How Fortnite Chapter 7 XP works right now
Chapter 7 reshapes leveling speed across almost every mode. XP from playtime, challenges, and Creative maps has been reduced compared with recent seasons, so it is important to focus on the most efficient activities.
Key XP rates and limits in Chapter 7:
- Creative (uncalibrated playtime XP): around 1,750 XP per minute just for being in the match.
- LEGO Brick Life: around 1,900 XP per minute of playtime.
- LEGO Odyssey: around 1,550 XP per minute of playtime.
- Jam Stage: about 2,000 XP per minute.
- Festival Royale: about 2,000 XP per minute.
- Fortnite tournaments: around 2,800 XP per minute, the highest sustained rate.
On top of playtime XP, every mode can also award XP from challenges and accolades (kills, placements, etc.), but in Chapter 7, these are noticeably lower than in previous seasons. Battle Royale, in particular, has fewer quests and very weak playtime XP, so it is not efficient to level purely by playing normal BR games without a quest focus.
Creative XP has a firm limit: the weekly Creative cap is 4.8 million XP, which equals roughly 60 battle pass levels per week. Once that cap is reached, Creative maps stop granting XP until the weekly reset, which currently happens around Saturday, 8:00 AM Eastern.
LEGO modes have had no hard weekly cap for several seasons, but the per-minute XP in Brick Life and Odyssey has been cut roughly in half in Chapter 7. It has not been clearly confirmed whether a LEGO-specific weekly cap now exists, so treat LEGO as a slower but very long-duration fallback if Creative is capped.
Save the World XP has also been heavily nerfed. Daily STW quests now give about 10,000 XP, average missions yield roughly 16,000–19,000 XP for around ten minutes of play, and endurance runs sit near 187,000 XP despite taking several hours. That puts STW below LEGO and well behind Creative for pure leveling efficiency.

Fast leveling priorities for Chapter 7
Given the current numbers and caps, efficient leveling in Chapter 7 generally follows this order:
- 1. Creative XP maps – main source of fast XP until hitting the 4.8M weekly cap.
- 2. LEGO Brick Life or Odyssey – slower per minute, but can run for long sessions and works well with semi‑AFK setups.
- 3. Limited-time playlists with strong XP – Jam Stage, Festival Royale, and tournaments when they are active.
- 4. Quests in Battle Royale, Reload, Blitz, OG – good for bursts of XP but not strong enough to rely on alone.
- 5. Save the World – now more of an extra bonus if you enjoy it, rather than a primary grinding method.
A typical efficient week is: push Creative XP maps hard until the Creative cap, then park an account in LEGO or another high-playtime playlist while you do other things, and finish off remaining quests and event challenges in BR and its variants.

Using Creative XP maps efficiently
Creative remains the strongest way to gain levels quickly, but XP from individual maps is highly inconsistent. Some maps pay well, others are weak or stop awarding XP after a short time, and values fluctuate as maps are recalibrated.
Maps that have worked well for many players in Chapter 6 and early Chapter 7 include:
- Christmas Tycoon
- Squid Game Tycoon
- Criminal Tycoon
- Island Tycoon (both versions)
- Hacker Tycoon
- Lyadoll Party Royale
- 99 Bots Squid Game and other “99 BOTS” maps
- Bee Tycoon
- FortM
- Ranked Aim Edit Piece & 1V1 Practice
- Custom Cars Tycoon
XP in these maps changes over time, so no single map is guaranteed to stay good. Rotating between several maps is essential.

Choosing calibrated Creative maps
Creative maps fall into two rough categories for XP:
- Calibrated maps, which award dynamic XP based on how people play them.
- Uncalibrated maps, which only grant the base playtime XP of about 1,750 XP per minute.
Previously, calibrated maps showed a purple XP badge on their info page, but that badge is currently missing even for calibrated maps. The most reliable way to judge a map is to actually play it for a few minutes and see whether the XP from actions and playtime feels significantly higher than 1,750 XP per minute.
If a Creative map gives only a few XP per hit or interaction and does not ramp up over several minutes, treat it as a poor choice and try another map instead of forcing it.
No timer XP farm: Christmas OneShot Gun Game (5661‑1685‑7933)
The “Christmas OneShot Gun Game” map provides a no‑timer XP setup with several hidden buttons that stack AFK XP. XP amounts differ from account to account, but the structure is useful and can be repeated many times per week.
Step 1: In the main menu, open the Discover tab, go to the search field, and enter the code 5661-1685-7933. Select “Christmas OneShot Gun Game”, set the match to a private game, and start it.
Step 2: After loading in, locate the large tree in the center of the map. Move underneath the tree and stand on the side that has a small present box nearby.
Step 3: While standing in front of the present, use any emote for a moment, then cancel it. A small “secret” button appears on or above the present; interact with it to teleport to a hidden XP room.
Step 4: In the XP room, choose the no‑timer option rather than the timer‑based one, then interact with the activation device. You will be sent back into the main arena with AFK XP now ticking in the background.
Step 5: Move around the snow village to find additional hidden buttons. Examples include: a button on top of a fridge in the kitchen of a main building, another behind a couch by a fireplace in a cabin, one on a bathroom mirror, one on a barrel inside a candy‑cane‑decorated house, and another on a central support pillar under a stilt house.
Step 6: Each button teleport gives a burst of XP and usually increases your ongoing AFK XP per second. While you are there, eliminate nearby NPCs and pick up collectibles such as small Christmas trees or coins for extra XP.
Step 7: When XP slows down noticeably, leave the map, re‑queue it in a new private session, and repeat the route. Because the method has no internal cooldown timer, repeating the cycle several times in a row can produce substantial levels until the weekly Creative cap is reached.
XP values from each button and from the AFK ticks vary widely by account and by how much Creative XP you have already earned that week, so your numbers will not match other players exactly.

No timer XP farm: Amazing Red vs Blue dummy setup
The “Amazing Red vs Blue” Creative map combines secret XP buttons with a dummy shooting area that can be turned into a semi‑AFK farm using the in‑game chat behavior.
Step 1: In Discover, search for the creator name associated with “Amazing Red vs Blue” and select that map, or choose it from your recent/favorited Creative maps. Set the game to private and start the match.
Step 2: You spawn on the blue side. Run up the main ramp to launch into the air, then glide to the side of the vault door. Near that wall, use any emote; a hidden button appears. Interact with it, then interact with the second button in the small room you are teleported to.
Step 3: You reach a room with two portals (timer and no timer). Go into the no-timer portal. In the new area, walk to the keypad device and enter the code 6854, then confirm. This teleports you to a mining‑style area with buildings and a mythic Grappler on the ground in front.
Step 4: Pick up the Grappler and move to the large building at the back of the mine. Use stairs and the Grappler to reach multiple vantage points and search for secret XP buttons: on top of a cherry picker, under a staircase, through a side window next to a crate, near blue lockers, on a rooftop generator, and by a liquid container. Each button press gives more XP and boosts your ongoing XP ticks.
Step 5: One of the final buttons on a spinning machine teleports you to a farm area with target dummies. Grab an assault rifle from the weapon rack, line up your crosshair so bullets pass through several dummies in a straight line, and hold the fire trigger.
Step 6: While holding fire, open the in‑game chat (for example, by double‑tapping the chat button on console). Once the chat window is open, release the trigger: your character continues firing automatically. Close the chat with the cancel/exit button; shooting continues, and XP accumulates as long as bullets keep hitting the dummies.
Step 7: Set your console or PC to avoid sleep mode and occasionally jump or move every few minutes to keep any AFK timer from stopping XP. When you want to bank the XP, exit the farm via the provided button, or eliminate yourself with an explosive from the main arena, so XP is fully applied to your account.
This dummy method is especially useful if you can keep an eye on the game while doing something else, since it needs occasional input to prevent XP from pausing.

Tycoon maps and turbo controller AFK setups
Tycoon‑style maps that reward XP when you shoot a specific target or interact with a button are popular for AFK or semi‑AFK grinding, especially when combined with a controller that can press a button repeatedly (turbo function).
Common examples are Criminal Tycoon, Squid Game Tycoon, Christmas Tycoon, and both Island Tycoon maps. In these, actions like repeatedly shooting a box with an SMG or interacting with certain “clicker” objects grant small XP amounts every hit, which add up over time.
Two important details in Chapter 7:
- XP per hit in many tycoon maps has been reduced compared with last season. Numbers like 8–20 XP per hit are common early after a season reset.
- XP often ramps up as the map recalibrates and as you unlock more upgrades within the tycoon, so initial runs can be slower.
For unattended or overnight grinding, maps where XP never fully stops are preferable. Criminal Tycoon, Squid Game Tycoon, Christmas Tycoon, and both Island Tycoon maps are good examples because XP keeps flowing as long as you are hitting the target. By contrast, maps such as Custom Cars Tycoon, FortM, or Space Tycoon tend to stop giving XP after a certain time and require returning to the lobby, which makes them poor choices for long AFK sessions.
With a turbo controller, a realistic goal on a decent map is somewhere around 6,000–10,000 XP per minute when everything is working well. Even lower rates can be worthwhile if you are away from the screen and the account would otherwise be idle.

LEGO Brick Life and LEGO Odyssey for long playtime XP
LEGO Brick Life and LEGO Odyssey award XP almost entirely from playtime, making them suitable for long, low‑effort sessions once Creative XP is capped.
- LEGO Brick Life – public servers, around 1,900 XP per minute of playtime.
- LEGO Odyssey – private four‑hour sessions, around 1,550 XP per minute.
Step 1: Queue into LEGO Brick Life or LEGO Odyssey and move your character enough at the start to ensure the game detects you are active.
Step 2: Set up a simple loop of actions to avoid AFK detection, such as walking in circles or jumping periodically. A turbo controller can automate this by repeatedly pressing a movement or jump button.
Step 3: For Odyssey, keep in mind each session runs for about four hours. When it ends, you must manually re‑queue; there is a long‑standing bug where pressing the “join” button after a session ends can show “session id is invalid” until you switch game modes or restart the game.
Step 4: Expect occasional disconnects or kicks even with movement inputs, as AFK detection and button‑binding quirks are not completely reliable. Plan to check on the game every so often rather than assuming it will run all night flawlessly.
Because LEGO XP per minute is lower than strong Creative maps, LEGO is most useful when you are busy with something else, but can leave a console or PC running safely.

Battle Royale, Reload, Blitz, OG, and bot lobbies
Standard Battle Royale, Reload, Blitz, and OG provide XP mainly through quests and accolades. In Chapter 7, playtime XP and accolade XP in these modes are markedly lower than in past seasons, and the pool of quests is smaller. Fully clearing BR quests typically yields only a modest number of levels.
Bot lobbies are still a valuable tool for finishing BR challenges efficiently, because they let you complete objectives in low‑pressure matches filled mostly with bots.
Setting up a bot lobby account
Bot lobbies depend on the account level of the host, not the season level. Account level is visible on the Career tab and increases by one every time that account gains a battle pass level, across all seasons.
Step 1: Create a secondary Fortnite account and play on it just enough to reach the first lobby, but keep its total account level below 13.
Step 2: Use that low‑level account as the party leader and invite your main account into the party. Queue for the desired BR mode from the low‑level account.
Step 3: As long as the host account’s total account level is below 13, matchmaking fills the lobby mostly or entirely with bots, making it much easier to complete kill, survival, and objective‑based quests.
Step 4: Once the bot account’s account level reaches 13, it stops receiving full bot lobbies permanently. At that point, create a new secondary account if you want to continue using this method.

Battle pass structure and XP targets
The Chapter 7 battle pass uses a page‑based structure with more player choice:
- The first page unlocks automatically as you gain early levels.
- At around level 5, you can choose your first additional character page to work on.
- Another major unlock choice happens around level 20.
- One of the featured skins (Dark Voyager) does not open until roughly level 85.
- Within a page, you can claim items in any order, but you must clear the page before unlocking its main skin variant.
Several edit styles for battle pass skins are tied to challenges in specific modes: one uses Blitz challenges, one uses Reload, and one uses standard Battle Royale. These modes will need to be played directly if you want every style, even if you level primarily through Creative or LEGO.
The free V‑bucks are structured differently this season as well. The 300 free V‑bucks are concentrated near the end of the pass rather than spread evenly. That means even if your Fortnite Crew subscription ends mid‑season, you can still grind out those last levels to claim the free currency.
Dealing with caps, nerfs, and XP bugs
Several quirks in Chapter 7 can make XP feel inconsistent:
- Creative cap behavior: Once you reach about 4.8M XP from Creative in a week, XP from Creative maps drops to near zero. This reset happens weekly, so sudden slowdowns late in the week are often just the cap being hit.
- Per‑hit XP collapse: Some accounts see XP per hit in tycoon maps drop to 1–3 XP even at low levels. In some cases, players appear to be “soft‑capped” incorrectly before reaching 4.8M XP. These situations usually clear up after the weekly reset.
- Map recalibration: Early in a season, many Creative maps pay poorly until they are recalibrated. A map that feels bad on one day may improve later, and vice versa.
- STW and LEGO nerfs: XP from both Save the World and LEGO has been cut roughly in half. This is intentional and not a bug.
The practical response is to avoid depending on a single XP method. Keep several good Creative maps in your rotation, supplement with LEGO or Festival playlists once Creative slows down, and clear BR quests in bot lobbies for targeted bursts of XP. If XP from every Creative map is extremely low despite not playing much that week, it is often most efficient to switch modes and wait for the next weekly reset rather than forcing more Creative runs.
With a mix of Creative farming, LEGO playtime, efficient questing, and occasional bot lobbies, reaching key battle pass milestones in Chapter 7 is still very achievable despite the nerfs.