The tall purple rocks scattered around Far Far West are not decoration. Each one carries a symbol and a row of dots that feeds into the four-dial console at Area 41, and solving that console rewards the Anti-Gravity Falls Joker.

What the purple rocks are
The puzzle starts at a stone monolith in Area 41, located in the southern part of that map. Interacting with the small rock in front of the four dials produces the riddle: "The frontier, the sand, the cliffs, the trees — each of these holds one of our keys."
Each line points to one of four maps. On each of those maps, a tall pillar glows bright purple and shows a unique symbol with one to four dots beneath it. Trying to interact with a pillar only displays "Nothing happens..." — that is intentional. The pillars are read-only clues.
The symbols are randomized between runs, so there is no fixed code to memorize. You have to read your own pillars every playthrough. Screenshots are the cleanest way to record them, since several glyphs look similar at a glance.

Where each purple rock is located
| Map | Clue word | Where to look |
|---|---|---|
| Far West | Frontier | Southern edge of the map, out in the open |
| Desert | Sand | Far southern part of the map, near the "space snowman" landmark |
| Canyon | Cliffs | Western side, hidden among cactus clusters |
| Woodlands | Trees | Central area, standing in open ground |
At each pillar, note two things: the symbol carved on it, and the number of dots beneath that symbol. The dot count is what determines the order on the Area 41 console — not the order you visited them in.
Entering the code at Area 41
Once you have all four symbols recorded, return to the four-dial console at Area 41. The dials sit left to right, and each slot corresponds to a position from one to four.
Step 1: Approach each dial and rotate it to cycle through the available symbols. Match the glyph you saw on each pillar.

Step 2: Place the symbols by dot count, not by which map you visited first. The pillar with one dot goes on the leftmost dial, two dots on the second, three dots on the third, and four dots on the rightmost.
Step 3: Press the confirm button on the console once all four dials match your recorded symbols.

How you know it worked
A successful entry produces a green flash and an on-screen message reading "Secret completed! Obtained 'Anti-Gravity Falls' Joker!" A large green dome shield also becomes visible near the console as a visual confirmation.
If the confirm prompt does nothing, the order is almost certainly wrong. The most common mistake is entering symbols by map order (Far West, Desert, Canyon, Woodlands) instead of by dot count. Re-check the dot count on each screenshot and re-seat the dials so positions one through four match the dots exactly.
What the Anti-Gravity Falls Joker does
The reward is a weapon Joker that triggers on enemy death. There is roughly a 2% chance per kill to spawn a blue anti-gravity field at the enemy's location. Walking into that field lifts you upward, which is useful for reaching ledges or breaking the line of sight in a fight.
The field only affects the player — it does not lift enemies. Treat it as a positioning tool rather than a crowd-control effect. The Joker is logged for the rest of that run once obtained, and the console will not award it a second time.

Common reasons the puzzle fails
| Reason | Fix |
|---|---|
| Symbols entered by map order instead of dot order | Re-sort by dot count: 1 dot first, 4 dots last |
| Misread similar symbols (especially Canyon vs. Woodlands) | Compare against your screenshots; rotate the dial fully to check all options |
| Visited the console before collecting all four pillars | Confirm you have a recorded symbol from each of the four maps before attempting |
| Assumed the code is shared between players or runs | The symbols are randomized; read your own pillars each playthrough |
Once the Joker drops, the puzzle is finished for that run. The pillars themselves stay in the same physical locations across runs — only the symbols on them shuffle, so future attempts only require reading and re-entering, not re-discovering where to go.