Dead Rails Yeat event: How to clear every biome and unlock Yeat's Train

Complete the three barricades and defend Yeat's concert to claim the limited-time Yeat's Train for all game modes.

By Pallav Pathak 9 min read
Dead Rails Yeat event: How to clear every biome and unlock Yeat's Train

Dead Rails folds an entire Yeat concept album into a one-off gamemode and quietly hides one of its best trains at the end. The Yeat Event runs as a limited-time mode where every run starts on Yeat's Train, pushes through three themed biomes, and ends at a concert siege. Finish it once, and the train becomes a permanent option in the main game.


What Yeat's Train actually is

Yeat's Train is an open, two-piece flatcar based on the Default Train, repainted in yellow and black with hazard-style detailing. Its smoke alternates between black and yellow, and the entire train emits light, which matters in the mode's darker atmosphere and makes it easier to relocate at night if you fall off.

The train is classed as an ability train. Kills made near the train slowly charge a passive effect; once you reach roughly a couple dozen kills, a friendly Alligator spawns and fights alongside you. The behavior is similar to the Presidential Train's bodyguards: the Alligator is autonomous, hits hard, and cannot be sold, but it does not have much health and can die quickly in sustained fights.

In the Yeat Event itself, Yeat's Train has two temporary advantages:

  • Top speed increased to 115km/h.
  • Fuel consumption effectively disabled once you get the train moving.

Outside the event, the train drops back to 65km/h and uses fuel normally, so it functions more like a reskinned Default Train with an Alligator perk than a straight upgrade in every stat.

Yeat's Train is an open, two-piece flatcar based on the Default Train | Image credit: Roblox (via YouTube/@bwoo)

How the Yeat Event works

The Yeat Event replaces the usual Dead Rails route with a roughly 28km line built around three themed biomes and a final concert arena. There is no day–night cycle; the lighting is locked per biome, so the sky and visibility change only when you cross biome boundaries.

The three biomes are:

  • After Lyfe Biome: Grey-toned wasteland with Skeletons spawning in waves when you trigger the first obstacle.
  • 2093 Biome: Bluish, stormy-light environment reminiscent of Alien Biome, with Aliens arriving alongside a UFO during the second obstacle.
  • Lyfestyle Biome: Orange-red, fire-tinged landscape where Flaming Zombies pour in around the third obstacle.

Each biome is gated by a rock pile or rubble blocking the track. Lighting the nearby Gunpowder Barrel starts a survival timer; enemies spawn in waves around the obstacle until it detonates. When the rubble blows, the path opens and a pile of loot appears in the blast zone: weapons, ammunition, bandages, and sometimes specialty items like cannonballs.

After the third barricade, the track leads directly to Yeat's Concert, a static arena where a Yeat NPC performs and fights back with a Mauser while waves of enemies climb out of the ground. Survive until the concert timer expires and the mode ends, awarding Yeat's Train, a badge, and extra Bonds.

The Yeat Event replaces the usual Dead Rails route with a roughly 28km line | Image credit: Roblox (via YouTube/@bwoo)

Starting the Yeat Event and choosing a class

Step 1: Launch Dead Rails and walk to the large stage at the edge of the lobby town marked with a prominent "YEAT's" sign. A triangular portal on the stage teleports you into the Yeat Event lobby.

Step 2: In the event lobby, select a class. The mode disables the usual day cycle, which reshapes class value a bit: Miner is helpful for the built-in light, Vampire can perform well if you manage exposure to the sun's fixed positions in each biome, while Werewolf loses most of its time-gated strengths. Frankenstein is a straightforward choice if you want a second life via its extra respawn.

Step 3: Form a party or queue solo to start a run. Group play makes the concert defense significantly easier, but the overall difficulty curve is tuned so that a solo player can finish with careful resource management.


Looting the Starter Pack and setting up the train

Step 1: As soon as you spawn into the run, look for the crate labeled Starter Pack near the train. Open it to receive a Rifle, Shotgun, and Navy Revolver, each with a generous amount of ammunition.

Step 2: Load these weapons and ammo onto Yeat's Train. If another player briefly spawns in and leaves, a second Starter Pack can remain behind, effectively doubling the starting loadout for whoever is still in the lobby.

Step 3: Sweep the nearby town for valuables: posters, newspapers, and gold. Posters and telegraphs can be used to barricade the open sides of the train, while newspapers can go either into the boiler or onto the walls as improvised armor.

Step 4: Sell gold or extra items at the town's vendors to buy at least one bandage and, if you have not moved the train yet, a token amount of fuel. The event's fuel meter will not tick down once the engine is running, but the train still needs a single gauge of fuel to start.

Tip: Burn one newspaper to prime the fuel gauge and keep the rest for armor. With the event's infinite-fuel behavior, coal becomes largely irrelevant.
Sell gold or extra items at the town's vendors | Image credit: Roblox (via YouTube/@bwoo)

Clearing the first barricade (After Lyfe Biome)

Step 1: Drive out of the town until you reach the first rock pile blocking the track. A Gunpowder Barrel or fuse prompt sits nearby.

Step 2: Light the fuse to begin the event. A multi-minute countdown appears; during this time, Skeletons spawn repeatedly around the barricade and path.

Step 3: Instead of burning all your starter ammo, turn and sprint back toward the fortified Starter Town. Town walls are lined with Maxim turrets and Soldiers who will automatically engage the Skeletons once they get close, shredding large chunks of each wave.

Step 4: Kite enemies into turret range and use your guns only to clean up stragglers or protect downed teammates. This strategy dramatically cuts ammunition usage and leaves your guns fresh for later biomes.

Step 5: When the timer hits zero, the barricade explodes. Wait a moment for the blast, then ride or run forward to loot the rubble: weapon refills, additional guns, and bandages. Then re-board Yeat's Train and push into the next biome.

Image credit: Roblox (via YouTube/@bwoo)

Clearing the second barricade (2093 Biome)

Step 1: Continue along the track until you reach the second fortified town at roughly the 10km mark. This outpost serves the same function as the starter settlement, with turrets and Soldiers covering its approaches.

Step 2: Drive past town until the second rock pile blocks the rails, then disembark and trigger the Gunpowder Barrel fuse. Aliens and small UFOs begin arriving in waves.

Step 3: Again, fall back toward the fortified town. Let the turrets chew through most of the incoming enemies. The darker, storm-lit atmosphere and blue hue can make ranged targets harder to track at a distance, so closing the gap to the town gives you clearer sightlines and extra firepower.

Step 4: Keep scanning the area around your train when it is parked here. Kills near Yeat's Train gradually charge the Alligator passive; once it appears, it will help stabilize the line and can delete clustered enemies chasing you or your group.

Step 5: When the countdown finishes and the rubble detonates, push forward to harvest the loot crater. Expect more ammunition, bandages, and sometimes high-tier guns such as Electrocutioner variants or extra heavy weapons, depending on what the event roll gives you.

Keep scanning the area around your train when it is parked | Image credit: Roblox (via YouTube/@bwoo)

Clearing the third barricade (Lyfestyle Biome)

The third obstacle is where the event stops lending you town defenses.

Step 1: Drive from the second town into the Lyfestyle Biome. The sky shifts to intense reds and oranges, and the environment picks up a scorched, fire-biome feel.

Step 2: When you reach the third rock pile, stop the train at a safe distance and ignite the Gunpowder Barrel. This time, there is no nearby fortified town; Flaming Zombies spawn in heavy groups around the barricade and rush your position.

Step 3: Use the wide, open space to your advantage. Keep your distance, backpedal along the rails or open terrain, and prioritize fast or explosive enemies first. Short-range weapons like the Shotgun excel here when zombies cluster, but you should open engagements with the Rifle to thin them before they close.

Step 4: Watch for your Alligator. If you have been killing consistently near the train in earlier phases, it will spawn again and absorb some of the pressure. Its health pool is not large, so avoid leading all aggro onto it if you want it to survive the entire timer.

Step 5: Once the barricade explodes, dash to the debris to gather fresh ammo and medical supplies. This is your last major restock before the concert. Then accelerate toward the event's end point: Yeat's Concert.

Use the wide, open space to your advantage | Image credit: Roblox (via YouTube/@bwoo)

Reaching and defending Yeat's Concert

The final leg strips away the lane structures and leans into spectacle.

Step 1: Follow the rails out of Lyfestyle until buildings and staging rigs appear. Yeat's Concert replaces the usual Outlaw's Town at the end of the line, with a stage, crowd space, and your train parked nearby.

Step 2: Approach the stage and interact with the crank or prompt to start the concert. A new timer appears; enemies begin erupting from the ground and converging on the area.

Step 3: Move up onto the stage itself as quickly as possible. The geometry here acts as a de facto safe zone: enemies have a harder time reaching you, and the Yeat NPC uses a Mauser C96 to shoot down targets in front of the stage. In some runs, standing on certain parts of the train can also bug enemies' pathfinding, but relying on that behavior is less consistent than treating the stage as your anchor.

Step 4: Rotate between clearing anything that breaches the immediate perimeter and watching for Dynamite or Flaming Zombies that can break through your defenses if ignored. Use your remaining bandages and any Snake Oil or similar consumables to stay topped off; this is the last fight, so there is no reason to hoard healing.

Step 5: If you go down and you are on a class like Frankenstein that provides an extra life, take advantage of the respawn to reposition somewhere safer—preferably on the stage itself. Revive teammates quickly to maintain overlapping fields of fire around the arena.

Step 6: When the concert timer hits zero, enemy spawns stop, and the event completes. Yeat finishes the performance, and your run ends successfully.

When the concert timer hits zero, enemy spawns stop, and the event completes | Image credit: Roblox (via YouTube/@bwoo)

Rewards for finishing the Yeat Event

Completing a full Yeat Event run from the Starter Town through the three barricades to the end of Yeat's Concert grants a fixed set of rewards:

  • Yeat's Train: Permanently added to your trains roster for use in other gamemodes.
  • Beat the Yeat Mode! badge: A badge marking that you have cleared the collaboration event at least once.
  • Bonds: A payout of 10 Bonds, which slots neatly into Dead Rails' broader economy and helps with other unlocks.

After unlocking Yeat's Train, you can select it for regular expeditions. Its pros and cons look roughly like this:

Aspect Details
Ability Spawns a friendly Alligator after roughly 25 nearby kills; Alligator auto-attacks enemies.
Car layout Open two-piece flatcar; easier to move and shoot from, but also open to enemy entry.
Speed (Yeat Event) 115km/h with effectively infinite fuel once moving.
Speed (other modes) 65km/h, with normal fuel consumption.
Visibility Emits light; helpful for navigation but also makes you more visible at night.
Defense quirks Entities struggle to climb the sides, but the open top means they can still get in.
Limitations Alligator cannot be sold and has low HP; kill counter is not displayed anywhere in the UI.

The event is also an efficient way to stockpile gear and money for other challenges, since each of the three barricades reliably drops high-value loot once destroyed, and the route concentrates combat and town access into a shorter run than the main 40km mode.

For now, the Yeat Event is limited to a fixed window, and Yeat's Train is only obtainable while it is active. Once unlocked, though, the train stays in your account, turning one successful concert defense into a long-term addition to your Dead Rails fleet.