The Lost Starship is one of Escape Simulator 2’s three themed packs. It contains four sci‑fi rooms you can play in any order, though starting on the left tracks the story of a spacefaring mishap more cleanly. Expect classic escape‑room pacing: solve a puzzle, earn a clue or item, and use it to unlock the next piece of the chain as you work toward repairing your ship.


The Lost Starship at a glance (rooms and timing)

Each Escape Simulator 2 room typically takes 45–60 minutes, with a built‑in trophy time target of 45:00 per room. You can chase the timer or ignore it entirely—time can run out without ending your run, and the timer can be disabled.

Room (The Lost Starship) Suggested order Trophy time Notes
Hibernation Pods 1 (leftmost) 45:00 Introduces the pack’s item-and-clue chains; sets up the ship’s predicament.
Bridge 2 45:00 Continues the ship restoration arc; maintains the same puzzle logic flow.
Cargo Hold 3 45:00 Standalone room; progress mechanics remain consistent with the rest of the pack.
Into the Unknown 4 (rightmost) 45:00 Caps the space journey theme; play last to preserve narrative beats.

Play in any order if you prefer—solutions do not change based on order or player count. The left‑to‑right sequence simply aligns with the story beats of your trip through space.


Solo vs. co‑op: what actually changes

  • You can play solo or with up to eight players in co‑op.
  • Puzzle solutions are the same regardless of player count. With more people, the way you divide tasks may differ, but the logic and answers do not.

Timer, difficulty, and saving

  • Trophy time per room: 45 minutes.
  • Typical completion window: 45–60 minutes.
  • The timer can be allowed to expire without ending your attempt; you can also turn the timer off.
  • Progress saves automatically as you play.

Collectibles in The Lost Starship

Each level hides roughly eight jigsaw‑style puzzle pieces. You’ll need to search high and low—inside containers, behind or under objects, and in less obvious sightlines. These pieces slot together in the lobby to form an image and unlock rewards. Collectibles are optional for escape, but they add a layer of exploration and progression across rooms.


Core controls and interaction (PC)

Escape Simulator 2’s interaction model is tactile and consistent across rooms, including The Lost Starship. The basics:

  • Movement: WASD.
  • Inspect/interact/pick up: Mouse 1.
  • Send held item to inventory: Mouse 2.
  • Select items from inventory: number keys 1–9.
  • Close inspection of some items (e.g., books, notes): Spacebar.
  • Use an inventory item on an object: drag the item from your inventory onto the target in the world.
  • Use tool‑type items (e.g., shovel, hammer): select the tool in your inventory, then click the target with Mouse 1.
  • Pin helpful notes on the screen for reference using the pins on either side of the inventory view.

Most puzzles hinge on careful inspection, noticing small markings or patterns, and combining items logically. If a device has multiple states, assume there’s a readable clue nearby that maps to its correct configuration.


How progression works across the four rooms

Each room in The Lost Starship is self‑contained with a predictable loop:

  • Explore the environment thoroughly to gather items and written clues.
  • Use environmental hints to configure locks, panels, or mechanisms.
  • Each solved step yields a new code, key, component, or data point that unlocks the next step.
  • Repeat the chain until the final mechanism triggers the room exit.

The structure mirrors a real escape room: you are rarely solving in isolation. A pattern spotted early may only become useful after you’ve uncovered the device it corresponds to. If you feel blocked, re‑inspect items in your inventory—many have secondary views or hidden details that are easy to miss on first pass.


Where The Lost Starship fits in the full game

Escape Simulator 2 ships with 12 rooms split across three themes. The Lost Starship is the sci‑fi set, parallel to Gothic horror (Dracula’s Castle) and pirate‑themed scenarios (The Cursed Treasure). Each theme has four rooms, each with its own puzzle graph and trophy timer. You can jump between themes at will; progress and collectible completion are tracked per room.


If you want the narrative rhythm the designers aimed for, run The Lost Starship left to right: Hibernation Pods, Bridge, Cargo Hold, and Into the Unknown. Otherwise, treat the pack as a flexible four‑pack of classic, item‑driven escape rooms—your ship will be waiting either way.