Highguard does not include ranked play at launch, but a full ranked playlist is planned shortly after release as part of the early post-launch roadmap.
Quick answer: Ranked mode is planned for February 2026 in Episode 2 (Part 1), a few weeks after launch, but no exact day is confirmed, and timing can still shift.
Highguard ranked mode release timing
Wildlight Entertainment has outlined a “2026 Game Plan” that splits Highguard’s first year into Episodes released roughly every two months.
The important points for ranked are:
- Ranked is not available on the January 26, 2026, launch build.
- Episode 2 is the first major update after launch and is scheduled for February.
- Ranked mode is included in Episode 2 – Part 1, alongside a new Warden, an additional mount type, and a new map.
That means ranked is planned for some time in February 2026, in the early half of Episode 2’s two‑month window. The roadmap does not list a specific calendar date, and live updates can move if development priorities change, so treat February as a target window rather than a guaranteed day.

How Highguard’s update schedule works
Understanding the broader update cadence helps explain when ranked fits in.
- Highguard’s year is split into six Episodes across 2026.
- Each Episode spans about two months and is split into Part 1 and Part 2.
- Every Episode adds at least one new Warden, often a new weapon or map, and later Episodes introduce systems like new mods, loot types, and amulets.
Episode 1 is the launch Episode and is unusual in that it frontloads a lot of content: eight Wardens, 10 weapons, three raid tools, five maps, six bases, and three mounts to start. Ranked, however, is deliberately held for Episode 2 so the team can observe launch balance and matchmaking before locking in a competitive ruleset.
What to expect from Highguard ranked play
Detailed ranked rules and UI are not fully published yet, but several elements are clear from the game’s structure and the roadmap.

Core ranked format
Ranked uses the same core mode as standard Highguard matches:
- Teams: 3v3, with Wardens limited to one copy per team.
- Objective loop: Fortify your chosen base, loot and harvest resources in the open field, fight over the Shieldbreaker sword when storms spawn, and use it to raid the enemy base.
- Win condition: Destroy the opposing base’s generators or anchor stone through one or more successful raids.
The main differences in ranked will come from how matchmaking, progression, and lobby rules are configured rather than from a separate game type.
Likely ranked features
The developers have highlighted a few priorities around ranked:
- Matchmaking quality: Ranked is being introduced early so player feedback on fairness and balance can be folded in quickly.
- Balance passes: Launch data from the eight Wardens, 10 weapons, and six bases will inform early tuning before and after ranked appears.
- Live‑service support: Ranked will sit inside a broader live‑service plan where new Wardens, maps, bases, weapons, raid tools, and modes drop roughly every month across the two‑part Episodes.
Ranked will arrive as a dedicated playlist tile from the game’s front end (the “Headwell” section already shows a reserved slot labelled as coming soon), separate from normal quick play.

How to get ready for ranked in Highguard
While waiting for ranked to open, you can use the launch window to build game knowledge and sharpen mechanics so the transition feels smoother.
Learn the Wardens
At launch, Highguard offers eight unique Wardens, each with:
- One passive ability
- One tactical ability on a cooldown
- One ultimate that charges over time
Because each Warden is limited to one per team, early familiarity is crucial. Spend time in unranked matches figuring out:
- Which Warden fits your aiming and positioning comfort (frontline bruiser, turret‑style defender, mobility skirmisher, support, etc.).
- How your favorite Warden synergizes with popular teammates (for example, pairing strong area denial tools with crowd control).
- How their abilities interact with base layouts and breakable walls during raids.
Master weapons, raid tools, and mods
Launch content includes:
- 10 weapons, with familiar archetypes like sniper rifles, automatic shotguns, and LMGs.
- 3 raid tools (such as a rocket launcher, explosive sledgehammer, and zipline gun) that enable base entry, vertical play, and structure destruction.
- Weapon mods that begin appearing from Episode 3 onward, further customizing gun behavior.
Before ranked arrives, experiment with different primary/secondary pairs and raid tool choices so you have at least two comfortable loadouts: one tuned for open‑field fights around the Shieldbreaker, and one skewed for close‑quarters base combat.

Study bases and maps
Highguard separates maps and bases:
- Maps define the outer environment and open‑field traversal.
- Bases are slotted into maps and determine choke points, sightlines, and raid paths.
Players vote on which base their team will use, picking from six options at launch. Spend non‑ranked time learning:
- Where generators and anchor stones sit in each base.
- Common breach routes and how many breakable walls stand between each choke and an objective.
- Good defensive setups for your favorite Wardens (turret spots, walls, traps, high‑ground lanes).
Teams that already understand base geometry will gain a significant edge as soon as ranked launches.
Practice the full raid loop
Ranked will reward squads that execute the multi‑phase loop cleanly:
- Use the initial fortification phase to reinforce key walls rather than randomly placing barricades.
- During the loot phase, coordinate routes to avoid all three players doing the same task.
- When a storm appears, rotate early toward the Shieldbreaker’s possible spawn points instead of reacting late.
- On attack, plan how abilities and raid tools will open a path inside the base before planting bombs.
- On defense, decide in advance who holds which angle and who focuses on quickly repairing or re‑walling openings once the raid ends.
Running this loop in casual matches gives your trio the muscle memory ranked demands.

How to access ranked mode once it launches
When Episode 2 – Part 1 goes live in February:
- Update the game to the latest version on your platform through its standard update flow:
- On Xbox Series X|S, update via the system’s automatic updates or the game’s “Manage” menu in the Highguard store listing.
- On PlayStation 5 and PC (Steam), accept the new patch through each platform’s usual update mechanism.
- Launch Highguard and navigate to the front‑end tabs; the “Ranked” tile in the Headwell area will switch from “coming soon” to an active playlist.
- Select the ranked playlist and queue solo or as a premade trio, depending on how the developers configure entry for competitive play.
If the ranked tile still shows “coming soon” after Episode 2 begins, the mode has likely been pushed slightly within the February window; in that case, continue playing unranked and watching for the next client update.
Summary
Highguard’s ranked mode is targeted for February 2026 as part of Episode 2 – Part 1, a few weeks after the January 26 launch. The exact day is not locked, and schedules can shift, but the intent is to introduce competitive play early in the game’s lifecycle while layering in a new Warden, mount, and map.
Use the launch period to learn Wardens, refine weapon and raid tool combinations, memorize base layouts, and practice coordinated raids. That groundwork will make the jump into Highguard’s ranked queue far less punishing once it finally opens.