Every Throwable in ARC Raiders — All 25 Grenades, Drivers, and Scavenged Items

A full breakdown of every grenade, improvised explosive, and junk throwable you can use on the Topside.

By Pallav Pathak 7 min read
Every Throwable in ARC Raiders — All 25 Grenades, Drivers, and Scavenged Items

ARC Raiders splits its throwables into two broad pools. The first is proper grenades — craftable or purchasable items designed to deal damage, stun, obscure vision, or tag enemies. The second is scavenged throwables, which are ARC parts and miscellaneous loot you can rip off destroyed machines and hurl back at whatever is trying to kill you. Together they total 25 distinct items, and knowing which ones to keep versus recycle is the difference between extracting safely and feeding the loot pile.

Quick answer: ARC Raiders contains 16 grenades (Light Impact Grenade, Heavy Fuze Grenade, Blaze Grenade, Gas Grenade, Showstopper, Snap Blast Grenade, Seeker Grenade, Shrapnel Grenade, Trigger 'Nade, Trailblazer, Wolfpack, Lure Grenade, Li'l Smoke Grenade, Smoke Grenade, Tagging Grenade, and Light Stick) plus 9 scavenged throwables (Wasp Driver, Hornet Driver, Snitch Scanner, Leaper Pulse Unit, Fireball Burner, Crude Explosives, Rubber Duck, Synthesized Fuel, and Volcanic Rock).

ARC Raiders contains 16 grenades | Image credit: Embark Studios (via YouTube/@Fallout Plays)

All Grenades in ARC Raiders

Grenades occupy the dedicated grenade slot in your Quick Use loadout. You can craft most of them at explosive or utility workbenches, and a handful are sold by the trader Apollo. They fall into three functional groups: lethal, crowd-control, and utility.

Lethal Grenades — Damage Stats and Behavior

GrenadeDamageRadiusTriggerNotes
Heavy Fuze Grenade807.5 m3 s fuse delayHighest raw blast damage among craftable grenades. Strips Raider armor and chunks heavy ARC units.
Snap Blast Grenade707.5 mSticks to surfaces, short delaySticky bomb. Attach it to doorways or rushing enemies — much harder to dodge than a bouncing frag.
Trigger 'Nade907.5 mRemote manual detonationSticks to surfaces and ARC. Ideal for extraction-point ambushes; detonate on your terms.
Wolfpack166 × 12100 m seek rangeSplits on throwScatters into homing missiles that target ARC. Devastating against drones and flyers; unreliable in PvP.
Shrapnel Grenade606 mFuse delayBudget frag. Bursts into razor fragments. Fine for unarmored mobs but lacks the punch of the Heavy Fuze.
Seeker Grenade5020 m seek rangeHomes to one ARCSingle-target homing. Better as an ARC finisher than a PvP opener.
Blaze Grenade5/s for 10 s10 mImpactCovers an area in fire. Pure area denial — block a hallway while you heal.
Trailblazer202 m trail widthTrail + ignition chainLeaves a flammable gas trail that ignites into a wall of fire. Best in corridors and tight cover.
Light Impact Grenade302.5 mImpactStarter grenade. Tiny radius, low damage. Replace it as soon as you unlock anything else.

The Heavy Fuze Grenade remains the most reliable all-purpose explosive. Its 7.5 m blast radius and 80 damage make it effective against both Raiders and heavy ARC units. The Trigger 'Nade technically deals more damage per grenade at 90, but it requires manual detonation, which limits its use to planned setups rather than reactive throws.

The Heavy Fuze Grenade remains the most reliable all-purpose explosive | Image credit: Embark Studios (via YouTube/@Fallout Plays)

Crowd-Control and Utility Grenades

GrenadeEffectRadiusDurationNotes
Gas Grenade25/s stamina drain7.5 m20 sDrains stamina, not health. A player with zero stamina cannot sprint, slide, or jump — extremely strong in PvP.
ShowstopperStun (2 s Raiders, 10 s ARC)6 mDelayed stun grenade. Buys enough time to reload, reposition, or finish a downed enemy.
Smoke GrenadeSmoke cloud7.5 m20 sLarge lingering cloud that blocks line of sight. Essential for reviving downed teammates in the open.
Li'l Smoke GrenadeSmall smoke cloud2.5 m6 sPops instantly on impact. Good for a quick personal escape but too small to cover a squad.
Tagging GrenadeTags enemies through walls6 m30 sPowerful for rooting out campers. Some players report the visible duration feeling shorter than the tooltip states.
Lure GrenadeDistracts ARC50 m15 sSticks to surfaces and makes noise. Results vary — sometimes ARC ignores it entirely.
Light StickIlluminates area7 m40 sChemical light. Useful on dark night maps; otherwise it mostly makes you a visible target.

The Gas Grenade is arguably the strongest PvP utility throwable in the game. Stamina denial shuts down all evasive movement, turning aggressive players into easy targets. It crafts at Explosive Bench I with 4× Chemicals and 2× Rubber Parts, or you can buy it from Apollo for 810 currency.

The Gas Grenade is arguably the strongest PvP utility throwable in the game | Image credit: Embark Studios (via YouTube/@Fallout Plays)

All Scavenged Throwables in ARC Raiders

Scavenged throwables drop from destroyed ARC machines or spawn as loot in the world. Most players instinctively recycle them for crafting materials, but several have legitimate combat applications that rival proper grenades.

ThrowableSourceEffectDamage / StunRadius
Leaper Pulse UnitLeapers (Epic drop)Creates a gravity vortex ("violent singularity")~100 dmg10 m
Synthesized FuelWorld loot (common)Throw and shoot to detonate807.5 m
Wasp DriverWaspsThrow and shoot to detonate805 m
Hornet DriverHornetsStuns nearby targets on detonation0.5 s Raider / 10 s ARC6 m
Fireball BurnerFireballsCreates a small fire patch5/s for 10 s2 m
Snitch ScannerARC lootCalls in nearby ARC to your location
Crude ExplosivesARC lootLoud noise, minimal damageNegligibleSmall
Rubber DuckWorld lootSqueaks. Creates noise.0
Volcanic RockWorld loot (Stella Montis)Small direct-hit damageMinor

The Leaper Pulse Unit is the single most important scavenged throwable. It is an Epic-rarity item that functions like a black-hole grenade, pulling enemies into a gravity vortex. Do not recycle it — its combat value far exceeds whatever crafting materials you would get.

Synthesized Fuel is the opposite end of the rarity spectrum but nearly as useful. It spawns frequently, costs nothing, and produces a 7.5 m explosion that matches the Heavy Fuze Grenade's blast radius when you shoot it after throwing. Treat every fuel canister you find as a free trap.

The Snitch Scanner deserves a specific warning. Throwing it summons ARC machines to your position. Only use it deliberately — for instance, when you need to farm ARC kills for trials or challenges. Accidentally tossing one in the middle of a firefight will make a bad situation much worse.

The Snitch Scanner works as a lure for ARC machines | Image credit: Embark Studios (via YouTube/@PazarGamingGuides)

How to Equip and Throw Grenades

Step 1: Before heading Topside, drag your grenades or throwables into your loadout. You can craft them at the appropriate workbench, loot them from caches and ARC drops, or purchase select options from Apollo.

Step 2: During a raid, open your inventory and equip the throwable, or assign it to a Quick Use slot for faster access. On PC, hold the Q button to open the Quick Use wheel and select the item.

Step 3: Hold the fire button to cook the grenade (for fuse-based types), then release to throw. Impact grenades like the Blaze Grenade and Light Impact Grenade detonate immediately on contact, so there is no cook time.

Tip: Items like the Wasp Driver and Synthesized Fuel require a second step — after throwing, you need to shoot the object to trigger the explosion. Plan your positioning so you have a clear line of sight to the thrown item.

Crafting Recipes and Apollo Prices

Not every throwable can be crafted. Scavenged items like Drivers and the Leaper Pulse Unit only drop from specific ARC types. For the craftable grenades, here are the confirmed recipes and shop costs.

GrenadeWorkbenchMaterialsApollo Price
Light Impact GrenadeBasic / Explosive I1× Plastic, 3× Chemicals810
Gas GrenadeExplosive I4× Chemicals, 2× Rubber Parts810
Snap Blast GrenadeExplosive II7× Chemicals, 1× Magnet1,920
Blaze GrenadeExplosive III2× Oil, 7× Metal Parts
Smoke GrenadeUtility I7× Chemicals, 1× Canister1,920
Lure GrenadeUtility II2× Speaker Comp, 2× Plastic Parts
Tagging GrenadeUtility III4× Plastic, 2× Sensors
Heavy Fuze Grenade1,920

Chemicals are the most consumed material across grenade recipes. If you are planning to craft throwables regularly, prioritize looting and recycling items that break down into Chemicals.

Chemicals are the most consumed material across grenade recipes | Image credit: Embark Studios (via YouTube/@PazarGamingGuides)

Which Throwables to Keep and Which to Recycle

The recycling decision is straightforward for most items. Always keep the Leaper Pulse Unit — its gravity vortex effect is irreplaceable and far too powerful to scrap. Synthesized Fuel is common enough that you can afford to use it freely as an improvised trap rather than hoarding it for crafting.

Hornet Drivers and Wasp Drivers recycle into ARC Alloy, which is useful for upgrades. If you already have a Showstopper or Trigger 'Nade in your loadout, recycling these Drivers is reasonable. But if you are running light on utility, the Hornet Driver's 10-second ARC stun can save a fight.

Fireball Burners, Crude Explosives, and the Rubber Duck are safe to recycle in almost every situation. The Fireball Burner's 2 m fire patch is too small to matter when you have access to the Blaze Grenade, and Crude Explosives are outclassed by the Lure Grenade for distraction purposes. The Rubber Duck does nothing except squeak — though some Raiders keep one around on principle.