Tabethe is a Hydro support built around short, teamwide Skill DMG buffs and sustained crowd control from fielded Tentacles. She slots cleanly as a Combat Partner for Skill DMG‑centric carries and still offers useful control when piloted on field. Her summons immobilize up to two enemies each and inherit her stats, but their raw damage is modest, so treat them as control and bonus procs rather than a primary DPS source.

Use her for: reliable Skill DMG buffs, wide‑area soft lockdown, and passive Tentacle generation via ranged CRITs. Avoid using her as your main on‑field DPS.


Core skills and passives

Skill Type / Cost What it does Key numbers (Lv.1 → max)
Tabethe’s Specialty! Skill / 30 Sanity Commands all Tentacles to strike once and boosts their damage. Grants Skill DMG to self and allies. Tentacle DMG boost: 37% → 100% • Team Skill DMG: 16% → 52% • Duration: 8.0s → 9.2s
Brawl for Justice! Ultimate / 50 Sanity Summons 9 Tentacles around Tabethe. Tentacles inherit 100% of her stats, deal periodic Hydro damage, and immobilize up to 2 enemies. Summon DMG: 53% → 170% • Duration: 12.0s → 13.8s
Have Tricks, Will Travel! Passive Dealing CRIT damage with a ranged weapon has a chance (1/s) to spawn a Tentacle near the target. Max 18 Tentacles can exist. Trigger chance: 6.5% → 20% • Tentacle DMG/Duration match Ultimate’s values
Tentacles Abound! Passive upgrade Each Tentacle summoned grants a stack of CRIT Chance (up to 10 stacks). +8% CRIT Chance per stack • 12s duration
Combat Partner passive Partner only Increases Skill DMG for the deployed character and nearby teammates. +8% Skill DMG
Note: Intron 1 raises Brawl for Justice! to 12 Tentacles and lifts the cap to 24 concurrent Tentacles. Intron 6 adds periodic Hydro damage (280% of a Tentacle’s ATK every 2s) to captured enemies.

Slot Demon Wedge Why it’s here
Core Rescue Small team heal on Ultimate and increased max Tolerance (at +5). Helps sustain during buff windows.
1 Prime · Serenity Large base stats with periodic Sanity restoration for the team.
2 Blaze Strong ATK scaling for inherited Tentacle stats and ranged hits.
3 Seawave · Midnight Sun Hydro ATK and Skill DMG with extra Skill Duration — perfect for longer buffs.
4 Eternity · Abnegation Big Skill Duration boost; range penalty is acceptable for stationary fields.
5 Blaze · Inspo ATK plus Skill Efficiency; can be duplicated at +5 for more value.
6 Onslaught Damage taken reduction and ramping ATK on defeats; smooths uptime in waves.
7 Frosty Torrent Skill DMG and a team ATK share when a Hydro skill is used.
8 Eternity (Blue) Extra Skill Duration if you’re short on purple pieces.

Tolerance: 116/100 (Rescue +5 increases max Tolerance to 117). Track-Shift Modules needed: 3 (only for slots marked as shifted in your layout).

What to prioritize: Skill Duration to keep the teamwide Skill DMG buff active, then Skill DMG/Hydro ATK, general ATK, and a touch of mitigation so you can stand in place to set fields.


Best weapons for Tabethe

Melee (Sword) Effect (max) Use case
Shackle of Lonewolf Trigger Probability +150%. When a Hydro character triggers a bonus effect, other allies gain +66% ATK for 6s. Top choice. Consistent Tentacle procs from passives and a strong team ATK buff.
Ironforger CRIT Chance +100%. Chance to jump combo level to max on bonus effect. Use if you want more CRITs to feed ranged Tentacle spawns.
Pyrothirst Skill Duration +36%. Great when you already have enough CRIT and want longer buff uptime.
Blade Amberglow ATK +120%. Simple, reliable ATK for inherited stats and ranged hits.
Ranged (Bow) Effect (max) Use case
Arclight Apocalypses Skill Duration +30%. On CRIT, randomly grants allies +ATK, +DEF, +Skill DMG, or +Skill Duration for 16s. Best overall. Extends her core buff and layers a second team buff on CRITs.
Sacrosanct Chorus CRIT Chance +100%. CRITs grant Multishot stacks (up to 10). For on‑field play where you want frequent CRITs to spawn Tentacles.
Flamme De Epuration Trigger Probability +150%. Bonus effect hits have a chance to reload 1 projectile. Sustains fire and increases passive Tentacle procs in mob content.
Silent Sower CRIT Chance +100%. Shots stick and explode after 3s; explosions scale with stacks. Alternative damage pattern that still feeds ranged CRIT interactions.

Pick Arclight Apocalypses when supporting; swap to high‑CRIT bows if you’re piloting her on field to spam ranged CRITs and keep Tentacles flowing.


Teams that highlight her kit

Team Units Notes
Hydro summon core Rebecca (DPS), Tabethe (Support), Truffle & Filbert (Support) Skill DMG share aligns with Rebecca’s kit; dual Hydro increases synergy, with added heals and damage boosts from Truffle & Filbert.
Umbro dual DPS Phantasio (DPS), Berenica (DPS), Tabethe (Support) Tabethe supplies Skill DMG and reliable immobilizes to help skill‑driven Umbro carries secure windows.

Geniemon picks to start with: Hydrelf for the Hydro team (Bunniva or Dripplet as alternatives) and Umbrelf/Nebuthis/Equinex for Umbro cores.


Skill leveling priority and Introns

Priority Skill Why
1 Tabethe’s Specialty! It’s her value — a fast, high‑impact team Skill DMG buff that scales with levels.
2 Brawl for Justice! More Tentacle damage/duration improves control density and passive interactions.
3 Have Tricks, Will Travel! Higher trigger chance makes ranged CRIT loops more consistent.
Intron Effect Practical impact
I1 Ultimate summons 12 Tentacles; max concurrent Tentacles rises to 24. Best early pick — more control, more stacks for her CRIT passive, more triggers.
I2 When a Tentacle deals damage, 10% chance (1/s) to reload 1 projectile. Quality‑of‑life for sustained ranged fire; fuels more CRITs and spawns.
I4 +2% CRIT Chance per Tentacle on the field. Snowballs ranged CRIT loops; up to +48% CRIT at high Tentacle counts.
I6 Captured enemies take 280% of a Tentacle’s ATK every 2s. Noticeable DPS bump for adds; still a support‑leaning profile overall.

Introns 3 and 5 increase skill levels; take them as they come after the high‑impact nodes above.


How to play Tabethe (quick loop)

  • As a Combat Partner: equip her with duration‑leaning wedges and let the passive +Skill DMG aura work; you still get immobilizes and periodic Team ATK sharing via wedges.
  • On field: use bow CRITs to drip‑feed Tentacles; tap Tabethe’s Specialty! to line up the team Skill DMG buff, then drop Brawl for Justice! to flood the area with control.
  • For melee windows: step in with a supportive sword like Shackle of Lonewolf, then rotate back to bow to keep CRITs and buffs rolling.
Tip: Build for Skill Duration first so your Skill DMG window overlaps with your carry’s burst rotations; Tentacles are there to hold packs in place for them.

How to unlock Tabethe

Tabethe is obtained through the Secret Letter system tied to Covert Commissions. Exchange 10 Secret Letter Clues for a Secret Letter, clear a Commission, then choose a reward from its loot pool. Letters have a chance to drop Thoughts for characters; you need 30 Thoughts to unlock Tabethe.

You can also purchase individual Thoughts in the in‑game shop with Phoxene Plumules (premium currency) if you want to close the gap. New characters rotate through endgame reward pools on a schedule, and weekly bosses can feature Secret Letters for specific units — plan farming around the current rotation.


Stats, profile, and cosmetics

Category Details
Element / Role Hydro • Support / Summon / Crowd Control
Weapons Sword (melee), Bow (ranged)
Base stats (Lv.1 → ~Lv.80) ATK 17 → ~320 • HP 115 → ~1444 • Shield 115 → ~1444 • DEF 300 • Max Sanity 150
Birthplace / Birthday Republic of Luca • December 10
Voice actors EN: Harriet Carmichael • JP: 新井里美 • CN: 虚元 • KR: 성예원
Traits Piscator • Impression: Chaos • Astute Mind
Cosmetics Accessory: Tentacle Veil (unlocked with Tabethe). Skin: Starry Hopes (shop, equippable by all).

If your roster leans on Skill DMG carries, Tabethe’s short, powerful buff and broad control make her a steady inclusion. Build around duration and ranged CRITs, and let your DPS do the heavy lifting while she keeps enemies in place and windows open.