Margie is a Pyro character who toggles cleanly between damage dealer and party buffer. Her kit is built around hoarding Jackpot! stacks from loot pickups to supercharge a multi-stage ultimate, while a passive upgrade unlocks a large ATK boost for nearby allies. She’s also one of the first characters you get by playing the story, which makes her a practical early-game carry and a long-term support option.
Margie kit and what actually scales her damage
| Ability | Type / Cost | Core effect | Key values |
|---|---|---|---|
| Treasure Shovel | Skill · 10 Sanity | Frontal Pyro strike that stuns; hold to chain continuous attacks. | DMG 157% → 463%; radius 6m → 7.8m; stun 2s; up to 6 targets |
| Combustible Bin | Ultimate · 50 Sanity | Throws 3 bins that explode on hit and consume Jackpot! stacks; higher thresholds add range, a lingering zone, and extra explosions. | Base explosion 126% → 378% (6m → 7.8m). Enhanced 187% → 556% (10m → 13m). Zealous Zone 49% → 139% every 2s for 10s (10m → 13m). Additional hits 127% → 370%. |
| Recycling Sack | Passive | When you or nearby allies pick up loot, gain 1 Jackpot! stack for the rest of the battle; each stack boosts skill damage. | +2.4% → +6% Skill DMG per stack, up to 20 stacks |
Passive upgrades (once unlocked) further shift her role into team support: Pep Song grants a large ATK bonus to nearby allies, and an additional partner-only upgrade adds another ATK increase when she’s slotted as a companion.
| Passive upgrade | Effect |
|---|---|
| Pep Song | Increases ATK for nearby teammate(s) by about 45%. |
| Strike (partner) | When deployed as a combat partner, increases ATK for Margie and nearby teammate(s) by about 40%. |
What this means in play: her ultimate does the heavy lifting, but it wants stacks; the more you can pick up, the more damage and area control you get. When Pep Song is active, she can pivot into a buff bot while still contributing significant AoE through Combustible Bin.
Skill upgrade priority (most impact first)
- Combustible Bin (Ultimate): primary damage and area control; upgrade to amplify explosion numbers and zone damage.
- Recycling Sack (Passive): increases the value of each Jackpot! stack; indirectly buffs all skills, including the ultimate.
- Treasure Shovel (Skill): utility stun and filler damage; upgrade last.
Best weapons for Margie (melee and ranged)
Margie scales best with Skill Damage and Skill Range. These picks reinforce her kit without complicating rotations.
| Melee weapon | Why it’s good |
|---|---|
| Siren’s Kiss | Large Skill Range bonus (around +60%), letting Treasure Shovel and ultimate covers more targets; also adds stacking ATK speed to normals. |
| Wanewraith | Straightforward Skill Damage increase (about +48%); safe alternative if you prefer raw multipliers. |
| Ranged weapon | Why it’s good |
|---|---|
| Excresduo | Heavy Skill Damage boost (about +48%); best default pick for damage checks. |
| Destructo | Big Skill Range bonus (around +72%); helpful for clearing and consistent stuns. |
Recommended Demon Wedges (damage-forward setup)
This layout stacks ATK and Skill Damage while adding Pyro-specific scaling and a single-target toggle for bosses.
| Slot | Wedge | Core effect |
|---|---|---|
| 1 | Blaze • Standfast | ATK and DEF up (high %). |
| 2 | Blaze • Standfast | ATK and DEF up. |
| 3 | Prime • Morale | Large ATK/HP/DEF bonuses plus Morale. |
| 4 | Blaze • Standfast | ATK and DEF up. |
| 5 | Inferno • Wildfire | Pyro ATK, Skill Damage, and Skill Range. |
| 6 | Duel | More damage when fewer than two enemies are within ~20m. |
| 7 | Devouring Wildfire | Additional Skill Damage (notably high %). |
For bossing, the Duel slot is doing the most work; for wave content, the triple Blaze • Standfast plus Inferno • Wildfire keep AoE scaling consistent.
Intron (constellation-style) effects worth chasing
| Level | Effect |
|---|---|
| 1 | When Combustible Bin consumes Jackpot!, ~30% chance to refund the stacks. |
| 2 | Treasure Shovel has a chance to hit an additional random target once within range. |
| 3 | Treasure Shovel +2 levels; Recycling Sack +1 level. |
| 4 | Zealous Zone duration from Combustible Bin doubles to ~20s. |
| 5 | Combustible Bin +2 levels; Recycling Sack +1 level. |
| 6 | After Combustible Bin deals damage, Margie deals ~60% more damage to that target for 5s. |
Level 1 smooths out the stack economy, level 4 transforms her zone into real area denial, and level 6 adds a strong vulnerability window for burst.
How to play Margie (rotation and stack management)
- Open fights by collecting drops to build Jackpot! stacks; allies’ pickups count, and stacks persist for the battle.
- Aim for 9 stacks before casting Combustible Bin to unlock larger explosions, a damage-over-time zone, and additional detonations.
- Use Treasure Shovel to stun priority targets or stabilize packs; range-boosting weapons widen its cone and reduce whiffs.
- When Pep Song is unlocked, stay close to teammates to keep the ATK aura active; cast ultimate to control space while allies capitalize on the buff.
Teams and role flexibility
Margie works as a self-sufficient Pyro DPS when you can reliably hit 6–9 Jackpot! stacks. With Pep Song online, she shifts into a support who amplifies a main carry without dropping her own AoE pressure. Partners who sustain uptime and generate frequent drops help her ramp faster; burst-focused Pyro carries benefit most from her ATK buff and Zealous Zone control.
How to unlock Margie
Margie is obtainable early by progressing the story and completes the tutorial loop as one of the first characters unlocked. If you need the client or platform links, head to the game’s official site.
Build around Skill Damage and range, hoard Jackpot! stacks, and time Combustible Bin at max thresholds. With Pep Song active, Margie doubles as a powerful ATK aura — making her an easy fit in both early clears and later team comps.