The Geiger Counter in ARC Raiders looks like a quirky sci‑fi prop, but in the current live build it’s a very specific kind of loot: an epic, recyclable item tied to the Exodus loot pool and the wider crafting economy.
Geiger Counter Arc Raiders basics
| Property | Value |
|---|---|
| Item type | Recyclable item (Epic rarity) |
| Category | Crafting material source |
| Loot pool | Exodus |
| Weight | 1.5 kg |
| Stack size | 3 per inventory slot |
| Sell price | 3,500 Raider Coins |
| In‑game text | “Can be recycled into crafting materials.” |
Functionally, the Geiger Counter is a value‑dense way to move batteries and Exodus Modules through your inventory. It doesn’t have a combat use on its own and doesn’t slot into weapons or shields; you either recycle it in the Raider Den, salvage it topside, or sell it for coins.
Where the Geiger Counter drops (Exodus and related zones)
The Geiger Counter is tagged to the Exodus loot category. In practical terms, that means:
- It appears as part of the Exodus loot pool, rather than general world drops.
- You obtain it primarily through scavenging, not from vendors or quest rewards.
- It shows up in late‑game activity spaces that share Exodus‑themed loot, such as Stella Montis and specific Spaceport areas like Rocket Assembly.
Players have also reported it as part of the “new Exodus exclusive loot” set that now shows up in Stella Montis and retroactively in Spaceport’s Rocket Assembly. It sits alongside items like Ion Sputter, Magnetron, Flow Controller, Sample Cleaner, Frequency Modulation Box, Rotary Encoder, and Signal Amplifier, all of which share the same “can be recycled into crafting materials” behavior.
Geiger Counter recycling and salvaging outputs
Once you’ve extracted with a Geiger Counter, you have three choices: recycle it in the Raider Den, salvage it topside, or sell it for coins. Recycling and salvaging give different returns.
| Action | Location | Input | Output |
|---|---|---|---|
| Recycling | Raider Den | 1× Geiger Counter | 3× Battery, 1× Exodus Module |
| Salvaging | Topside | 1× Geiger Counter | 3× Battery |
| Selling | Vendor | 1× Geiger Counter | 3,500 Raider Coins |
The key difference is the Exodus Module: you only get this by recycling in the Raider Den. Topside salvaging strips that out and leaves you with batteries only. Batteries are generic and useful, but Exodus Modules are the premium part of this item’s value.
How the Geiger Counter fits into Exodus crafting
The Geiger Counter is one piece in a small ecosystem of Exodus‑branded components that all share similar behavior: fairly high coin value, moderate weight, and a focused recycling output. In that set, the Geiger Counter’s niche is straightforward:
- It is one of the cheaper epic Exodus components at 3,500 coins.
- It always yields three batteries, which are widely used in gear and gadget crafting.
- Recycling in the Den adds one Exodus Module, which is the rare, high‑value part for late‑game progression.
Other Exodus items in the same family break down into different bundles—Ion Sputter into Exodus Modules and Voltage Converters, Magnetron into a Magnetic Accelerator and Steel Spring, and several rare components that lean on electrical and mechanical parts. This grouping matters for planning runs: each item is effectively a pre‑packed cluster of specific materials.
In practical terms, that means Geiger Counters are most useful if:
- You’re short on Exodus Modules but don’t want to rely solely on raw module drops.
- You need a constant supply of batteries for crafting or upgrading equipment.
- You want flexible value: if you don’t need the materials, 3,500 coins per item is a clean fallback.
When you should recycle, salvage, or sell Geiger Counters
Because the Geiger Counter sits at the intersection of multiple resource types, it forces a choice every time you extract with one. The trade‑offs look like this:
| Use case | Best option | Reason |
|---|---|---|
| You need Exodus Modules | Recycle in Raider Den | Only recycling yields the 1× Exodus Module; salvaging topside does not. |
| You only care about batteries | Recycle or salvage | Both options give 3× Batteries; pick based on where you are and whether you can reach the Den safely. |
| You’re flush with materials but low on coins | Sell | 3,500 Raider Coins per Geiger Counter is a strong conversion if you don’t need more modules or batteries. |
| Inventory pressure mid‑run | Keep or drop based on build | At 1.5 kg and stack size 3, it’s efficient, but not if it displaces ammo, meds, or better Exodus items. |
For most players pushing into later progression: recycling in the Den is the default. Exodus Modules are bottleneck materials, and the Geiger Counter is a predictable, repeatable way to generate them while also backfilling batteries.
How the Geiger Counter compares to other Exodus components
Looking at the broader Exodus‑exclusive set shared by players, the Geiger Counter falls roughly in the middle in terms of value density and specialization.
| Item | Rarity | Sell price | Recycling output (Den) | Role |
|---|---|---|---|---|
| Ion Sputter | Epic | 6,000 | 1× Exodus Module, 4× Voltage Converters | Module + electrical converters |
| Magnetron | Epic | 6,000 | 1× Magnetic Accelerator, 1× Steel Spring | Weapon‑adjacent components, quest usage |
| Geiger Counter | Epic | 3,500 | 3× Batteries, 1× Exodus Module | Module + energy storage |
| Flow Controller | Rare | 3,000 | 1× Advanced Mechanical Components, 1× Sensor | Mechanical/sensor crafting, quest usage |
| Sample Cleaner | Rare | 3,000 | 2× Electrical Components, 14× Assorted Seeds | Electrical + seeds bundle |
| Frequency Modulation Box | Rare | 3,000 | 1× Advanced Electrical Components, 1× Speaker Component | Audio/electrical parts |
| Rotary Encoder | Rare | 3,000 | 2× Electrical Components, 2× Processors | Electronics and processors |
| Signal Amplifier | Rare | 3,000 | 2× Electrical Components, 2× Voltage Converters | Electronics and converters |
Where Magnetron and Flow Controller have known quest hooks (for example, a Tian Wen quest chain that specifically calls for them), the Geiger Counter currently serves a more general purpose: it feeds your module and battery needs without being locked to a specific NPC task. That flexibility makes it an easy item to convert as soon as you get back to the Den, rather than something you feel compelled to hoard “just in case.”
Inventory strategy for Geiger Counter runs
Because ARC Raiders is an extraction game, the real question isn’t just what the Geiger Counter does—it’s whether it deserves weight and slot space in your pack.
- Early progression: If you’re still unlocking basic gear, 3,500 coins can be tempting. Selling a few Geiger Counters is a clean way to accelerate early purchases without worrying about module bottlenecks yet.
- Mid to late progression: Once blueprints and upgrades lean heavily on Exodus Modules, you’ll almost always be better off recycling. Think of each Geiger Counter as a guaranteed extra module per successful extract.
- Risk vs. reward: At 1.5 kg and a stack of three, you’re carrying 4.5 kg for 10,500 coins or three modules and nine batteries if you safely reach the Den. If a run starts to go sideways, it’s a high‑value candidate to keep on you while dropping lower‑value scrap.
Viewed alongside the rest of ARC Raiders’ Exodus‑exclusive loot, the Geiger Counter is less a collectible curiosity and more of a compact resource container. If you care about long‑term progression, treat it as one of your more reliable ways to stockpile Exodus Modules and batteries—just don’t forget that, in a pinch, it’s also a solid chunk of cash waiting to be turned into coins.