Souls are the long-term progression currency in Far Far West, the co-op robot cowboy shooter from Evil Raptor that launched in Steam Early Access on April 28, 2026. They sit alongside gold but serve a very different role. Where gold pays for weapon assembly and stat tiers at the Saloon, Souls fuel the Joker and perk economy that defines a build over many runs.
Quick answer: Earn Souls by killing enemies, clearing haunted huts and soul camps, completing all 10 graves on a map for a 1,000 Soul challenge reward, and surviving the post-boss waves before extraction. Spend them at the Saloon on weapon perks, the gambling shop (250 Souls per pull), and permanent Joker unlocks.

What Souls do in Far Far West
Souls are persistent. Whatever you carry out on the extraction train stays with you, and they accumulate across runs. They are spent at the Saloon hub between missions, and they cannot be substituted with gold. The two currencies cover separate progression tracks, and trying to push gold-only upgrades while ignoring Souls leaves your Joker pool and weapon perks underdeveloped.
The main things Souls pay for are weapon perks (including gold-on-kill rolls), permanent Joker card unlocks, and pulls at the gambling shop for randomised perks. They also feed into prestige conversions once a hero or weapon hits the level 100 cap.
How to earn Souls
Souls come from several stacking sources during a mission. The cleanest farming runs combine kill volume with map-specific bonuses rather than chasing a single source.
| Source | How it works |
|---|---|
| Enemy kills | Every defeated enemy has a chance to drop Souls. Higher difficulties spawn more enemies, which raises the per-run total even without a multiplier. |
| Haunted huts and soul camps | Map structures and marked camps that dump Souls when cleared. Treat these as priority stops on a Soul-focused run. |
| Grave challenges | Each map hides 10 graves. Completing the full set on a map awards 1,000 Souls. Progress carries across runs, so you do not need to find all 10 in one mission. |
| White question mark markers | These point to bonus rewards including Souls, gold, and temporary perks. They appear only when discovered, so explore before committing to the boss. |
| Post-boss waves | After the boss dies, an infinite enemy wave starts. Stay and farm kills before boarding the extraction train. |
| Storms | Storms spawn extra regular and elite enemies. Kills inside a storm can drop Souls and Jokers on top of the standard pool. |
Soul drops are tied to enemies you actually kill, so skipping fights to rush the boss reduces total income. Soul-focused runs reward a full sweep on a difficulty you can clear consistently, not the highest one available.

Best ways to farm Souls fast
Step 1: Pick a map where your grave count is incomplete. Open the map and locate haunted huts, soul camps, and known grave spots before moving. Routing matters more than raw difficulty for Soul income.

Step 2: Run on the hardest difficulty you can extract from cleanly. A finished Normal run pays more than a failed Hard+ run, since dying mid-mission cuts your Soul haul. Consistency beats ambition here.
Step 3: Clear soul camps, haunted huts, and any white question mark markers along the route to the main objective. Use Roach to chain these stops without losing time.
Step 4: Kill the boss, then stay for the infinite wave. Every kill before you extract counts. Pull out once your Joker slots are out of useful procs or your health gets unreliable.

Step 5: If a grave challenge is close to complete, do a fast Easy run focused only on the missing graves. The 1,000 Soul reward per map is a flat bonus that does not scale with difficulty, so there is no reason to fight harder enemies for it.
How to spend Souls at the Saloon
Souls have several sinks at the hub, and the order you spend them in shapes your early-game power curve more than gold does.
| Spend | What it does |
|---|---|
| Weapon perks | Equip Soul-bought perks on weapons, including gold-on-kill chances. Stacking gold-on-kill perks creates a compounding loop where Soul spending speeds up gold income. |
| Permanent Joker unlocks | The full Joker pool opens at hero level 40, but Souls let you add specific Jokers to your permanent collection so they can roll into runs. |
| Gambling shop | 250 Souls per pull for a random perk between Common and Legendary. Useful for surfacing Jokers before level 40 and for chasing rare effects like timed auto-revives. |
| Prestige conversion | After a prestige reset, 1 prestige point converts into 1,000 Souls in the prestige shop, alongside other rewards like XP Tickets and 500 gold. |

Souls vs gold: when to use which
Treat Souls and gold as separate budgets with separate jobs. Mixing them up is the most common reason early-game progression stalls.
| Currency | Primary use | Best early target |
|---|---|---|
| Gold | Weapon assembly (500 gold), weapon stat tiers, character stat tiers, cosmetics | Get one weapon to a rank that opens its Joker slots before branching out |
| Souls | Weapon perks, permanent Joker unlocks, gambling pulls, prestige rewards | Buy gold-on-kill perks first, then save 250 at a time for gambling |
Soul income scales with kill volume and map sweep coverage. Gold income scales with mining veins (40 per vein with a pickaxe, 20 with explosives or fire), Marauder camps, and Hard+ extracts. Running a single mission with both goals splits your time and reduces both totals, so pick a focus per run.
Common Soul mistakes
- Rushing the boss on a Soul run. Skipping mob clears, haunted huts, and soul camps cuts the bulk of your income.
- Gambling under 250 Souls. The shop costs exactly 250 per pull, and small balances waste runs.
- Ignoring grave progress. The 1,000 Soul completion reward is one of the highest single payouts in the game and carries between runs.
- Extracting the moment the boss drops. The post-boss wave is infinite and drops Souls until you leave or wipe.
- Pushing Hard+ before extracts are reliable. A failed run pays nothing, regardless of how many Souls you collected before dying.
Souls reward steady map clears more than aggressive difficulty pushes. Build a route around graves, soul camps, and post-boss waves on a difficulty you can finish, spend the haul on gold-on-kill perks and gambling pulls, and the rest of the Saloon economy starts moving on its own.