Escape From Duckov best weapons — the right pick for every fight
Escape From DuckovDT MDR‑556 is the safest all‑rounder, while M107 and SV‑98 rule sniping and MP‑155 ULTIMA cleans house up close.

Fights in Escape From Duckov are brief and punishing, so “best weapon” depends on what you need it to do. If you want a single gun that covers most situations, go with the DT MDR‑556 when you can mod it. If you want raw stopping power, the top snipers end fights in one click. For tight interiors, a high‑capacity shotgun ends pushes before they start. Here’s how the current meta shakes out, with practical picks you can build around today.
Best weapon (short answer)
DT MDR‑556 is the most dependable one‑gun solution right now. It’s fast, controllable, and stays accurate under sustained fire when properly kitted. Mod it with Rifle Damage Muzzle II and a Balanced Grip to tighten recoil and keep headshot strings stable. Many rankings place MDR‑556 just below the absolute top tier on paper, but in actual raids it behaves like a do‑everything rifle that rarely lets you down.

Best weapons by role (what to carry and why)
- Sniper — M107: Top‑end damage that deletes armored targets. It’s heavy and slower to handle, but nothing else erases bosses this confidently. With the right build and ammo, most snipers can one‑tap; M107 just makes the margin bigger.
- Sniper — SV‑98: Precise and fast to aim with excellent bullet velocity. If you want reliable long‑range picks without the M107’s weight, SV‑98 is a consistent answer.
- Shotgun/CQC — MP‑155 ULTIMA: High shell capacity and quick reloads make it brutal in buildings and hallways. It’s the close‑quarters carry you switch to when fights get messy.
- SMG — MP7 (including Electric variant): Exceptional close‑range time‑to‑kill with quick handling for aggressive entries. If you live in hip fire, this is the SMG to beat.
- SMG — Vector: Lightweight and snappy. Not the ceiling of MP7, but a dependable budget SMG for fast clears.
- Rifles — AK‑103, Flame AK‑47: AK‑103 hits hard and cleans up with proper attachments. Flame AK‑47 trades a bit of recoil and adds a burn effect, giving it better control than stock AK builds in frantic fights.

Tier list snapshot (shared picks across rankings)
Tier | Weapons |
---|---|
S | MMG, SV98, MP7, M14, AS Val, M700, Desert Eagle |
A | UZI, M1A, RPG‑7, Mosin‑Nagant, DT MDR‑556, MP‑155 ULTIMA |
B | Vector, MP5, StG 77, SR‑3M, Fire AK‑47 |
C | Bizon‑2, SKS‑45, PPSh, MP‑155, ADAR 2‑15 |
Some rankings also carve out an S+ band above this, often elevating M107 and AK‑103 into the very top echelon. Meanwhile, UZI swings widely between lists — treat it as a strong early or mobility pick rather than a late‑game anchor.
Pick by playstyle (hip fire vs. ADS)
- SMGs are best for run‑and‑gun hip fire. Use them when you want to sprint, slide, and clear rooms without posting up.
- Rifles offer the balance: workable hip fire with faster, more stable ADS when you need precision.
- Battle rifles favor ADS almost exclusively. Commit to sightlines and headshots; don’t expect forgiving hip‑fire spreads.
- Snipers are all‑in on ADS. Control angles, pre‑aim chokepoints, and don’t chase hip‑fire miracles.

Modding and ammo that actually matter
- MDR‑556: Pair Rifle Damage Muzzle II with a Balanced Grip to steady spray and keep sight bounce low. This setup pushes the rifle into all‑range territory.
- Snipers: With Marksman/Totem and AP blue bullets, most sniper rifles will one‑shot typical enemies. That makes SV‑98 lethal and keeps M107 in a class of its own.
- Optics: Scopes shine for off‑screen tags and lane control. If you’re playing angles instead of entries, invest here first.

Early‑game picks that won’t waste your raid
- PM pistol: Fast reloads and low recoil make it a practical starter sidearm.
- Handmade Hunting Gun: Simple, reliable opening‑zone damage while you gear up.
- UZI: Excellent mobility and easy control. Treat it as a stepping stone until better rifles drop.
These show up frequently in warehouse areas and will carry the first quests until you unlock or loot higher‑tier guns.
If you need one gun for everything, build the MDR‑556 and don’t look back. If you prefer role purity, M107 or SV‑98 for long sightlines, MP‑155 ULTIMA for hallways, and MP7 for fast pushes cover the meta’s strongest lanes. The rest comes down to how you fight: hip fire versus ADS, angles versus entries, and how much you’re willing to carry.
Comments