The Last Hand of gloVa is hidden behind a short environmental puzzle in the National Park area, near the monastery and the railway bridge. Head to the opposite side of the bridge from where the Elite pistol is found and look for a ruined tunnel with a stone wall marked “9” — a nod to Platform 9¾. The wall isn’t real; walk straight through it to enter a dark passage built from blocky, Minecraft-style bricks.

Inside, you’ll need a reliable melee weapon — a heavy, two‑handed option speeds things up — to smash the pixelated barricades and push deeper through a simple maze. Expect a few stray infected in the corridors. Keep breaking through until you reach a room with a golden train. At the back of this train you’ll find multiple “Golden Train Tickets” and, crucially, the Last Hand of gloVa blueprint along with a few pre-made consumables.


Craft the Last Hand of gloVa (materials and charges)

The Last Hand of gloVa occupies your consumable slot (the same category as bandages and medkits) and is crafted after you pick up the blueprint at the golden train. Found copies in the train come with a limited number of charges, and you can make more afterward.

Field Details
Type Consumable (equips to the consumable slot)
Effect Launches a fireball-like blast from your hand
Blueprint location End of the golden train tunnel behind the fake brick wall near the monastery/railway bridge
Found copies Reported to have three charges by default
Crafted output Two uses per craft
Crafting cost 15 Rags, 6 Alcohol, 4 Cleaning Supplies
Extras at site Several Golden Train Tickets
Note: Materials are common, but the per-craft output is limited. Treat it like a high-impact tool you deploy for the right moment rather than a permanent upgrade.

What the Last Hand of gloVa does in combat

Triggering the item makes Kyle perform a quick hand motion and hurl a fiery blast that ignites and knocks back clustered enemies. It’s especially effective for thinning groups at chokepoints, buying space when you’re surrounded, or opening an encounter with a crowd clear before switching back to melee or firearms. Keep an eye on charges — once they’re spent, swap to another consumable or craft more when safe.


The long-running ‘gloVa’ tradition

Techland has been hiding “gloVa” hand‑projectile gags across its zombie games for years. Earlier entries featured variants that knocked enemies down, shot electricity, or even turned a character’s fingers into a makeshift gun. The Beast’s “Last Hand” iteration keeps the tradition alive with a short, playful detour — a platform wall you can walk through, a blocky tunnel to bust open, and a reward that lets you role‑play as a fire‑flinging wizard for a few charges at a time.


Quick recap

  1. Travel to the National Park area near the monastery and railway bridge.
  2. At the far side of the bridge (opposite the Elite pistol’s spot), enter the crumbling tunnel.
  3. Walk through the stone wall marked “9” — it’s an illusion.
  4. Break the pixelated brick barricades and clear any infected as you proceed.
  5. Reach the golden train; loot the Last Hand of gloVa blueprint and the on-site consumables.
  6. Craft more charges later using 15 Rags, 6 Alcohol, and 4 Cleaning Supplies (two uses per craft).

Once you’ve claimed the blueprint, the Last Hand of gloVa becomes a dependable panic button: limited, but powerful enough to flip a bad fight in your favor. Use it where it counts.