Grow a Garden keeps expanding — as of the 1.31.0 update, there are 154 crops, and not all of them pay. This tier list prioritizes base profit per harvest, multi-harvest potential, fruit count, and any passive that buffs nearby plants. Where useful, estimated profit per harvest is included so you can see why a plant lands where it does.
How this tier list ranks Grow a Garden crops
- Profit first: base value per fruit × average fruit count (per harvest).
- Staying power: multi-harvest crops rank higher than one-and-done plants at similar value.
- Passives matter: some plants boost mutations on neighbors or apply special effects.
- Variance exists: larger plants can spawn more fruits; values below assume typical yields.

SS-tier crops (current top earners)
| Crop | Why it’s top tier | Estimated profit/harvest |
|---|---|---|
| Zebrazinkle | Highest base value per unit; ~9 fruits per cycle. | 2,340,000 Sheckles |
| Crimson Thorn | Transcendent seed; 7–8 fruits at a premium base price. | 1,470,000 Sheckles |
| Candy Blossom | Consistently strong 12-fruit cycles at 100k+ each. | 1,200,000 Sheckles |
| Maple Resin | Event standout; ~6–7 fruits with high base price. | 1,140,000 Sheckles |
| Spirit Flower | Scales with studs; up to 6 blooms at 135k each. | 810,000 Sheckles |
| Bone Blossom | 4–5 fruits at 200k base value. | 800,000 Sheckles |
| Cocomango | 4–5 fruits at 180k; evergreen moneymaker. | 720,000 Sheckles |
| Evo Apple (Tier IV) | Becomes multi-harvest at Tier IV; high base per apple. | 660,000 Sheckles |
| Trinity Fruit | ~4 fruits at 155,555 base; passively applies Safari mutations. | 622,220 Sheckles |
| Weeping Branch | 3–4 yields at 155,555 and a local Evo mutation passive. | 465,000 Sheckles |
S-tier crops (high profit with reliable cycles)
| Crop | Why it’s strong | Estimated profit/harvest |
|---|---|---|
| Moon Mango | 13–20 fruits per round at 50k each. | 650,000 Sheckles |
| Peacock Tail | Four high-value units per cycle. | 600,000 Sheckles |
| Naval Wort | Seasonal seed; four premium fruits per harvest. | 600,000 Sheckles |
| Baobab | Five fruits at 120k; reharvestable. | 600,000 Sheckles |
| Multitrap | Three 180k traps per cycle. | 540,000 Sheckles |
| Dragon Pepper | Six fruits at 88,800 each. | 532,800 Sheckles |
| Fossilight | Six fruits near 88k; efficient cycles. | 528,000 Sheckles |
| Moon Blossom | 8–10 flowers at ~66k. | 528,000 Sheckles |
| Inferno Quince | Four fruits at ~130k each. | 520,000 Sheckles |
| Thornspire | Five flowers priced ~100k. | 500,000 Sheckles |
| Acorn | Four units ~123k; rare seed. | 492,492 Sheckles |
| Elephant Ears | Six fruits at ~77k. | 462,000 Sheckles |
| Java Banana | Five blue bananas at ~92,222. | 461,110 Sheckles |
| Poison Apple | 4–5 fruits at 111,111 base. | 444,444 Sheckles |
| Giant Pinecone | Six fruits at ~72k; dependable earner. | 432,000 Sheckles |
| Blood Orange | Three rounds at 140k each. | 420,000 Sheckles |
| Great Pumpkin | Multi-harvest; unlocks Ghostly mutation (25×). | 180,000 Sheckles |
These are the crops you can comfortably mass-plant for a cash farm. Moon Mango’s massive fruit count often outperforms its face-value math due to frequent big-fruit rolls.
A-tier crops (strong, accessible, or mutation-friendly)
- Sugar Apple — ~8 fruits at 48k each (≈ 384k per round). Excellent non-event workhorse.
- Tranquil Bloom — Four high-value blooms (~372k). Compact footprint helps layout.
- Potato / Brussels Sprout — Small clusters, big returns (≈ 360k each) when stocked.
- Golden Peach / Poseidon Plant — Reliable multi-harvests in the ~325k–325k range.
- Hive Fruit / Beanstalk — Good volume earners (≈ 310k–308k).
- Pecan / Mangrove — Single or few high-base units (~300k) with clean cycles.
- Traveler’s Fruit / Auburn Pine — ~295k per pick; consistent.
- Elder Strawberry / Spiked Mango / Grand Tomato — ~268k–270k; tight clusters, easy harvesting lanes.
- Seer Vine / Glass Kiwi — High base per unit; reharvestable without fuss (≈ 260k).
- Lily of the Valley — ~5 blooms × ~49k; ~246k with compact spacing.
- Nectarine / Maple Apple / Ghost Pepper / Bitter Melon — ~231k–240k region; dependable mid-game cash.
- Gleamroot / Mummy’s Hand / Firefly Fern — ~216k–225k; versatile filler rows.
- Serenity / Guanabana / Grand Volcania / Rosy Delight — ~207k–210k; mutation-friendly.
- Parasol Flower — One-time, high payout (~200k) that can cap off a rotation.
Use A-tier to fill gaps while you chase S/SS seeds. Many of these shine when densely planted near mutation passives.
B-tier crops (good value, flexible layouts)
- Burning Bud / Evo Pumpkin (Tier IV) / Lingonberry / Duskpuff — ~140k each; fast, tidy rows.
- Soft Sunshine — ~135k; three flowers at 45k each.
- Torchflare / Devilroot / Cocovine — ~132k; Cocovine can swing higher on larger plants.
- Lucky Bamboo / Meyer Lemon / Pyracantha — ~126k–130k; compact footprint.
- King Cabbage / Princess Thorn / Kniphofia — ~110k–120k; practical mid-game earners.
- Aetherfruit / Tall Asparagus / Crown Melon / Honeysuckle / Mangosteen — ~100k class; simple care cycles.
- Corpse Flower / Lumira / Venus Fly Trap — ~85k; Lumira excels for mutation stacking despite single yield per cycle.
- Amberfruit Shrub / Evo Mushroom (Tier IV) / Sundew / Hinomai / Candy Sunflower / Celestiberry / Suncoil — ~80k band; reliable fillers.
- Feijoa / Chicken Feed / Hazelnut / Briar Rose / Purple Dahlia / Taco Fern / Twisted Tangle — ~72k–78k; plug gaps efficiently.
- Moon Melon / Black Bat Flower / Glowthorn / Sugarglaze / Aloe Vera / Horned Dinoshroom — ~69k–72k; steady income for event layouts.
- Orange Delight / Ember Lily / Pink Lily — ~65k–68k; quick to place and clear.
- Prickly Pear / Acorn Squash / Ghost Bush / Zombie Fruit / Starfruit / Jalapeño / Ghoul Root / Broccoli / Bee Balm / Mango / Pitcher Plant / Protea / Evo Beetroot (Tier IV) / Flare Daisy / Paradise Petal / Violet Corn / Rose — spread across ~50k–63k; low effort, multi-use.
Plant these when inventory and space favor fast rotations or when you’re angling for specific mutation mixes. Lumira, in particular, is a mutation stacking staple despite its modest base cycle.
Best plants for mutation stacking
| Crop | Base price (per unit) | Avg fruit count |
|---|---|---|
| Zebrazinkle | 260,000 | 9 |
| Crimson Thorn | 210,000 | 7–8 |
| Bone Blossom | 200,000 | 4–5 |
| Maple Resin | 190,000 | 6–7 |
| Cocomango | 180,000 | 4–5 |
| Multitrap | 180,000 | 3 |
| Evo Apple (Tier IV) | 165,000 | 4 |
| Trinity Fruit | 155,555 | 4–5 |
| Weeping Branch | 155,555 | 3–4 |
| Naval Wort | 150,000 | 4 |
| Baobab | 120,000 | 5 |
| Poison Apple | 111,111 | 4–5 |
| Candy Blossom | 100,000+ | 12 |
These plants take mutation multipliers exceptionally well. In mutation-heavy setups, their effective returns leapfrog even some raw-profit leaders. Great Pumpkin and Weeping Branch also help by enabling or enhancing critical mutations nearby.
Early-game and low-tier plants to skip (unless you need them)
Plant these for aesthetics or specific tasks; otherwise, prioritize higher tiers for profit:
- C-tier: Coconut (~12,800), Pepper (~32,000), Grape (~39,250), Pear (~40,000), Daisy (~40,000), Moonflower (~28,500), Cursed Fruit (~25,750), Autumn Shroom (~25,000), Foxglove (~20,000), Kiwi (~19,250), Dragon Fruit (~14,250), Cranberry (~13,600), Pumpkin (~3,400), Watermelon (~3,000), Apple (~2,750), Pineapple (~2,000).
- D-tier: Raspberry (~900), Orange Tulip (~850; one-time), Buttercup (~600; one-time), Blueberry (~140), Tomato (~120), Strawberry (~60), Cauliflower (~50), Corn (~40), Carrot (~20; one-time).
What actually makes a crop “best”
- High base value per fruit: The easiest lever — Zebrazinkle, Crimson Thorn, Bone Blossom, and Maple Resin top this list.
- Fruit count per cycle: Moon Mango, Candy Blossom, and Trinity Fruit multiply their base value through sheer volume.
- Multi-harvest behavior: Perennial plants beat one-time picks at the same value tier over time.
- Passives and synergy: Weeping Branch’s Evo mutation passive and Trinity Fruit’s Safari mutation pulse can supercharge neighbors.
- Variance by plant size: Some crops grow larger forms that raise the fruit count, nudging their real-world returns above the listed averages.

Fast picks: what to plant right now
- Chasing raw cash: Zebrazinkle → Crimson Thorn → Candy Blossom → Maple Resin.
- Seed shop staples: Cocomango, Sugar Apple, Dragon Pepper, Moon Mango.
- Event standouts (if you have them): Trinity Fruit, Weeping Branch, Great Pumpkin, Baobab, Peacock Tail.
- Mutation stackers: Zebrazinkle, Crimson Thorn, Bone Blossom, Evo Apple (IV), Naval Wort.
If you’re rebuilding a layout, dedicate one zone to SS/S-tier earners, another to high-base mutation stackers, and keep a smaller strip for event or task-driven plants. That balance covers daily cash, mutation rolls, and limited-time needs without constant replanting.