Escape From Duckov Warehouse map — access routes and beacon
Escape From DuckovThe straightforward way to reach Warehouse, what you need to bring, and where to activate fast travel.
The path to the Warehouse starts on Ground Zero. From the bunker’s main entrance, take the left turn at the nearby crossroads and follow the forest trail north. You’ll pass a small camp by a pond; keep moving a little farther until you reach a large cracked wall. The Warehouse area is through that break.
Break the cracked wall (explosives required)
Cracked walls only go down with explosives. Hand grenades and dynamite both work. Put the explosive in a quick slot, hold your fire button to set the throw, and release. Give yourself space—blast damage will drop you fast if you stand too close.
If you’re short on explosives, you have a few reliable options:
- Buy grenades at the base Vending Machine when available.
- Purchase from the weapons vendor (grenades cost 600 Currency).
- Loot chances: Tactical, Weapon, and Ammo Boxes can spawn explosives.

Shortcut: use the wormhole near the hideout
There’s a faster way to get back to the cracked wall if you’re already geared up. A wormhole just north of the hideout entrance drops you near the same section of forest, cutting down the run to the breakable wall.
What to bring for the push
Expect resistance on the way—hostile ducks roam the route. Pack at least one explosive to clear the wall and enough healing to stabilize after skirmishes. If you’re planning multiple attempts, bring extra explosives so you don’t have to double back to resupply.

Warehouse teleport beacon location
Fast travel to the Warehouse requires two things: building a Teleporter at your hideout and activating the Warehouse beacon in the world. The Warehouse beacon sits on the east side of the map near the Gas Station, right next to an extraction point. Activate the beacon once, then you can route to Warehouse via your hideout Teleporter on future runs.
Alternate entry notes
The warehouse has more than one way in. The cracked wall route is the most direct from Ground Zero, but there’s also a northern entrance that requires a key. If you’ve found the key, you can skip the wall and enter from the north instead.

Warehouse at a glance (what’s on the map)
Warehouse is denser than Ground Zero, with more enemies and more loot opportunities. Here’s a quick count of what’s marked on the map:
| Feature | Count |
|---|---|
| Extracts | 7 |
| Locations | 6 |
| Locked doors | 10 |
| Obstacles | 3 |
| Points of interest | 1 |
| Teleport beacon | 1 |
| Merchant | 1 |
| Blueprints | 9 |
| Notes | 7 |
| Quest items | 31 |
| Ammo boxes | 11 |
| Clothes | 11 |
| Containers | 67 |
| Food boxes | 8 |
| Hiding spots | 6 |
| Keys | 2 |
| Medical boxes | 8 |
| Tactical boxes | 8 |
| Toolboxes | 21 |
| Weapons | 2 |
| Boss | 8 |
| Enemies | 5 |
| Miscellaneous | 1 |
Quest progress and extraction
If you’re holding a task to explore Warehouse, plan to extract from Warehouse to get credit once you’re in. With the beacon enabled, your return trips become much simpler, letting you focus on objectives and loot routes instead of the overland approach.

Note: In the demo, the playable areas are Ground Zero and Warehouse Area. If you’re new, clear the path once with explosives, tag the beacon, and you’ll have a repeatable route that saves you time on every subsequent run.
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