Escape From Duckov fishing: craft a rod, find docks, catch every species
Escape From DuckovCraft the rod, load bait, find Ground Zero docks, then time the minigame to reel in every species.
Fishing in Escape From Duckov is a straightforward loop once you unlock the tools. It supplies materials for quests, bunker upgrades, and trading, and it’s available on multiple maps once you know where to stand and what to equip.
Unlock fishing (workbench upgrade and materials)
- Upgrade your bunker workbench to level 2 (Advanced Progression 2).
- Craft a Worn Fishing Rod using 2x Wood and 1x Steel.
Once crafted, place the rod in your melee slot. Fishing is only possible from designated wooden docks or marked fishing spots.
How to equip bait and cast a line
- Open inventory, click your fishing rod, and place a bait item into its attachment slot.

- Go to a wooden dock with a fishing prompt.
- Select the rod in your hotbar (default melee slot) and press the melee key (V).
- Press F to fish when the prompt appears.
After a short pause, a timing minigame begins: a larger grey circle shrinks toward a smaller inner circle above your bobber. Press the spacebar when they overlap to secure the catch. A successful input can yield a fish—or occasionally junk.

Where to fish (map dock locations)
Ground Zero
- Northwestern dock: west of the Northwest Camp, at the pond.
- Eastern dock: beside Road Camp, at the pond.
- Bunker basement: an additional fishing spot inside the bunker.

Warehouse Area
- Central dock: southeast of the Warehouse, near the middle of the map.

Farm Town
- Fishing dock: visible on the map, the primary spot for several late-list species.
Bait types, effects, and how to get them
You can’t fish without bait slotted into the rod. Many items work as bait—even some that look absurd—while food items generally don’t work on their own. However, certain foods can be used to craft bait.
| Bait | How to obtain | Effect on fishing | Notes |
|---|---|---|---|
| Earthworm | Dig round dirt spots with a shovel; sometimes sold | No bonus | Baseline, widely usable |
| Cippo (lighter) | Dismantle Metal Plate; random drop | -15% Fishing Ability, -90% Fishing Luck | Required for specific species |
| R6 Battery | Dismantle Electrified MP7, PP3 Battery, Pressure Sensor; random drop | -15% Fishing Ability, -90% Fishing Luck | Required for specific species |
| Toilet Cleaner | Dismantle Polyethylene Sheet; random drop | -15% Fishing Ability, -90% Fishing Luck | Required for high-value species |
| Bait (crafted) | Craft with 2x Earthworm + 3x Soda Crackers | +0.42 Fishing Luck | Crackers aren’t valid as direct bait, but work in this recipe |
| Artichoke Petal | Merchants | +100% Fishing Luck | Late-game consistency booster |
| Corn Kernel | Merchants | +100% Fishing Luck | — |
| Mango Cube | Merchants | +100% Fishing Luck | — |
| Grape Berry | Merchants | +100% Fishing Luck | — |
All fish, bait, time windows, and locations
Some species are gated by time of day, weather, or map. A few entries vary between lists for time-of-day specifics; if a fish isn’t biting during the expected window, try the alternate time on the same weather condition.
| Fish | Bait | Difficulty | Time / Weather | Location(s) | Value |
|---|---|---|---|---|---|
| Bighead Goldfish | Cippo | 1 | Anytime | Ground Zero, Warehouse Area, Farm Town | 246 |
| Blue Mackerel | Worm or Bait | 1 | Anytime | Ground Zero, Warehouse Area | 253 |
| Brown Sardine | Worm, R6 Battery, or Lighter | 1 | Anytime | Ground Zero (Northwest) | 248 |
| Green Porcupinefish | Toilet Cleaner | 1 | Anytime | Ground Zero | 485 |
| Pink Goldfish | R6 Batteries | 1 | Night | Warehouse Area | 262 |
| Red Goldfish | R9 Battery | 1 | Day | Warehouse Area | 257 |
| Azure Galaxias | R6 Batteries | 1.5 | Rain | Farm Town | 857 |
| Blue Damselfish | Worm or Bait | 1.5 | Night | Ground Zero | 498 |
| Blue Tang | Cippo | 1.5 | Anytime | Ground Zero | 402 |
| Brown Mullet | R6 Batteries | 1.5 | Rainy Day | Ground Zero | 564 |
| Green Snapper | R9 Battery | 1.5 | Sunny Day | Warehouse Area | 533 |
| Purple Damselfish | Worm or Bait | 1.5 | Night | Ground Zero, Warehouse Area, Farm Town | 407 |
| Red Banded Fish | Worm or Bait | 1.5 | Day | Ground Zero | 491 |
| Red Bigeye Fish | Lighter (Cippo) | 1.5 | Sunny | Warehouse Area | 917 |
| Redfin Snapper | Worm or Bait | 1.5 | Anytime | Farm Town | 392 |
| White Angelfish | Worm or Bait | 1.5 | Sunny Night | Warehouse Area, Farm Town | 554 |
| White Flatfish | Lighter (Cippo) | 1.5 | Rain | Farm Town | 503 |
| Brown-white Grunt | Worm or Bait | 2 | Anytime | Warehouse Area | 1031 |
| Green Fathead Fish | Worm or Bait | 2 | Night | Ground Zero | 820 |
| Green-yellow Porcupinefish | Worm or Bait | 2 | Rainy Night | Ground Zero (Northwest) | 1028 |
| Greenback Bighead Carp | Toilet Cleaner | 2 | Rainy Night | Farm Town | 789 |
| Blue Marlin | R9 Battery | 2.5 | Sunny Day | Farm Town | 1881 |
| Blue Sailfish | Cippo | 2.5 | Storm Night | Farm Town | 2053 |
| Orange Greenfin Fish | R6 Batteries | 2.5 | Storm Day | Warehouse Area | 2056 |
| Orange Squirrelfish | R9 Battery | 2.5 | Anytime | Ground Zero | 1489 |
| Pinkfin Flamefish | Worm or Bait | 2.5 | Rainy Night | Farm Town | 1899 |
| Yellow-green Snapper | Worm or Bait | 2.5 | Sunny Night | Ground Zero | 1903 |
| Blue Catshark | Toilet Cleaner | 3 | Storm Day | Warehouse Area | 3042 |
| Red Spotted Grouper | Worm or Bait | 3 | Storm Night | Ground Zero, Warehouse Area | 3267 |
| Golden Fish | Toilet Cleaner | 3.5 | Storm Day | Farm Town | 6150 |
Some higher-difficulty fish may be easier to land after you’ve progressed your fishing and gear. If you’re consistently failing the timing window, return to earlier species to build up a stash of bait and tradeables before chasing storm-gated targets.
Controls recap and common pitfalls
- Rod must be in the melee slot and a bait must be attached, or the fish prompt won’t appear.
- The cast interaction is context-sensitive: stand on the dock edge until you see the prompt.
- The minigame only accepts the input when the two circles overlap; tapping early or late fails the catch.
- If you keep pulling junk, swap bait or return during the correct time and weather window for your target species.
If you’re starting out, Ground Zero’s two outdoor docks are the quickest way to learn the timing and fill your early quest requirements. Once you’ve banked a few easy catches, pivot to time-and-weather windows for rarer species—Farm Town’s daytime storms with Toilet Cleaner bait are where the Golden Fish lives.
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