Triple‑Shot Man is a long‑range boss that can turn the Farm Town lumberyard into a death funnel. He runs an M1A and opens with quick follow‑up shots from far away, backed by two dedicated adds. Spawns aren’t guaranteed, so the trick is learning where to check, when to reset, and how to pull his crew apart before they collapse on you.
Triple‑Shot Man spawn location (Farm Town lumberyard)
He randomly spawns at the lumberyard/sawmill cluster in Farm Town, in the northwest/western corner of the map. Expect him to appear with two subordinates tied to his encounter. Because the spawn is chance‑based, several raids may pass without seeing him.
Typical tells once you’re nearby:
- Two fast shots from distance — an immediate warning to take cover.
- Adds posted away from the boss rather than hugging his position.
How to check spawns quickly (reroll loop)
- Use Farm Town’s second beacon start to land closer to the western sawmill.
- On spawn, immediately scan the lumberyard ridgelines and buildings for movement and listen for the two‑shot pattern.
- If he’s not up, extract and re‑enter to reroll the encounter.
- Expect variance — Farm Town bosses don’t appear every raid.
Loadout and behavior to expect
Triple‑Shot Man is permanently armed with an M1A and pressures from medium‑to‑long range. The danger is the speed of the follow‑up shots; a single exposure can cost your run.
- Engagement style: opens from distance, punishes wide peeks with rapid follow‑ups.
- Damage profile: high — treat every peek as lethal.
- Audio cue: a concise double shot that’s easy to pick out across the yard.
Play the angles. Break sightlines with hard cover and only shoulder peek when you’re ready to commit. If you’re hearing the double‑tap without eyes on him, assume he’s already repositioned to a line you don’t control.
His subordinates (and why you shouldn’t rush)
He arrives with two unique adds often referred to as his “three‑shot” brothers/kids. Unlike other boss packs that move as a blob, these adds are placed at some distance from the boss and from each other. Once alerted, they’ll collapse on sound and sightlines, but you can frequently isolate one before the rest arrive.
- Best practice: pull and eliminate adds one by one before committing to the boss.
- If you aggro all three at once, back out and reset the fight rather than trading into overlapping angles.
Avoid the lumberyard extraction trap
One of Farm Town’s lumberyard extractions sits close to his spawn. Boarding it blind can put you in the open with the boss and his adds converging from multiple sides. Even with late‑game gear, treat this as a hot zone and pre‑buff before you move through. If you’re only scouting for a spawn, do not linger on the platform — confirm, then either engage or leave.
Quest requirements that include Triple‑Shot Man
Several mainline tasks push you into the lumberyard specifically to clear the boss and his crew. Key entries to plan for:
| Quest | Objective line | Location | Notable reward |
|---|---|---|---|
| Clear the Lumber Mill | Kill x6 Scavenger; Kill x1 Triple‑Shot Man; Kill x3 Triple‑Shot Kid | Farm Town (lumberyard) | AP Bullet (unlocks), plus XP and currency |
| Eye For an Eye | Kill Triple‑Shot Man using an M1A (alongside other boss‑weapon pairings) | Boss locations vary; Triple‑Shot at lumberyard | Advanced Bullet (L) unlock, MCX Spear unlock, plus XP/currency |
Fight plan: simple, controlled, repeatable
- Scout first: listen for the double‑shot and mark general positions before committing.
- Divide the encounter: draw and delete the adds one at a time; don’t trade into crossfire.
- Manage exposure: use tight peeks and cover to deny his long‑range pressure.
- Respect the extraction zone: treat the lumberyard extract as contested; pre‑buff and clear lines before stepping on.

If you’re chasing him for a quest, build a fast reroll loop around Farm Town’s western sawmill, bring the specified weapon when required, and turn the fight into two problems — adds first, boss second. The moment you hear that sharp two‑shot tell, slow down and make his range advantage work for you by forcing him into your angles.