Escape From Duckov — Reach the Warehouse and unlock its beacon
Escape From DuckovOpen the path from Ground Zero, breach the wall, and activate the Gas Station beacon to enable teleporting.
The Warehouse is the next meaningful step after Ground Zero. It’s busier, tighter, and richer in loot, so getting in and out efficiently matters. Here’s the shortest path to open the route, activate fast travel for future runs, and extract safely when you’re done.
Reach the Warehouse area (from Ground Zero)
The route is easy to miss: on the left side of the Ground Zero map, a blocked passage stands between you and the Warehouse. You’ll need to breach that obstruction to pass through.
- Bring dynamite before you deploy.
- Find the destructible wall along the map’s left border in Ground Zero.
- Place and detonate the charge to clear the path into the Warehouse area.
Expect a jump in activity once inside. Warehouse is denser and more populated than Ground Zero, but the payoff is more — and better — loot if you extract successfully.

How to destroy walls in Escape From Duckov
Certain barriers are only removable with explosives. There’s no workaround: if a route calls for it, you must use dynamite.
- Equip dynamite in your kit before the raid.
- Approach the target wall and place the explosive at the prompt.
- Back off and detonate to open the passage.

Enable fast travel: build the Teleporter and activate the Warehouse beacon
Teleporting between regions hinges on two pieces:
- A Teleporter built in your hideout.
- The destination region’s beacon activated in the world.
Without both, the Teleporter won’t route you to the Warehouse. Build the Teleporter at base when your progression and materials allow, then head to Warehouse to light up its beacon.

Warehouse beacon location (and nearby extract)
The Warehouse beacon sits by the Gas Station on the east side of the Warehouse map. It’s positioned right next to an extraction point.
- Navigate to the Gas Station on the map’s eastern edge.
- Interact with the beacon to activate it.
- Use the adjacent extract to leave — when it’s active.

Quest ties you’ll see as you progress
As you move into midgame progression, you’ll encounter objectives that reinforce these steps:
- Explore Warehouse Area — extract from Warehouse at least once.
- Unlock Beacon II — activate the Warehouse Area beacon.
Completing these aligns your quest log with the region unlocks you’ve set up via the Teleporter and beacon.

One‑page summary
| Step | Where | What to do |
|---|---|---|
| Prepare | Hideout | Build the Teleporter to enable region routing after beacon activation. |
| Open the route | Ground Zero (left side) | Bring dynamite and breach the destructible wall to access Warehouse. |
| Enter Warehouse | Warehouse | Expect denser opposition but higher‑value loot. |
| Activate beacon | Gas Station (east Warehouse) | Interact with the beacon beside the Gas Station to unlock Teleporter routing. |
| Extract | Beacon‑side extract | Use the adjacent extraction point to return, when active. |
With the wall breached and the beacon online, Warehouse becomes a repeatable jump from your hideout — just remember that the ride back still depends on finding an active extract.
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