Ghost of Yotei ships with multiple graphics modes that trade image sharpness, lighting effects, and frame rate in different ways. On PS5 you get Quality, Performance, and Ray Tracing. PS5 Pro adds a fourth option, Ray Tracing Pro, that brings the new lighting at 60fps. Here’s how each mode behaves and when to pick it.


Ghost of Yotei graphics modes (PS5 and PS5 Pro)

Mode PS5 (base) PS5 Pro What to expect
Quality 30fps, targets a very sharp 4K output 30fps, highest pixel clarity Prioritizes resolution and detail; no ray tracing. Cleanest image but lower motion smoothness.
Performance 60fps, dynamic resolution 60fps, higher resolution than base PS5 Fastest motion with a softer image, especially noticeable on large 4K TVs.
Ray Tracing 30fps 30fps Improved lighting and bounce light. Less crisp than Quality, not as smooth as Performance.
Ray Tracing Pro 60fps with RT, uses PSSR upscaling RT lighting at 60fps. Runs at a lower internal resolution cleaned up by Sony’s PSSR upscaler.
Note: “Dynamic resolution” means the game adjusts its internal pixel count on the fly to hold its target frame rate. On PS5 Pro’s Ray Tracing Pro, image clarity is boosted by PSSR upscaling even though the base render is lower than native 4K.

Best mode on a standard PS5

If you want smooth combat and traversal, Performance mode at 60fps is the safe pick. Expect a softer picture compared to 30fps modes, which can be more noticeable on very large 4K displays.

If you value visuals over frame rate, the 30fps modes split into two flavors: Quality delivers the crispest image, while Ray Tracing adds more realistic bounce lighting and shadow behavior but looks less sharp than Quality. For most players chasing “prettiest overall,” Ray Tracing at 30fps will feel like the standout on base PS5; for the cleanest still image, choose Quality.


Best mode on PS5 Pro

Ray Tracing Pro is the easy recommendation. You get the enhanced lighting with a mostly steady 60fps, and PSSR does strong work reconstructing a clean image from a lower internal render. Minor hitches can occur, but drops outside a typical VRR window are rare.

If you prefer a crisper 60fps presentation and don’t mind losing ray-traced lighting, the standard Performance mode on PS5 Pro offers a higher base resolution than the same mode on the standard console. Quality mode remains an option for players who want the sharpest pixels and don’t mind 30fps.


What ray tracing changes in Ghost of Yotei

  • Global illumination and bounce light behave more naturally, especially in complex scenes.
  • Shadows resolve with more believable falloff and contact detail.
  • The trade-off is either frame rate (30fps on PS5) or internal resolution (lower base render with 60fps on PS5 Pro’s RT Pro).

If you spend time indoors, in overcast conditions, or in scenes with mixed light sources, the RT modes tend to show their strengths. In bright daytime exterior shots, the differences can be subtler in motion.


Quick recommendations

  • PS5 (base): Performance for 60fps; Ray Tracing for the most dramatic lighting at 30fps; Quality for the cleanest 30fps image without RT.
  • PS5 Pro: Ray Tracing Pro for 60fps with RT lighting; Performance if you want a sharper 60fps base image and don’t need RT; Quality if you strictly prefer 30fps with maximum pixel sharpness.
Tip: If your TV supports variable refresh rate (VRR), keep it enabled. It helps mask minor frame-time bumps in the 60fps modes.

The choice is simple: pick 60fps Performance if you care most about feel, or step into RT for the best lighting. On PS5 Pro, Ray Tracing Pro finally lets you have both at once, making it the best overall setting for most players with the newer console.