Field Details
Names & titles Rerir; Rächer of Solnari; Blasphemy Against Death
Affiliations One of the Five Sinners of Khaenri'ah; leader of the Wild Hunt
Region / current theater Khaenri'ah / Nod‑Krai
Story placement Main antagonist in Song of the Welkin Moon Archon Quests; first referenced in Chapter IV: Act VI — Bedtime Story
Voice actors EN: Blythe Melin · CN: Hei Shiren · JP: Akira Sasanuma · KR: Kwon Sung‑hyuk

What “Rächer of Solnari” signals

Rächer is German for “avenger,” framing Rerir as a figure of retribution. His given name also appears in Germanic myth as a forebear of the Völsung line, a nod to vengeance and bloodlines. “Solnari” has prompted multiple readings; some philological interpretations connect its parts to sun or death‑adjacent roots, but any link to the three moon sisters remains unconfirmed. The in‑game presentation keeps the emphasis squarely on lunar obsession and a relentless, hunting ethos.


Appearance

Rerir’s physical form is a tall, pale, heavily bandaged figure: shoulder‑length white hair; pink eyes with slit pupils; black, wrapping‑like bindings obscuring most of his face and body, with exposed chest and intermittent red‑pink energy blotches. Ornamental black‑and‑gold armor flares at the shoulders and arms, anchored by a jagged crimson cape that darkens toward the hem, plus dark trousers, a gold belt, and tall black boots with gold outsoles.


Powers and methods

  • Immortality and abyssal adaptation: Rerir survives catastrophic bodily destruction, persisting through abyss‑tainted means and a standing curse of undying.
  • Abyss manipulation: shapeshifting, superhuman speed, strength, and durability; aerial mobility.
  • Deception as a weapon: assumes various identities in the field, including the Traveler’s sibling, to misdirect and destabilize opponents.
  • Tooling: associated with a polearm named Barnstokkr.

How the Wild Hunt ties to Rerir

Rerir’s fixation on Teyvat’s moons culminated in his defeat and dismemberment by an unknown adversary. His body was torn apart and scattered across Nod‑Krai “as if hurled into the swirling chaos of time,” and the resulting horrors became the Wild Hunt. His will endured, coalescing an incoherent phantom that could act but could not fully reclaim his strength.

One critical fragment — his heart — ended up in Flins’ lantern, putting the Lightkeeper directly in Rerir’s path and explaining sustained harassment at Hunt sites. The phantom combed Wild Hunt sites for lost power but found little of what he truly needed, pushing him into riskier plays and impersonations to close the gap.


Current objectives and antagonisms

  • Recover the heart and reunify his body to “become human again” — a goal that has repeatedly failed to stick.
  • Rebuild power by absorbing large quantities of kuuvahki, a resource saturating Nod‑Krai. This effort has seen partial success but remains incomplete.
  • Eliminate Columbina and seize her abilities, escalating a personal conflict alongside the broader Hunt.

Rerir’s wider rap sheet mirrors his methods: terrorism, mass murder and destruction, kidnapping, identity theft, and heresy. The pattern tracks a single, overriding calculus — every atrocity is a means to retrieve the heart or amass enough power to substitute for it.


Recent moves in Nod‑Krai

Operating as a phantom, Rerir targeted high‑value assets he could not physically handle. He sought the Moon Marrow and was beaten to it by Vilemina acting for the Fatui. An attempted confrontation on Starsand Shoal forced a retreat. Soon after, he traversed a cavern near the Shoal — the same area connected to the Traveler’s arrival — where he detected a tail and called them out; it was Varka. Throughout, he leveraged impersonation, including appearing as the Traveler’s sibling, to pry at allies and shake confidence.


Why he’s still alive

Two forces keep Rerir on the board. First, abyssal power binds together what should have been a terminal defeat. Second, an immortality curse tied to Khaenri’ah prevents a clean end. The net effect is a villain who can be thwarted, scattered, and diminished — but not easily erased — and whose “image” can continue to command the Wild Hunt even when the original form is incomplete.


Where he fits in the ongoing story

Rerir is not a background myth — he’s positioned as the primary antagonist of the Song of the Welkin Moon arc and the operational head behind the Wild Hunt. His presence connects Khaenri’ah’s Five Sinners, the moons of Teyvat, and Nod‑Krai’s worst nightmares into a single through‑line: a fragmented heretic chasing a heart, a name, and a past he refuses to release.


Release timeline

  • First named in Archon Quest Chapter IV: Act VI — Bedtime Story.
  • Appears as “Rächer of Solnari” during Song of the Welkin Moon: Act II — Elegy of Dust and Lamplight in the Luna I cycle.
  • Initial mention tied to Version 4.7; in‑story debut follows in Luna I.

The shape of Rerir’s arc is clear: the Wild Hunt persists as long as he does, and he persists until the heart is reclaimed or the curse is broken. Expect more false faces, more pressure on kuuvahki‑rich sites, and more personal strikes against the few figures who can genuinely threaten his return.