Lordon is the Warehouse Area’s roaming problem: a sniper with a dog, a modded rifle, and a habit of opening on you from far outside comfortable fighting distance. He doesn’t sit on a fixed spawn. He drifts. You’ll usually know he’s around when a masked dog sprints in ahead of him or when a single, punishing rifle report cuts across the map. The fight is fair once you force it on your terms. Here’s how to do that.
Where Lordon appears (Warehouse Area roaming spawns)
Lordon is one of the bosses tied to the Warehouse Area and can spawn anywhere on that map rather than a single landmark. Players frequently encounter him around high-traffic pockets like the Lumber Mill or the blue warehouse, but there isn’t a guaranteed pin. He’ll engage from long range if he has line of sight, and he’s aggressive about pursuing once he’s “on” you.
Two reliable tells help you triangulate him as you move:
- The masked hunting dog charging first — it’s his companion and a strong indicator he’s nearby.
- Distinct sniper fire in the distance — he often shoots at other enemies before you see him.
Lordon’s kit, behavior, and likely rewards
| Aspect | Details |
|---|---|
| Region | Warehouse Area (roaming; no fixed spawn) |
| Tells | Masked dog aggro; long-range sniper shots; visible laser aiming |
| Primary weapon | VPO‑101 Modded by Lordon (sniper) |
| Weapon cadence | Very slow rate of fire; four‑round magazine |
| Armor | Level 2 body armor |
| Preferred range | Long sightlines (roughly 30–40m), will close distance if you break line of sight |
| Companion | Well-equipped hunting dog that flanks and disrupts |
| Likely drops | VPO‑101 Modded by Lordon; Level 2 body armor; Standard sniper ammo; First aid kit; Vanishing Feather (x3); Expansion Crate (L) recipe |
| Quest tie‑in | Some tasks require killing Lordon with specific weapons (e.g., StG 77 headshots) and turning in his modded VPO |
Counter Lordon’s kit (practical tactics)
- Don’t roam low. Keep health above ~30 while crossing open ground in Warehouse. Being chipped and then exposed is how you get one‑tapped from distance.
- Break line of sight and force him forward. He’s strongest at range and weakest when you collapse the gap. Duck behind hard cover and make him push.
- Punish his slow rhythm. His rifle hits hard but shoots slowly and only four times before a reload. Use that cadence:
- Take cover, wait for the shot.
- Peek and dump damage for a beat.
- Re‑cover before the next round.
- Commit when he pauses to reload.
- Use rolls to nullify shots. Dodge rolling grants brief invulnerability frames; you can roll through a sniper round if timing is tight. Manage stamina so you don’t strand yourself mid‑lane.
- Clear the dog first. The companion’s job is to break your positioning. Remove that pressure, then take the duel.
- Gear for the opener. A basic helmet and mid‑tier armor reduce headshot blowouts and let you survive a mistake. If you have damage‑reduction stims, pop one the moment he tags you from off‑screen.
- Heal while moving. Circle a car or crate to top up without giving him a clean lane. Put a medkit on your hotbar so you aren’t stuck in menus.
- Recovering your body. Assume he’s close to your last death. Come back ready to fight, not naked; he’ll punish a careless jog to the corpse.
- Map tools and routes. If you’re carrying keys that open alternate paths (like a cellar), use them to create angles that deny his sightlines.
Recommended encounter flow (short)
- On first contact, slide to hard cover and immediately identify the dog. Delete it to stabilize the lane.
- Peek after each sniper report to chip damage; retreat before the follow‑up shot lands.
- Count the magazine. After the fourth shot, push hard during his reload window.
- If he repositions to regain distance, break sight again and repeat. Don’t chase across open ground without stamina for a roll.
Why this works
Lordon’s threat comes from a small set of advantages — range, alpha damage, and pressure from his dog. The moment you remove the companion, break his sightline, and respect his slow fire cadence, those advantages flip. He’s forced into short‑range trades he doesn’t win consistently, his reloads become liabilities, and his long‑range openers stop deciding the fight before it starts.
If you’re farming him for the modded VPO or quest progress, run this loop near cover‑dense lanes in Warehouse, where you can repeatedly deny sight and control the push. It turns a chaotic snipe‑fest into an orderly, repeatable duel.
The takeaway: treat every Warehouse crossing like he’s already watching, then make him walk into your space. Once the fight is on your terms, Lordon drops fast — and often drops something worth the trouble.