The Judgment Day opens with a hypnotic agent administered to the Captain, dropping you into a long, surreal interrogation designed by Hellfire. Treat everything you see as a constructed trial: familiar faces, shifting rooms, and looping halls all feed back into a single question — are you betraying the Empire?


Investigate first: squadmates, documents, and the control panel

Begin by speaking to your fallen Lonza Fortress squadmates. Follow the quest marker out of the chamber and into an open room lined with paperwork. Examine the two documents on the desk: a formal report on the Captain and a collection of statements about Lonza.

Turn to the control panel and power it on. You’ll cycle through three “witnesses”: first a version of Daphne that condemns you, then Avar, who confesses to things he didn’t do, and finally the system itself breaks into mockery and collapses. When the panel dies, a door opens to an interrogation room dominated by a single chair.

Inspect the chair to snap the scene again — Avar, Daphne, Leon, and Marco appear, frozen and chained. Their dialogue appears reversed. If you want to read their lines, start from the last word and read backward.


The forked hallways: answer “No” to proceed

Leave the room into a corridor populated by Forsakens and walk to Hellfire. She asks if you conspired with the Forsakens and betrayed the Empire. The hall splits into two paths: Yes and No. Take the No path to advance.

You’ll enter an empty holding space that loops you into another interrogation room. Inside, your squadmates morph into Filthoids. Defeat them to reopen the hallway.

Move ahead past vanguard troops from Lonza until Hellfire confronts you again: were you responsible for the annihilation at the fortress? Choose No a second time and proceed down the right path to the next fight.


Boss 1: The Sinner (fast, teleports, goes down twice)

The next interrogation room pits you against the Sinner — a silhouette that mirrors the Captain’s form. Expect extremely fast strings and short-range teleports that cut off escape angles. When you deplete its health, stay ready: it stands back up and requires a second takedown before the route opens.


The collapsing corridor and following Daphne

After the Sinner, the hallway distorts and unspools. Keep following the marker as key figures (including Fulvis, Falsi, and Avar) appear and vanish while you push forward. Daphne finally reappears amid the instability. Follow her through the winding passages and into the white light leading to Hellfire — the Warden of the Inferno.


Boss 2: Warden of the Inferno (long fight, no weak points)

The Warden is a sustained endurance check. She has a broad moveset, high HP, and no weak points to target. She prefers close-quarters pressure but can reach out with ranged hits and area denial, so treat the entire arena as live danger.

  • Stay close enough to keep damage on and to consistently break her Stance.
  • Expect a long battle; pace cooldowns and don’t overcommit on unsafe gaps.

When she falls, a lengthy cutscene triggers: Imperial Prince Vergilius steps into the sentencing, and the Captain accepts a new post as his bodyguard.


What clearing The Judgment Day unlocks

Finishing The Judgment Day is required for the time-limited Immersive Theatre event. You’ll also need to have progressed the Noctoyager storyline segment referenced as “A New Theatrical Experience.” Once both conditions are met, Immersive Theatre’s three sections open for timed clear-and-star stages with milestone rewards.


Quick objective checklist

# Objective Key detail
1 Talk to your “squadmates” They’re apparitions from Lonza Fortress.
2 Investigate the strange room Read the Captain report and Lonza testimonies.
3–4 Power and operate the control panel See “Daphne,” then “Avar,” then a system breakdown; a door opens.
5 Inspect the chair Chained allies appear; dialogue text is reversed.
6–8 Leave the room; answer Hellfire Choose “No,” proceed down the right path into the empty chamber.
9 Defeat Filthoids Former squadmates transform instantly.
10–11 Advance; answer Hellfire again Choose “No” a second time.
12 Defeat the Sinner Fast, teleports, must be beaten twice.
13 Find a way out; follow Daphne Corridor distorts; follow into the white light.
14 Defeat the Warden of the Inferno Long fight; stay close, break Stance; no weak points.

Boss quick reference

Boss Level Behavior Practical tips
The Sinner 30 Very fast strings; short-range teleports Bait teleports, punish recovery; be ready for a second phase after first defeat.
Warden of the Inferno 40 High HP; close-combat focus with ranged/AoE coverage Maintain close pressure to keep damage rolling and break Stance; conserve resources for a long fight.

Story state after the verdict

Once the Warden falls and the cutscene concludes, the Captain’s death sentence is stayed by Prince Vergilius. The Captain transitions into a new role as the prince’s bodyguard. The next main story stop after this chapter is The Lost Child.


Push through the dream logic, pick “No” both times, clear two demanding fights, and you’re set — the plot pivots to Vergilius, and the door to time-limited event content opens.