Echoes of Oblivion is a Legendary Inner Way for Infernal Twinblades in Where Winds Meet, built around stacking debuffs and cutting through enemy defenses. It sits on the Bamboocut – Wind martial path and turns basic light attacks into a sustained pressure tool rather than just filler between skills.
How to unlock Echoes of Oblivion
Step 1: Progress the main story through Chapter 1: Heaven Has No Pier. Echoes of Oblivion is tied to the final Qinghe storyline quest, For Whom Does He Return.
Step 2: Complete the quest For Whom Does He Return. This includes defeating the boss Qianye and finishing the remaining objectives in Qinghe.
Step 3: Claim the reward. The Echoes of Oblivion tome is granted on completion of that quest, which also wraps up Chapter 1. Once learned, the Inner Way becomes available in your Inner Way menu.

Core Echoes of Oblivion effect (base Inner Way)
At base (before any breakthroughs), Echoes of Oblivion binds directly to Infernal Twinblades and changes how their light attacks behave.
- Normal Light Attacks apply Sin. Every standard light hit from Infernal Twinblades adds the Sin status to the target.
- Light Attacks under Flamelash apply Karma. When you are in the Flamelash/enraged state for Infernal Twinblades, light attacks instead apply Karma.
- Defense bypass when both are active. When a target is affected by both Sin and Karma and you continue to hit with Infernal Twinblades light attacks, those attacks ignore 10% of the target’s Physical Defense and 10% of their Bamboocut Resistance.
The Fextra terminology uses Sin Incarnate and Karmic Harvest for the stacked states, while other translations may surface them as Evil Form and Bitter Fruit. In practice, they refer to the same paired Sin/Karma debuff logic on your target.
Where Echoes of Oblivion fits in Infernal Twinblades builds
Echoes of Oblivion is tagged as Pursuit / Martial Arts / Debuff and belongs to the Bamboocut – Wind path. The design is simple: your core light attack chain becomes the engine that sets up both damage and later Samsara-based bonuses.
Because the defense bypass is locked to light attacks and requires both Sin and Karma, the Inner Way rewards staying on a single target long enough to fully stack both effects. Bosses and tougher elites are where the benefit is most noticeable; trash mobs often die before you fully exploit the penetration bonus.

Echoes of Oblivion breakthrough tiers
Echoes of Oblivion gains several additional effects through breakthrough tiers. These upgrades sit on top of the base Sin/Karma behavior.
| Tier | Bonus (Game8-style wording) |
|---|---|
| 1 | When attacking a target that has both Evil Form and Bitter Fruit, you gain Samsara for 10 seconds and increase HP damage dealt by 5% while Samsara is active. |
| 2 | Increases Critical Rate based on your Solo Mode Level. |
| 3 | Triggering a Perfect Dodge grants the Samsara effect. When you gain Samsara, dealing damage increases Karma Flame by 1. |
| 4 | Dealing 6 instances of damage to a target within 2 seconds resets the cooldown of Delusion once, with a 10‑second internal cooldown. |
| 5 | Increases Critical DMG Bonus by 4.4%. |
| 6 | Wrathful Flame now makes all your Light Attacks apply one stack of Evil Form and one stack of Bitter Fruit at the same time. While under Samsara, HP damage dealt is increased by 10%. |
The FextraLife version expresses the same progression with slightly different names and one mechanical twist:
- Tier 1: Gain Samsara and +5% HP damage when attacking targets with both Sin Incarnate and Karmic Harvest.
- Tier 2: Precision Rate scales with Solo Mode Level.
- Tier 3: Perfect Dodge grants Samsara.
- Tier 4: While in Samsara, dealing damage increases Karmic Flame by 1.
- Tier 5: +4.4% Critical DMG Bonus.
- Tier 6: Heruka’s Pyre causes Light Attacks to apply both Sin Incarnate and Karmic Harvest simultaneously. Hitting the target 8 times in 2 seconds can reset Blinding Charge once every 10 seconds.
The exact skill names that interact with Echoes of Oblivion at Tier 4 and Tier 6 differ by localization (Delusion vs. Blinding Charge, Wrathful Flame vs. Heruka’s Pyre), but the underlying idea is consistent: high‑frequency light attacks under a specific Infernal Twinblades state both accelerate Sin/Karma stacking and can occasionally reset a key movement or gap‑closing skill.

How Samsara actually triggers
Samsara does not exist on the base Inner Way. It is purely a breakthrough mechanic, starting at Tier 1 and expanded at Tier 3 and Tier 6. That has a few important consequences for how you play around it.
- You must unlock Tier 1 first. Without the first breakthrough, attacking enemies with Sin and Karma will never grant Samsara, no matter how you sequence your hits.
- Tier 1 condition: Attack a target that currently has both Sin Incarnate (Evil Form) and Karmic Harvest (Bitter Fruit) to gain Samsara for 10 seconds and a 5% HP damage increase during that window.
- Tier 3 alternative trigger: Landing a Perfect Dodge also grants Samsara, which lets you enter the state even before both debuffs are fully stacked.
In practice, the common pattern is:
Step 1: Use normal light attacks to stack Sin on a target.
Step 2: Enter your Flamelash / Wrathful Flame / Heruka’s Pyre style state for Infernal Twinblades and keep attacking with light hits to stack Karma alongside Sin.
Step 3: Once both debuffs are active together, additional hits trigger Samsara via Tier 1, granting the short HP damage buff and unlocking the extra Tier 4 and Tier 6 behavior if you have them.
Community testing also points out that Samsara does not trigger inside certain modes, such as Trials, even when conditions seem to be met. If Samsara never appears in that specific content, it is likely being suppressed there.

How to tell when Samsara is active
When Samsara is up, you gain:
- A distinct buff icon in your status row for the Samsara state.
- Increased HP damage (5% at Tier 1, 10% at Tier 6 in some translations).
- Additional side effects such as Karma Flame stacking (Tier 3 / Tier 4) or enabling the Light Attack multi‑stack behavior that feeds into resets for Delusion/Blinding Charge (Tier 4 / Tier 6).
If you have Tier 1 or higher unlocked and you see Sin and Karma clearly stacked on an enemy but never see a Samsara icon, check two things: whether you are in a mode that suppresses certain Inner Way effects, and whether your breakthrough rank is correctly upgraded on Echoes of Oblivion rather than on a different Inner Way.
Upgrading Echoes of Oblivion (Notes and Solo Mode requirements)
To progress breakthrough tiers, two prerequisites are in play:
- Solo Mode Level. You need to reach Solo Mode Level 4 (also labeled as Level 4 Roaming) before tier upgrades become available.
- Inner Way Notes. Each tier of Echoes of Oblivion consumes a specific Note resource for that Inner Way, with costs increasing by 10 Notes per tier in the Fextra breakdown.
Inner Way Notes for Echoes of Oblivion can drop or be bought through a few systems:
- Reward chests from seasonal events such as Fresh Wind, New Year (Dawn to Dusk), and the Fireworks Festival multiplayer event in Kaifeng.
- Inner Way Note chests purchased from Zhao Feiyan in Kaifeng City.
- Random Inner Way Note chests bought for Jade Fish in the Season Shop, using the in‑game Season menu.
- Echoes of Oblivion–specific Notes acquired through the Tips Exchange once you are high enough level.
Once you have the Notes and meet the Solo Mode requirement, you can upgrade Echoes of Oblivion tier by tier in the Inner Way interface, unlocking Samsara at Tier 1 and adding the more complex mobility and damage loops at higher ranks.

When Echoes of Oblivion starts to feel strong
At rank 0, Echoes of Oblivion is a straightforward penetration tool and a small damage lift for sustained light‑attack strings. Its real identity emerges once Tier 1 and Tier 3 are unlocked.
- Tier 1: Turns proper Sin/Karma maintenance into a conditional damage steroid through Samsara.
- Tier 3: Rewards high‑skill defense with Perfect Dodges by letting you jump into Samsara even before debuffs line up, smoothing the rotation in hectic fights.
- Tier 6: Changes Light Attacks under specific Infernal Twinblades states so they apply both Sin and Karma at once, and adds a periodic cooldown reset for a key mobility skill if you can hit the 6–8 hits in 2 seconds requirement.
For players already investing into Bamboocut – Wind builds and comfortable weaving light attacks between heavy skills, Echoes of Oblivion becomes a central piece of the Infernal Twinblades gameplan rather than just a passive background buff.
The trade‑off is that much of the value is locked behind careful play and higher tiers. If you rarely chain light attacks, or you are still early in Solo Mode progression and cannot reach Tier 1 or Tier 3, other Inner Ways may feel more immediately impactful.
Once fully upgraded, however, Echoes of Oblivion offers a cohesive loop: light attacks apply Sin and Karma, Samsara unlocks temporary burst damage, and your Infernal Twinblades kit gains extra resets and scaling around that rhythm.