The Warehouse beacon is the fastest way to make future runs to Duckov’s second map routine instead of a slog. You’ll first have to physically reach the area from Ground Zero, then activate the beacon near the Warehouse gas station so your hideout Teleporter can target it.
Reach the Warehouse from Ground Zero (landmarks and the fast route)
Start at the bunker’s main entrance in Ground Zero. From the crossroads outside, take the left path and head north along the forest trail. You’ll pass hostile ducks and reach a small camp beside a pond — that’s your halfway landmark. Keep going a bit farther north, and you’ll hit a large cracked wall blocking the path.
There’s also a faster approach: use the wormhole just north of the hideout entrance to get close to the same cracked wall without the long run.
Open the cracked wall (all supported methods)
| Method | How it works | Where to get it | Notes |
|---|---|---|---|
| Grenade | Throw at the wall to blast it open. | Buy from Xavier (Weapons NPC) for 600 Currency; occasional drops from Tactical/Weapon/Ammo Boxes in Ground Zero. | Mind the blast radius; line up the throw from a safe distance. |
| Dynamite | Place/throw to destroy the cracked section. | Found as loot; can be crafted. | Similar blast safety rules apply. |
| Large hammer | Walk up and swing until the wall breaks. | Carry in; no consumables required. | Slower than explosives but reliable if you’re light on gear. |
Cross the gap and take the zipline (one‑way only)
After breaching the wall, go through the opening and climb the northern slope. You’ll come to a zipline that carries you directly into the Warehouse zone.
Activate the Warehouse beacon (exact spot and what it unlocks)
Once you land in Warehouse, open your map and navigate toward the gas station point of interest on the east side of the zone. The beacon sits by this station — described by players as on the right or behind the building — and it’s placed next to an extraction point.
Interact with the beacon to activate it. With your hideout Teleporter built, this activation enables direct Teleporter travel to the Warehouse for future raids. The neighboring extract is a convenient way to bank your loot right after the activation when it’s active.
Common pitfalls and quick checks
- If a quest tells you to unlock the Warehouse beacon, make sure you’ve activated the one by the gas station in Warehouse itself — beacons in other areas don’t count.
- Don’t stop at the pond campsite; the cracked wall is farther north along the same trail.
- Bring at least one explosive or a large hammer. If you forget, you’ll need to backtrack to resupply.
Warehouse run at a glance
| Step | Where | What to do | Key items |
|---|---|---|---|
| 1. Reach the wall | Ground Zero, north of bunker (left at crossroads) | Follow forest trail past pond camp to the cracked wall. | Optional: use the nearby wormhole to shorten the run. |
| 2. Breach | Cracked wall | Destroy with grenade, dynamite, or a large hammer. | Grenade (600 Currency from Xavier), dynamite, or hammer. |
| 3. Enter Warehouse | Just beyond the breach | Climb up, take the one‑way zipline into Warehouse. | Heals, ammo, spare stamina or speed consumables. |
| 4. Activate beacon | Gas station on the east side of Warehouse | Find the beacon near the station and interact to activate. | None; extraction nearby if you want to leave immediately. |

That’s the entire loop: reach the cracked wall, open it with force, ride the one‑way line, and flip the gas station beacon. After that, Warehouse becomes a Teleporter target, and the nearby extract gives you a safe exit the moment you light it up.