Ghost of Yōtei chapters and missions — how many there are
Ghost of YoteiPrologue plus three chapters, 10 main quests, flexible midgame arcs, and three post‑game missions.

Ghost of Yōtei organizes its campaign into a short prologue and three chapters, but progress is better tracked by main quests. The story has 10 primary missions, three of which expand into longer assassination arcs with 17 sub‑chapters spread between them. After the credits, three post‑game quests unlock under the Unfinished Business banner.
Chapters vs. missions (and why Chapter 1 feels so long)
The chapter count is simple: Prologue, then Chapters 1–3. In practice, most of your time sits inside Chapter 1 while you criss‑cross Ezo pursuing multiple targets in the order you prefer. Chapters 2 and 3 arrive much later and wrap up quickly by comparison. That’s why the mission list below is a more accurate way to gauge progress than the chapter label on your save file.
- Campaign structure: Prologue + 3 chapters
- Main story: 10 quests total
- Extended assassination arcs: 17 sub‑chapters across three midgame targets
- Post‑game: 3 quests (Unfinished Business)
- Typical story playtime: roughly 30–35 hours, depending on side content

Main quests and midgame assassination arcs
The table lists the 10 main missions in order. Quests 6–8 break into multi‑part arcs; you can tackle those three arcs in any order.
# | Main quest | Sub‑chapters (where applicable) |
---|---|---|
1 | Prologue | — |
2 | The Old Inn | — |
3 | The Way of Dual Katana | — |
4 | Saitō | — |
5 | The Yōtei Six | — |
6 | The Kitsune |
|
7 | The Oni |
|
8 | The Saitō Brothers |
|
9 | Call of the Hunt | — |
10 | The Final Hunt of the Onryō | — |
Post‑game quests (Unfinished Business)
Finishing the main story unlocks a brief epilogue set of missions.
Post‑game quest | Notes |
---|---|
Duel the Unrivaled | High‑end combat challenge |
Burning Plains | Aftermath in a war‑torn region |
A Haunted Land | Spiritual coda |

How non‑linear progress works in Chapter 1
Chapter 1 spans most of the game and fans out into three distinct assassination stories. Each thread moves forward through investigation beats, infiltration, and a climactic encounter. Because these threads run in parallel, your completion percentage in Chapter 1 can climb unevenly depending on where you spend time. It’s normal to clear entire regions and multiple bosses before the game transitions to Chapter 2.
- Order is flexible across quests 6–8; the game adapts story beats to your path.
- Chapter transitions are tied to key story completions rather than map exhaustiveness.

Side content at a glance
Ghost of Yōtei layers a sizeable set of optional activities around the main path. You don’t need to clear every side quest to hit 100% completion, but the rewards and worldbuilding are designed to support a range of playstyles.
- Mythic and Side Tales: Optional storylines that add gear, lore, or character moments.
- Sensei quests: Focused missions that unlock techniques and weapon expertise.
- Bounty contracts: Target‑driven combat encounters scattered across regions.

If you just want the count
The campaign is structured as a Prologue and three chapters. There are 10 main quests in total, with 17 sub‑chapters inside the three midgame assassination stories, plus three post‑game quests that unlock after the ending.
To track where you are, use the mission list rather than the chapter number; the bulk of your hours will sit inside Chapter 1, and the game expects you to chart your own route through its midgame targets.
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