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Every Potion in Slay the Spire 2 and What It Does

Every Potion in Slay the Spire 2 and What It Does

Slay the Spire 2 entered early access on March 5, 2026, and it brought a massive expansion to the potion system. The roster has grown from the original game's roughly 40 potions to 63, spread across the Ironclad, Silent, Defect, and two brand-new characters — the Necrobinder and the Regent — plus a large pool of Colorless potions available to everyone. Potions remain single-use consumables that cost no Energy and don't count as playing a card, making them powerful tempo tools for swinging elite and boss fights in your favor.

Quick answer: Slay the Spire 2 has 63 potions in its early access build, categorized by rarity (Common, Uncommon, Rare, Event, and Token) and by character affinity. Many returning favorites have been reworked, and over two dozen potions are entirely new.

Slay the Spire 2 has 63 potions in its early access build | Image credit: Mega Crit (via YouTube/@Friendly Frenzy Games)

Colorless Common Potions

Colorless potions can appear for any character. The Common tier is the most frequently dropped, making these the potions you'll encounter most often across runs.

PotionEffect
Attack PotionChoose 1 of 3 random Attack cards to add to your Hand. It's free to play this turn.
Block PotionGain 12 Block.
Colorless PotionChoose 1 of 3 random Colorless cards to add to your Hand. It's free to play this turn.
Dexterity PotionGain 2 Dexterity.
Energy PotionGain 2 Energy.
Explosive AmpouleDeal 10 damage to ALL enemies.
Fire PotionDeal 20 damage.
Flex PotionGain 5 Strength. At the end of your turn, lose 5 Strength.
Power PotionChoose 1 of 3 random Power cards to add to your Hand. It's free to play this turn.
Skill PotionChoose 1 of 3 random Skill cards to add to your Hand. It's free to play this turn.
Speed PotionGain 5 Dexterity. At the end of your turn, lose 5 Dexterity.
Strength PotionGain 2 Strength.
Swift PotionDraw 3 cards.
Vulnerable PotionApply 3 Vulnerable.
Weak PotionApply 3 Weak.

Note that the old Explosive Potion has been renamed to Explosive Ampoule, and the Fear Potion has been replaced by the Vulnerable Potion, though the effect of applying Vulnerable remains similar.

Colorless potions can appear for any character | Image credit: Mega Crit (via YouTube/@Friendly Frenzy Games)

Colorless Uncommon Potions

Uncommon potions show up less frequently but tend to offer more impactful or specialized effects. Several of these are brand new to the sequel.

PotionEffect
Blessing of the ForgeUpgrade all cards in your Hand for the rest of combat.
Clarity ExtractDraw 1 card. At the start of your next 3 turns, draw 1 additional card.
Cure AllGain 1 Energy. Draw 2 cards.
DuplicatorThis turn, your next card is played an extra time.
FortifierTriple your Block.
Fysh OilGain 1 Strength and 1 Dexterity.
Gambler's BrewDiscard any number of cards, then draw that many.
Heart of IronGain 7 Plating.
Liquid BronzeGain 3 Thorns.
Potion of BindingApply 1 Weak and 1 Vulnerable to ALL enemies.
Powdered DemiseEnemy loses 9 HP at the end of each of its turns.
Radiant TinctureGain 1 Energy. Gain an additional Energy at the start of your next 3 turns.
Regen PotionGain 5 Regen.
Stable SerumRetain your Hand for 2 turns.
Touch of InsanityChoose a card in your Hand. It is free to play this combat.

Fortifier is a standout newcomer — tripling your existing Block can be devastating when paired with a big defensive turn. Powdered Demise and Radiant Tincture are also entirely new and offer sustained value over multiple turns rather than a single burst.

Uncommon potions show up less frequently but tend to offer more impactful or specialized effects | Image credit: Mega Crit (via YouTube/@Friendly Frenzy Games)

Colorless Rare Potions

Rare potions are the hardest to find naturally but deliver the most dramatic effects. Several returning favorites sit alongside powerful new additions.

PotionEffect
Beetle JuiceEnemy's attacks deal 30% less damage for the next 4 turns.
Bottled PotentialShuffle ALL your cards into your Draw Pile. Draw 5 cards.
Distilled ChaosPlay the top 3 cards of your Draw Pile.
Droplet of PrecognitionChoose a card in your Draw Pile and add it to your Hand.
Entropic BrewFill all your empty potion slots with random potions.
Fairy in a BottleWhen you would die, this potion is discarded and you heal to 30% of your Max HP.
Fruit JuiceGain 5 Max HP.
Gigantification PotionThe next Attack you play deals triple damage.
Liquid MemoriesPut a card from your Discard Pile into your Hand. It costs 0 Energy this turn.
Lucky TonicGain 1 Ritual.
Mazaleth's GiftAdd a random Attack, Skill, and Power into your Hand. They're free to play this turn.
Orobic AcidExhaust your Hand. Draw 10 cards.
Shackling PotionALL enemies lose 7 Strength this turn.
Ship in a BottleGain 10 Block. Next turn, gain 10 Block.
Snecko OilDraw 7 cards. Randomize the cost of cards in your Hand this turn.
Gigantification Potion is new and extremely powerful — tripling your next Attack's damage can one-shot many elites when combined with high-cost cards like Bludgeon or Skewer.

Several potions have shifted rarity compared to the first game. Blessing of the Forge moved from Common to Uncommon, Distilled Chaos jumped from Uncommon to Rare, and Heart of Iron dropped from Rare to Uncommon with adjusted values (7 Plating instead of 6 Metallicize). Liquid Memories also climbed from Uncommon to Rare.

Rare potions are the hardest to find naturally but deliver the most dramatic effects | Image credit: Mega Crit (via YouTube/@Friendly Frenzy Games)

Character-Exclusive Potions

Each of the five playable characters has a small set of potions that only appear during their runs. The Necrobinder and Regent are new to Slay the Spire 2 and bring entirely fresh potion designs.

Ironclad

PotionRarityEffect
Blood PotionCommonHeal for 20% of your Max HP.
AshwaterUncommonExhaust any number of cards in your Hand.
Soldier's StewRareAll cards containing Strike gain 1 Replay this combat.

Ashwater replaces the old Elixir with the same exhaust effect but under a new name. Soldier's Stew is brand new and tailor-made for Strike-heavy builds, granting permanent Replay to every Strike card for the rest of the fight.

Silent

PotionRarityEffect
Poison PotionCommonApply 6 Poison.
Cunning PotionUncommonAdd 3 Upgraded Shivs into your Hand.
Ghost in a JarRareGain 1 Intangible.

Defect

PotionRarityEffect
Focus PotionCommonGain 2 Focus.
Potion of CapacityUncommonGain 2 Orb Slots.
Essence of DarknessRareChannel a Dark for each of your Orb Slots.

Necrobinder

PotionRarityEffect
Potion of DoomCommonApply 33 Doom.
Bone BrewUncommonSummon 15.
Pot of GhoulsRareAdd 2 Souls into your Hand.

The Necrobinder's potions revolve around its unique mechanics: Doom is a devastating debuff, Summon fuels the character's minion-based gameplay, and Souls are special generated cards.

Regent

PotionRarityEffect
Star PotionCommonGain 3 Star Energy.
King's CourageUncommonForge 15.
Cosmic ConcoctionRareAdd 3 Upgraded Colorless cards into your Hand.

The Regent uses Star Energy as its unique resource, and Forge is a character-specific mechanic. Cosmic Concoction is particularly flexible since it generates upgraded Colorless cards, giving access to a wide range of effects.

All five playable characters have a set of potions that only appear during their runs | Image credit: Mega Crit (via YouTube/@Friendly Frenzy Games)

Event and Token Potions

Two potions are tied to specific events, and one is classified as a Token, meaning it doesn't appear through normal drop mechanics.

PotionTypeEffect
Foul PotionEventDeal 12 damage to EVERYONE. Can be thrown at the Merchant for 100 Gold instead.
Glowwater PotionEventGain 1 Buffer.
Potion-Shaped RockTokenDeal 15 damage.

Foul Potion has a fun dual purpose — you can use it as AoE damage in combat or throw it at the Merchant to earn 100 Gold, which is a nice callback to the original game's quirky interactions. Glowwater Potion grants Buffer, which negates the next instance of HP loss entirely.


Key Changes From Slay the Spire 1

The sequel made several notable adjustments beyond simply adding new potions. Many returning potions have been rebalanced or reclassified. Blessing of the Forge is now Uncommon instead of Common. Snecko Oil draws 7 cards instead of 5 and only randomizes costs for the current turn rather than the rest of combat. Heart of Iron now grants Plating (a new buff) rather than Metallicize and sits at Uncommon rarity. The Watcher's exclusive potions (Bottled Miracle, Stance Potion, and Ambrosia) are absent since the Watcher is not in the early access roster.

Several potions that were previously character-locked have become Colorless or shifted ownership. The Ancient Potion and Essence of Steel from the first game don't appear in the current build, while entirely new entries like Beetle Juice, Fortifier, Gigantification Potion, and Stable Serum fill out the expanded roster. The game is still in early access, so expect these numbers and effects to shift as development continues.