DLSS 4.5 lands at an awkward moment for Battlefield 6. On paper, it is the biggest quality jump in NVIDIA’s upscaler in years, powered by a new transformer model and 6X Dynamic Multi Frame Generation on RTX 50 Series GPUs. In practice, early Battlefield 6 players are reporting frame rate drops, hotter GPUs, and a lot of confusion over presets like K, L, and M.
What DLSS 4.5 changes for Battlefield 6
DLSS 4.5 updates two separate pieces of NVIDIA’s stack:
- Super Resolution: A second-generation transformer model replaces the older DLSS 4 model. It targets sharper detail, better temporal stability, and less ghosting across more than 400 DLSS-compatible games and apps. Any GeForce RTX GPU can use this model by enabling DLSS 4.5 Super Resolution through the NVIDIA App and a recent Game Ready driver, installed from the official GeForce driver page at nvidia.com.
- Multi Frame Generation (MFG): On RTX 50 Series cards, DLSS 4.5 adds Dynamic Multi Frame Generation with up to “6X” frame gen, inserting up to five AI-generated frames between each traditionally rendered frame. NVIDIA pitches this as the path to 4K, 240Hz path-traced gameplay on its latest hardware.
Battlefield 6 already supports DLSS 4 with Multi Frame Generation and is one of NVIDIA’s showcase titles. DLSS 4.5 slots into that framework, swapping in the new Super Resolution model immediately and promising more aggressive frame gen later in the year for RTX 50 owners.

Why some Battlefield 6 players lose FPS with DLSS 4.5
Reports from Battlefield 6 point to performance drops in the 20–30 percent range after switching to DLSS 4.5 Super Resolution, even without using the new 6X MFG path. A typical pattern looks like this:
- Before DLSS 4.5: 140–160 fps.
- After enabling DLSS 4.5: 90–110 fps in the same scenarios.
Several factors stack up to explain that hit:
1. Heavier transformer model. The second-gen transformer model uses significantly more compute than older convolutional DLSS models, and even more than the first transformer generation. That extra math buys better reconstruction and temporal behavior, but it also eats into GPU headroom, especially on earlier RTX generations.
2. Preset changes (K, L, M). DLSS 4.5 in the NVIDIA App exposes “Model Presets” usually labeled K, L, and M. These govern internal quality and sharpening behavior rather than simple “performance vs quality” sliders. The presets are not interchangeable:
| Preset | Intended use | Common effect in BF6 |
|---|---|---|
| K | Baseline DLSS 4/4.5 quality behavior | Balanced sharpness and performance, similar to what many players used pre‑4.5 |
| M | Newer 4.5 model tuned for mainstream use | Sharper image, can be slightly heavier but designed as the everyday choice on modern GPUs |
| L | Ultra Performance and 4K‑oriented scenarios | Intended for DLSS Ultra Performance at high resolutions; misusing it can tank fps and look bad |
Players who move from preset K to L on normal quality or balanced modes see a large FPS loss and often worse visuals. L simply is not meant for that. On Battlefield 6, the safer swap is usually K → M, not K → L.
3. Older GPUs pay more for DLSS 4.5. On RTX 20 and 30 Series, the cost of the new model is high enough that it can erase DLSS’s performance advantage and then some. Benchmarks outside Battlefield suggest drops of up to ~30 percent in extreme cases on these cards. RTX 40 Series GPUs see a noticeable but smaller hit. RTX 50 Series, with more tensor throughput, tend to absorb the extra DLSS 4.5 compute with only a minor reduction.
4. Battlefield 6’s own overhead and overlays. Battlefield 6 is well-optimized in general, but it is also sensitive to monitoring tools and undervolting tweaks. For some players, MSI Afterburner or aggressive voltage curves on top of DLSS 4.5 have led to stutters, inconsistent clocks, and higher apparent frametime spikes, which feel like an FPS loss even before you look at the counter.

GPU temperature spikes with DLSS 4.5 in Battlefield 6
Another pattern: Battlefield 6 players enabling DLSS 4.5 see GPU temperatures climb by around 10°C compared to DLSS 4.0 or native rendering, even when voltage is reduced.
That behavior lines up with the heavier compute load of the new model. The tensor cores are working harder and more consistently frame to frame, so the GPU spends less time in lower power states. You can undervolt, but if the card is still close to its power target and all blocks are busy, core temperatures will rise until cooling catches up.
Battlefield 6 compounds this because multiplayer sessions tend to run at high, sustained GPU utilization regardless of resolution. Adding a more demanding upscaler on top is enough to push some cards into a new thermal regime.
How DLSS 4.5 behaves on different RTX generations in Battlefield 6
The same DLSS 4.5 toggle does not mean the same thing on every card.
- RTX 20 / 30 Series: These GPUs can technically run the 4.5 model, but the tensor capacity and overall performance headroom are limited. The result is often a double hit: the game’s own rendering load plus a disproportionately heavy DLSS pass. In Battlefield 6, that can translate into a major drop in FPS versus DLSS 4.0, to the point where some players are better off staying on the older model or even running native resolution in less demanding modes.
- RTX 40 Series: Ada cards handle DLSS 4.5 more gracefully. There is still a perf cost versus older models, but frame rates in Battlefield 6 tend to remain strong enough that the image quality upgrade is a fair trade, especially when the goal is a locked refresh rate rather than absolute maximum fps.
- RTX 50 Series: These cards are the main target for DLSS 4.5, especially once 6X Dynamic Multi Frame Generation arrives. With higher tensor throughput and architectural tweaks, RTX 50 GPUs can push Battlefield 6 with DLSS 4.5 while keeping both FPS and latency within competitive bounds, particularly if the underlying (non‑generated) FPS is ~60 or higher.
The takeaway for Battlefield 6 is simple: the older the RTX card, the more cautious you should be about enabling DLSS 4.5 purely for visuals.
Choosing the right DLSS 4.5 preset for Battlefield 6
NVIDIA’s DLSS Override in the NVIDIA App lets you select the 4.5 model globally or per game and then choose a model preset. Battlefield 6 does not explain those presets in‑game, so it is easy to pick the wrong one and blame the entire feature.
For Battlefield 6, a sensible starting point looks like this:
- On RTX 20 / 30 Series: Treat DLSS 4.5 as experimental. If you want to try it, stick with preset K on “Quality” mode. Compare directly to DLSS 4.0 in the same scene. If you see more than a small FPS drop or increased input latency, revert to the older model.
- On RTX 40 Series: Use preset M on “Quality” or “Balanced” as your default. M is built to replace K for mainstream usage and tends to deliver sharper edges and less ghosting in motion. Again, ignore preset L unless you are specifically on DLSS Ultra Performance.
- On RTX 50 Series: Start with preset M and DLSS “Balanced” at your target resolution. Battlefield 6 runs efficiently on this hardware tier; the new model’s overhead is small enough that the extra clarity is usually worth it.
Preset L in particular deserves caution. It is designed for 4K and DLSS Ultra Performance, where the internal render resolution is very low, and the model must hallucinate a large amount of detail. Using L on lower resolutions or milder DLSS modes pushes the model far outside its sweet spot, hurting both performance and image quality.

Dynamic Multi Frame Generation and Battlefield 6
Dynamic Multi Frame Generation is the other half of DLSS 4.5, but it only applies to RTX 50 Series GPUs and will roll out in a future driver. It is still relevant for Battlefield 6 players planning an upgrade.
Traditional DLSS Frame Generation and early MFG on RTX Blackwell inserted up to three generated frames between each rendered frame, boosting FPS but often creating tension between headline frame rates and system latency. Battlefield 6, like every fast shooter, is sensitive to that latency. If your base frame rate is too low, doubling or tripling it with frame gen can look smooth while feeling sluggish.
DLSS 4.5’s Dynamic Multi Frame Generation adds two key ideas:
- Variable frame gen multiplier: Instead of locking you to a fixed 2X or 4X mode, DLSS can now target your monitor’s refresh rate or a custom FPS value, adding more or fewer generated frames on the fly to stay near that target.
- 6X cap: In best‑case scenarios, DLSS 4.5 can reach “6X” MFG, meaning up to five generated frames per rendered frame. NVIDIA’s own demos show RTX 5090 running recent games at over 240 fps in 4K with path tracing while keeping PC latency near 50 ms.
For Battlefield 6, the real constraint is still that base rendered FPS. If your RTX 50 card is already producing ~60 fps or more natively, then a dynamic 3X–6X mode can help you fully saturate a 240Hz monitor without ballooning latency into triple digits. If the base rate is much lower, the framework behaves like any other frame generation solution: big numbers on the overlay, but inputs start to feel disconnected.
Practical tuning steps for Battlefield 6 with DLSS 4.5
When you are ready to experiment, it helps to approach DLSS 4.5 changes in a controlled way. Use a repeatable scene in Battlefield 6 — a specific map and vantage point in a custom match — and only change one variable at a time.
Step 1: Update to the latest GeForce Game Ready driver and install the current NVIDIA App beta from nvidia.com. Reboot after installation to ensure Battlefield 6 is running on the new stack.
Step 2: Launch the NVIDIA App, go to the DLSS Override area, and enable DLSS 4.5 Super Resolution for Battlefield 6 specifically. Keep Multi Frame Generation on its default behavior for now, especially if you are not on an RTX 50 GPU.
Step 3: In the same DLSS Override panel, set the Model Preset to K and run a quick FPS and latency check in Battlefield 6 using your existing DLSS mode (Quality, Balanced, etc.). This gives you a baseline on the new driver but the older model behavior.
Step 4: Change the Model Preset to M, keeping everything else identical. Repeat your Battlefield 6 test run. Watch both average FPS and frametime consistency. If the difference is small but the image looks cleaner in motion, M is a net win. If FPS drops sharply or inputs feel heavier, revert to K.
Step 5: Avoid preset L unless you are playing Battlefield 6 in 4K with DLSS Ultra Performance and are intentionally trading raw clarity for “playable at all” frame rates on lower‑end hardware.
Step 6: Temporarily disable MSI Afterburner, RivaTuner Statistics Server, and any undervolt or overclock profiles. Run Battlefield 6 with DLSS 4.5 and stock clocks to isolate whether performance drops and stutters are coming from the DLSS side or from power and monitoring interactions.
Step 7: Once DLSS 4.5 behavior is stable, re‑introduce moderate undervolts or fan curve tweaks if needed. Watch GPU temperatures and clocks under a full 20–30 minute match; DLSS 4.5 can maintain higher, more constant load than older models, so long‑run thermals matter more than quick benchmarks.

DLSS 4.5 is not a free upgrade in Battlefield 6. The new transformer model genuinely improves motion clarity and edge detail, especially on RTX 40 and 50 Series cards, but it asks for more GPU time and careful preset selection. For players chasing the highest possible frame rate on older RTX hardware, sticking with DLSS 4.0 or even native rendering can still be the right call.
If you are willing to trade a slice of FPS for an image that holds together better in chaotic firefights — and you are disciplined about using preset M rather than L — DLSS 4.5 can be a smart, if slightly heavier, way to run Battlefield 6.