Duet Night Abyss weapons tier list — the best picks at launch
Duet Night AbyssS‑tier picks and viable alternatives, with weapon classes, damage, and quick paths to get or upgrade them.
Duet Night Abyss assigns every character two weapons — one ranged and one melee — across 12 weapon classes. Below is a launch‑window tier list that focuses on max damage values, attack type, and class performance. Where opinions diverge, the placement favors broad agreement across early rankings and the weapons’ raw numbers.
How to read this tier list (classes, stats, roles)
Each entry lists its class, whether it’s melee or ranged, “Attack Type” (Slash/Spike/Smash), and the weapon’s published maximum damage. The list groups weapons by overall power and reliability in typical content, with S‑tier being the most generally effective. Real performance still depends on your character kit and encounter type, but these picks are strong, versatile defaults.
S‑tier weapons (best at launch)
| Weapon | Class | Type | Attack | Max DMG |
|---|---|---|---|---|
| Elpides Abound | Polearm | Melee | Slash | 276.15 |
| Siren’s Kiss | Polearm | Melee | Spike | 263.6 |
| Excresduo | Dual Pistols | Ranged | Spike | 263.6 |
| Undying Oneiros | Whipsword | Melee | Spike | 263.6 |
| Exiled Fangs | Dual Blades | Melee | Slash | 263.6 |
| Fathomless Sharkgaze | Dual Blades | Melee | Spike | 251.04 |
These are the headline picks for damage and consistency. Polearms and dual blades dominate melee, while Excresduo is the standout ranged option early on.

A‑tier weapons (strong and reliable)
| Weapon | Class | Type | Attack | Max DMG |
|---|---|---|---|---|
| Flamme De Epuration | Assault Rifle | Ranged | Slash | 238.49 |
| Daybreak Hymn | Assault Rifle | Ranged | Spike | 225.94 |
| Arclight Apocalypses | Bow | Ranged | Smash | 225.94 |
| Soulrend | Bow | Ranged | Smash | 238.49 |
| Sacrosanct Decree | Pistol | Ranged | Spike | 225.94 |
| Bluecurrent Pulse | Dual Pistols | Ranged | Spike | 238.49 |
| Punitive Inferno | Greatsword | Melee | Smash | 238.49 |
| Ironforger | Greatsword | Melee | Slash | 225.94 |
| Silverwhite Edict | Grenade Launcher | Ranged | Spike | 238.49 |
| Destructo | Grenade Launcher | Ranged | Smash | 225.94 |
| Momiji Itteki | Katana | Melee | Slash | 239.49 |
| Sacred Favour | Katana | Melee | Spike | 251.04 |
| Wanewraith | Polearm | Melee | Slash | 238.49 |
| Wandering Rose | Sword | Melee | Spike | 251.04 |
| Shackle of Lonewolf | Sword | Melee | Spike | 251.04 |
| Blade Amberglow | Sword | Melee | Smash | 238.49 |
| Ingenious Tactics | Sword | Melee | Slash | 225.94 |
| Tetherlash | Whipsword | Melee | Smash | 238.49 |
Excellent damage profiles and flexible classes make these easy to recommend. Several of these hover near S‑tier and will feel top‑tier in the right hands or team setups.

B‑tier weapons (good, but more situational)
| Weapon | Class | Type | Attack | Max DMG |
|---|---|---|---|---|
| Submerged Serenade | Assault Rifle | Ranged | Slash | 200.84 |
| Osteobreaker | Assault Rifle | Ranged | Spike | 213.39 |
| Searing Sandwhisper | Bow | Ranged | Spike | 213.39 |
| Guixu Ratchet | Grenade Launcher | Ranged | Slash | 200.84 |
| Day of Sacred Verdict | Shotgun | Ranged | Slash | 213.99 |
| Silent Sower | Shotgun | Ranged | Smash | 200.84 |
| Pyrothirst | Greatsword | Melee | Smash | 213.39 |
| Withershade | Katana | Melee | Smash | 213.39 |
| Entropic Singularity | Pistol | Ranged | Slash | 200.84 |
| Remanent Reminiscence | Sword | Melee | Spike | 213.39 |
| Viridis Reefs | Whipsword | Melee | Spike | 213.39 |
These are viable and can clear most content comfortably, but the ceiling is lower or the kits are more niche than the tiers above.

C‑tier weapons (serviceable early, outclassed later)
| Weapon | Class | Type | Attack | Max DMG |
|---|---|---|---|---|
| Stellar Finality | Grenade Launcher | Ranged | Smash | 175.73 |
| Blast Artistry | Shotgun | Ranged | Smash | 188.28 |
| Rendhusk | Pistol | Ranged | Smash | 188.28 |
| Exiled Thunderwyrm | Assault Rifle | Ranged | Spike | 188.28 |
| Dreamweaver’s Feather | Assault Rifle | Ranged | Slash | 188.28 |
| Embla Inflorescence | Bow | Ranged | Slash | 188.28 |
Use these while you build out your armory, then swap up when you can craft or claim higher‑tier options.
Bottom tier status
There’s no clear, universal “do not use” tier at launch. Balance is close enough that even lower placements can work in casual play, especially if you prefer their feel or attack type.

How to get weapons
- Secret Letters: Spend 10 Secret Letter Clues to obtain a weapon’s Secret Letter, clear a Covert Commission stage, then open it for a chance at that weapon’s blueprint. Craft the weapon in the Forge once you have its blueprint.
- Shop purchase: Weapons can be bought for 3,280 Phoxene Plumules via the in‑game Shop.
- Trial Rank rewards: Certain rank milestones award specific weapons (for example, the Ironforger greatsword).

How to upgrade and equip weapons
- Leveling: Raise a weapon’s EXP with upgrade materials to increase its Weapon Level and base stats.
- Smelting: Feed a duplicate of the same weapon to increase its Smelting level and upgrade a weapon skill.
- Equip: Open the Armory, select a weapon, then tap Equip. Assign one ranged and one melee weapon per character.
If you’re just starting, prioritize one S‑tier pick in each role: a high‑damage melee (Elpides Abound or Siren’s Kiss) and a reliable ranged option (Excresduo). Most A‑tier choices will carry late‑game content while you chase or craft the headliners, and none of the lower‑tier options are dead ends — they’re simply outpaced once you unlock and level the standouts.
Comments