest, meaning you knock out two House Felix objectives at once. The full Family Concerns mission sequence runs in this order:

OrderMission
1Dante the Great Thief
2Inksworth Bindery
3Count Felix's Request
4Count Felix's Reward

Dante's story wraps up with a lore detail worth noting: the outlaw had allied with the Bleed Bandits to infiltrate Count Felix's manor and steal an important document. That thread carries forward into the subsequent missions. Because Dante's bounty is faction-locked rather than a standalone target, it doesn't appear alongside other Hernand bounties in your journal — it's filed under House Felix instead.


The biggest pitfall with this bounty is simply not realizing it requires faction progress before anything happens at the Bindery. If you've been staring at an empty location, wondering where Dante is, check your Hernand Faction Quest progress first. Once that's sorted, the actual capture takes less than a minute — as long as you don't let him get away.