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Far Far West Souls Explained: How to Farm and Spend Them

Far Far West Souls Explained: How to Farm and Spend Them

Souls are the long-term progression currency in Far Far West, the co-op robot cowboy shooter from Evil Raptor that launched in Steam Early Access on April 28, 2026. They sit alongside gold but serve a very different role. Where gold pays for weapon assembly and stat tiers at the Saloon, Souls fuel the Joker and perk economy that defines a build over many runs.

Quick answer: Earn Souls by killing enemies, clearing haunted huts and soul camps, completing all 10 graves on a map for a 1,000 Soul challenge reward, and surviving the post-boss waves before extraction. Spend them at the Saloon on weapon perks, the gambling shop (250 Souls per pull), and permanent Joker unlocks.

Image credit: Fireshine Games (via YouTube/@Neebs Magic Dumpster)

What Souls do in Far Far West

Souls are persistent. Whatever you carry out on the extraction train stays with you, and they accumulate across runs. They are spent at the Saloon hub between missions, and they cannot be substituted with gold. The two currencies cover separate progression tracks, and trying to push gold-only upgrades while ignoring Souls leaves your Joker pool and weapon perks underdeveloped.

The main things Souls pay for are weapon perks (including gold-on-kill rolls), permanent Joker card unlocks, and pulls at the gambling shop for randomised perks. They also feed into prestige conversions once a hero or weapon hits the level 100 cap.


How to earn Souls

Souls come from several stacking sources during a mission. The cleanest farming runs combine kill volume with map-specific bonuses rather than chasing a single source.

SourceHow it works
Enemy killsEvery defeated enemy has a chance to drop Souls. Higher difficulties spawn more enemies, which raises the per-run total even without a multiplier.
Haunted huts and soul campsMap structures and marked camps that dump Souls when cleared. Treat these as priority stops on a Soul-focused run.
Grave challengesEach map hides 10 graves. Completing the full set on a map awards 1,000 Souls. Progress carries across runs, so you do not need to find all 10 in one mission.
White question mark markersThese point to bonus rewards including Souls, gold, and temporary perks. They appear only when discovered, so explore before committing to the boss.
Post-boss wavesAfter the boss dies, an infinite enemy wave starts. Stay and farm kills before boarding the extraction train.
StormsStorms spawn extra regular and elite enemies. Kills inside a storm can drop Souls and Jokers on top of the standard pool.

Soul drops are tied to enemies you actually kill, so skipping fights to rush the boss reduces total income. Soul-focused runs reward a full sweep on a difficulty you can clear consistently, not the highest one available.

Soul drops are tied to enemies you actually kill | Image credit: Fireshine Games (via YouTube/@Neebs Magic Dumpster)

Best ways to farm Souls fast

Step 1: Pick a map where your grave count is incomplete. Open the map and locate haunted huts, soul camps, and known grave spots before moving. Routing matters more than raw difficulty for Soul income.

Pick a map where your grave count is incomplete | Image credit: Fireshine Games (via YouTube/@Neebs Magic Dumpster)

Step 2: Run on the hardest difficulty you can extract from cleanly. A finished Normal run pays more than a failed Hard+ run, since dying mid-mission cuts your Soul haul. Consistency beats ambition here.

Step 3: Clear soul camps, haunted huts, and any white question mark markers along the route to the main objective. Use Roach to chain these stops without losing time.

Step 4: Kill the boss, then stay for the infinite wave. Every kill before you extract counts. Pull out once your Joker slots are out of useful procs or your health gets unreliable.

Kill the boss, then stay for the infinite wave | Image credit: Fireshine Games (via YouTube/@Neebs Magic Dumpster)

Step 5: If a grave challenge is close to complete, do a fast Easy run focused only on the missing graves. The 1,000 Soul reward per map is a flat bonus that does not scale with difficulty, so there is no reason to fight harder enemies for it.

Note: Easy difficulty is often the most efficient mode for grave challenges because the objective pays out the same regardless of difficulty, and you can sweep the map faster.

How to spend Souls at the Saloon

Souls have several sinks at the hub, and the order you spend them in shapes your early-game power curve more than gold does.

SpendWhat it does
Weapon perksEquip Soul-bought perks on weapons, including gold-on-kill chances. Stacking gold-on-kill perks creates a compounding loop where Soul spending speeds up gold income.
Permanent Joker unlocksThe full Joker pool opens at hero level 40, but Souls let you add specific Jokers to your permanent collection so they can roll into runs.
Gambling shop250 Souls per pull for a random perk between Common and Legendary. Useful for surfacing Jokers before level 40 and for chasing rare effects like timed auto-revives.
Prestige conversionAfter a prestige reset, 1 prestige point converts into 1,000 Souls in the prestige shop, alongside other rewards like XP Tickets and 500 gold.
Tip: If gold is your bottleneck, spend Souls on a gold-on-kill weapon perk before anything else. The perk pays itself back across every future run, especially when paired with a Gold Tooth Joker stack.
Image credit: Fireshine Games (via YouTube/@Neebs Magic Dumpster)

Souls vs gold: when to use which

Treat Souls and gold as separate budgets with separate jobs. Mixing them up is the most common reason early-game progression stalls.

CurrencyPrimary useBest early target
GoldWeapon assembly (500 gold), weapon stat tiers, character stat tiers, cosmeticsGet one weapon to a rank that opens its Joker slots before branching out
SoulsWeapon perks, permanent Joker unlocks, gambling pulls, prestige rewardsBuy gold-on-kill perks first, then save 250 at a time for gambling

Soul income scales with kill volume and map sweep coverage. Gold income scales with mining veins (40 per vein with a pickaxe, 20 with explosives or fire), Marauder camps, and Hard+ extracts. Running a single mission with both goals splits your time and reduces both totals, so pick a focus per run.


Common Soul mistakes

  • Rushing the boss on a Soul run. Skipping mob clears, haunted huts, and soul camps cuts the bulk of your income.
  • Gambling under 250 Souls. The shop costs exactly 250 per pull, and small balances waste runs.
  • Ignoring grave progress. The 1,000 Soul completion reward is one of the highest single payouts in the game and carries between runs.
  • Extracting the moment the boss drops. The post-boss wave is infinite and drops Souls until you leave or wipe.
  • Pushing Hard+ before extracts are reliable. A failed run pays nothing, regardless of how many Souls you collected before dying.

Souls reward steady map clears more than aggressive difficulty pushes. Build a route around graves, soul camps, and post-boss waves on a difficulty you can finish, spend the haul on gold-on-kill perks and gambling pulls, and the rest of the Saloon economy starts moving on its own.