Mutations in Grow A Garden change how a crop looks and, more importantly, what it sells for. Some happen during weather, some come from pets or gear, and a few are admin-only. Below is a concise, update-ready reference to every mutation, its multiplier, and how it’s applied, followed by the stacking math and the combinations that can’t coexist.

Variants and specials (always-on bonuses)

  • Big — 1× baseline, increases with fruit weight; sprinklers can help size growth.
  • Ripe — 1×; Sugar Apple-only visual variant.
  • Silver — 5×; low chance on growth, or via Silver Fertilizer, Cockatrice pet, or crystal event.
  • Gold — 20×; rare natural chance, or via Super Seed, Gold Fertilizer, Dragonfly/Cockatrice/Golden Bee pets.
  • Rainbow — 50×; very rare on growth, or via Super Seed/Rainbow Fertilizer; Butterfly can apply it to a crop with 5+ environmental mutations (removes prior mutations).

Standard environmental mutations (natural play)

  • Wet — 2×; Rain/Thunderstorm and related waters; sprinklers; Sea Turtle/Kappa pets; Mutation Spray.
  • Chilled — 2×; Frost; Polar Bear/Tanuki/Sushi Bear; Mutation Spray.
  • Moonlit — 2×; Night; Tanuki. (Server caps a small set per interval.)
  • Windstruck — 2×; Windy/Gale; Pterodactyl or Windy-mutation pets; Mutation Spray.
  • Choc(olate) — 2×; Chocolate Sprinkler, Chocolate Rain; Mutation Spray; Tanuki.
  • Sandy — 3×; Sandstorm; Jackalope.
  • Pollinated — 3×; Bee Swarm/related events; Bee/Honey Bee/Petal Bee/Queen Bee/Wasp/Tarantula Hawk/Pack Bee; Mutation Spray.
  • Drenched — 5×; Tropical Rain, Rain Dance, Tsunami; can replace Wet during Tropical Rain.
  • HoneyGlazed — 5×; Honey Sprinkler; Bear Bee; Mutation Spray.
  • Verdant — 4×; Scarlet Macaw; Sunset or Solar Flare; Mutation Spray.
  • Cracked — 4×; Earthquake; Badger.
  • Bloodlit — 5×; Blood Moon; Kappa can convert Wet to Bloodlit.
  • Cloudtouched — 5×; Hyacinth Macaw; Mutation Spray.
  • Acidic — 15×; Acid Rain.
  • Eclipsed — 20×; Solar Eclipse.
  • Frozen — 10×; apply Wet or Drenched plus Chilled; Polar Bear/Sushi Bear; Frozen-mutation pets; Flower Froster (flowers).
  • Tempestuous — 12×; combine Windstruck + Twisted; Pterodactyl can apply.
  • Ceramic — 32×; combine Clay with one of: Sundried/Fried/Burnt/Molten/Cooked/Meteoric/Plasma.
  • Friendbound — 70×; Friendship Pot (higher odds with more pots/friends on the server).
  • Sundried — 85×; Heatwave or Solar Flare; Tanning Mirror increases targeting.
  • Aurora — 90×; Aurora Borealis; also during crystal beam event.
  • Shocked — 100×; lightning during Thunderstorm/admin storms; Lightning Rod; Mutation Spray; Raiju/Firefly or Shocked-mutation pets (during Thunderstorm).
  • Paradisal — 100×; combine Verdant + Sundried (now replaces both).
  • Celestial — 120×; Meteor Shower (nightfall); also during crystal beam event.
  • Disco — 125×; Disco-type admin events; Disco Bee; Mutation Spray.
  • Dawnbound — 150×; Sun God event (four players hold Sunflowers), or Ascended pets can apply.
  • Cosmic — 240×; combine Celestial + Aurora.

Limited (event- and pet-gated) mutations

  • Glimmering — 2×; Fairies event; Mutation Spray; Glimmering Sprite/pet shard; interact with roaming fairies.
  • Sauce / Meatball / Pasta — 3× each; Spaghetti Sloth.
  • Aromatic — 3×; Kitchen/Cooking Storm; Aromatic-mutation pets (via shard).
  • Burnt — 4×; Cooked Owl/Red Dragon; Mutation Spray; Armageddon.
  • Fall — 4×; Grizzly Bear; submit 500 points to Harvest Spirit; Fall Fountain cosmetic.
  • Plasma — 5×; Laser Storm; Peach Wasp pet.
  • Static — 8×; Raiju converts Shocked into Static on other fruits.
  • Fried — 8×; Fried Chicken event; Fried-mutation pets; Mutation Spray.
  • Bloom — 8×; Spriggan; Mutation Spray.
  • Rot — 8×; Mandrake pet when you harvest a Mandrake crop.
  • Amber — 10×; Mutation Spray; Raptor applies on harvest.
  • Cooked — 10×; Cooked Owl; Mutation Spray.
  • Oil — 15×; Oil Rain; Junkbot.
  • Chakra — 15×; Kitsune steals and duplicates a mutated crop for you.
  • CorruptChakra — 15×; Corrupted Kitsune periodically fires orbs at your crops.
  • Spaghetti — 15×; combine Pasta + Sauce + Meatball.
  • Toxic — 15×; Cockatrice pet.
  • Tranquil — 20×; Zen Aura; Tanchozuru/Tranquil-mutation pets; Kodama on harvest (zen crops only).
  • OldAmber — 20×; Amber ages after ~24 hours on the plant.
  • Corrupt — 20×; Corrupt Zen Aura; Corrupted pets; Corrupted Kodama on harvest (zen crops only).
  • Zombified — 25×; Chicken Zombie.
  • Molten — 25×; Volcano/Armageddon; Lobster Thermidor.
  • Flaming — 25×; Phoenix.
  • Gloom — 30×; combine Bloom + Rot.
  • HarmonisedChakra — 35×; combine Chakra + CorruptChakra.
  • Corrosive — 40×; combine Acidic + Toxic.
  • AncientAmber — 50×; OldAmber ages to AncientAmber after ~48 hours more (on-plant time).
  • Fortune — 50×; Golden Goose/Golden Egg (applies on selling the Golden Egg).
  • Cyclonic — 50×; Griffin.
  • Luminous — 50×; Luminous Wand; Mutation Spray; Luminous Sprite/pets.
  • Blazing — 52×; combine Molten + Flaming.
  • Warped — 75×; Brainrot Stampede; Apple Gazelle when harvesting Sugar Apples.
  • Graceful — 77×; Swan.
  • FoxfireChakra — 90×; Kitsune (rare proc).
  • CorruptFoxfireChakra — 90×; Corrupted Kitsune (rare among its orbs).
  • Brainrot — 100×; Brainrot Portal; Lemon Lion pet.
  • Maelstrom — 100×; combine Tempestuous + Cyclonic.
  • Voidtouched — 135×; Black Hole event; Space Squirrel.
  • Meteoric — 125×; Meteor Strike (distinct from Meteor Shower); Lobster Thermidor.
  • Infernal — 180×; combine Meteoric + Blazing.
  • Stormcharged — 180×; combine Static + Shocked + Tempestuous.
  • HarmonisedFoxfireChakra — 190×; combine FoxfireChakra + CorruptFoxfireChakra.
  • AscendedChakra — 230×; combine HarmonisedChakra + HarmonisedFoxfireChakra.
  • Abyssal — 240×; combine Voidtouched + Eclipsed.

Admin and one-off admin-limited mutations

  • Jackpot — 15×; Money Rain (limited admin run).
  • Blitzshock — 50×; Lightning Storm (limited admin run).
  • Touchdown — 105×; Post Dunk (limited admin run).
  • Heavenly — 5×; Floating Jandel/Flamingo.
  • Boil — 15×; Boil Rain.
  • Subzero — 40×; Route Runner or Frozen Ice King.
  • Junkshock — 45×; Junkbot Raid.
  • Lightcycle — 50×; Stoplight.
  • Sliced — 50×; Chef Jandel/Giant Sword.
  • Radioactive — 55×; Radioactive Carrot (rocket event).
  • Infected — 75×; Zombie invasion.
  • Glitched — 85×; Dissonant… weather.
  • Alienlike — 100×; Alien Invasion/Jandel UFO.
  • Beanbound — 100×; Bean Aura (four players hold Beanstalk; rarely can apply elsewhere).
  • Unreleased/test-only (for reference): Wiltproof — 4×; Muddy — 4×; Enlightened — 35×; Enchanted — 50×; Azure — 75×.

Combination rules and conflicts (what replaces what)

  • Only one variant: Silver or Gold or Rainbow. (Ripe can coexist.)
  • Paradisal removes Verdant and Sundried.
  • Frozen removes Wet/Drenched and Chilled.
  • Clay replaces Sandy and Wet. If Clay becomes Ceramic, you can reapply Wet or Sandy (not both). Best flow is often Wet→Frozen (removes Wet)→reapply Sandy.
  • Ceramic removes Clay. Of the second component used, Burnt/Fried/Cooked are removed; others (e.g., Sundried/Molten/Meteoric/Plasma) remain.
  • Tempestuous removes Windstruck and Twisted. (You can reapply one later if another combo allows.)
  • HarmonisedChakra removes Chakra and CorruptChakra.
  • HarmonisedFoxfireChakra removes FoxfireChakra and CorruptFoxfireChakra.
  • AscendedChakra removes both harmonised forms.
  • Gloom removes Bloom and Rot.
  • Maelstrom removes Cyclonic and Tempestuous. (Windstruck/Twisted can be reintroduced, but not both.)
  • Cosmic removes Celestial and Aurora.
  • Stormcharged removes Static, Shocked, and Tempestuous. (Windstruck/Twisted may be reintroduced selectively.)
  • Corrosive removes Toxic and Acidic.
  • Abyssal removes Voidtouched and Eclipsed.
  • Blazing removes Flaming and Molten.
  • Infernal removes Blazing and Meteoric. (Molten/Flaming can be reintroduced, not both.)
Terminology tip: sources use “replaces” for removed-but-reapplicable and “removes” for removed-and-not-reapplicable states. The bullets above reflect the stronger behavior when noted.

How the game calculates value

Crop Value = Base Value × (Weight / Base Weight)^2

Mutation Multiplier = Variant × (1 + ΣMutations − Number of Mutations)

Total Price = Crop Value × Mutation Multiplier
  • Variant is None (×1), Ripe (×1), Silver (×5), Gold (×20), or Rainbow (×50).
  • ΣMutations is the sum of all applicable environmental multipliers on the fruit.
  • Number of Mutations is the count of those environmental mutations.

Because the formula subtracts the count, stacking lots of modest bonuses still scales well, but high-value combos (e.g., Cosmic, Abyssal, Dawnbound) drive the biggest jumps. Weight matters too: sprinklers and letting fruit grow larger raise the base before multipliers are applied.

Practical setup to farm mutations

  • Anchor gear: keep a Lightning Rod (for Shocked), a Star Caller (for Celestial at nightfall), and a Night Staff (for Moonlit) on the plot. Basic/Advanced/Godly/Master sprinklers help weight and variant rolls.
  • Don’t harvest aggressively: leaving fruit on plants gives it more cycles to pick up weather- and pet-driven mutations, including timed aging (Amber → OldAmber → AncientAmber).
  • Play the weather: be online during Rain/Frost/Heatwave/Aurora/Blood Moon, and server events like Earthquake, Sandstorm, and Tornado to collect core mutations that fuel combos (Clay, Frozen, Tempestuous, etc.).
  • Pets do the heavy lifting: kits like Kitsune/Corrupted Kitsune, Griffin, Phoenix, Raiju, Chicken Zombie, Space Squirrel, Jackalope, and Spriggan can force rare types or finish combo chains you can’t time with weather alone.
  • Admin windows are windfalls: Disco, Lightcycle, Blitzshock, Touchdown, Black Hole, and similar sessions apply high-end mutations across the server while they run.

What’s most reliable to chase daily

  • High-value naturals: Celestial (Meteor Shower) and Aurora are frequent enough to target, and together become Cosmic (240×).
  • Event-agnostic anchors: Shocked (with a Lightning Rod) and Frozen (Wet/Drenched + Chilled) are steady builders that also slot into bigger chains (Stormcharged, Ceramic flows).
  • Pet-gated finishers: Dawnbound (via Ascended pets), Voidtouched (Space Squirrel), Graceful (Swan), and Foxfire/Corrupt Foxfire lines (Kitsune duo) meaningfully raise ceilings.

Notes on discrepancies and updates

Mutation values and behaviors have changed across updates (for example, Paradisal moved to 100× and now removes its inputs, and Ceramic’s interactions were expanded). Where guides disagree, the figures above reflect current, widely corroborated values and combinations. Admin-only weathers are occasionally rerun; when they are, limited types can be collected again.

Bottom line: stack a strong variant (aim for Rainbow), bank reliable weather mutations, and use pets to bridge into the rare combo tiers. The multiplier math rewards breadth, but the biggest spikes come from anchoring one or two top-end combinations and building around them.