Duet Night Abyss Geniemons — unlock, capture, deploy, train
Duet Night AbyssHow the pet system works, when you get it, and why the cooldown‑based skills matter.
Geniemons are pet-like companions you can bring into both exploration and combat across Atlasia. Each one provides an on-demand Support Skill and a passive effect. The Support Skill functions like a third ability with a cooldown and no Sanity cost, while the passive stays active as long as that Geniemon is equipped. Roles range from burst damage and crowd control to shielding, healing, and team buffs.
Unlock the Geniemon system
The feature becomes available through the Special Side Quest “Go, Geniemons!” in the Sanctuary. This quest appears after you finish Chapter 1 of the main story. Completing it enables encounters and captures in the open world and lets you manage Geniemons from the Armoury.

Capture Geniemons in the overworld
Once unlocked, you’ll start finding Geniemons roaming the world. Approach and interact to begin a short capture sequence:
- Feed Yum Treats to attempt a tame. Higher‑quality treats raise the success rate.
- A timing mini‑game follows: stop the slider as close to the center as possible on the multicolored bar.
- Color cues matter. Green zones offer the best odds; red is near‑failure territory, down to about a 1% chance.

Equip and deploy in combat
Open the Armoury to equip one Geniemon at a time to your active setup. In combat, trigger its Support Skill just like another ability: it goes on cooldown afterward and regenerates over time without consuming Sanity or other combat resources.
Example at early levels: a Lumino‑type Geniemon can fire an area attack that scales from the main character’s ATK and grant a short Lumino damage bonus to nearby allies. Its passive simultaneously raises element‑specific stats for the team.

Active vs. Inactive Geniemons and training
Geniemons fall into two categories:
- Active: Can be deployed in battle and have Trait slots. Ascending them unlocks more Trait capacity, and you can Raise their Traits to increase effectiveness.
- Inactive: Can’t enter combat directly, but their Traits can be transferred to your Active Geniemon through Geniemon Training.
This split lets you develop a combat pet without wasting progress on duplicates—Inactive finds still feed useful Trait upgrades into your primary choice.
Ways to get more Geniemons
- Overworld captures: After “Go, Geniemons!” you can capture Geniemons in the wild using Yum Treats and the timing mini‑game.
- Bard’s Tome (paid battle pass): Purchasing a Bard’s Tome tier grants a choice from a small lineup, providing a guaranteed pickup without relying on exploration spawns.

Geniemon system at a glance
| Feature | How it works |
|---|---|
| Unlock trigger | Complete the “Go, Geniemons!” Special Side Quest in the Sanctuary after Chapter 1. |
| Equip slot | Armoury menu; only one Geniemon can be equipped at a time. |
| Support Skill | Cooldown‑based ability; no Sanity cost; usable during exploration or combat. |
| Passive effect | Always on while equipped; effects include damage boosts, defensive stats, or utility buffs. |
| Capture flow | Feed Yum Treats, then complete a timing mini‑game; green = high odds, red ≈ 1% success. |
| Acquisition | Overworld captures post‑quest; guaranteed choices via paid Bard’s Tome. |
| Categories | Active (fight, Traits, Ascend/Raise) and Inactive (Trait donors via Training). |
If you’re just starting out, grab the first reliable Geniemon you can tame and build around its strengths—use a damage dealer to speed clears or a defensive pick to stabilize boss attempts. As your roster grows, the Active/Inactive pairing and Trait system make it easy to specialize without losing progress.
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