Honkai: Star Rail's Version 4.2 update brings the third batch of Novaflare character enhancements, and the lineup has generated both excitement and controversy. Firefly, Seele, Huohuo, and Welt are all receiving meaningful changes to their kits, traces, and Eidolons. HoYoverse officially confirmed the four characters on the Honkai: Star Rail Facebook page, and beta data has since revealed the specific numbers.
Quick answer: Firefly gains blast-area Fire Weakness implant, a tripled Super Break multiplier (up to 150%), and a more consistent Eidolon 2. Seele gets massive multiplier increases and a free follow-up Skill. Huohuo comes online faster with better healing and high-energy ATK buffs. Welt becomes a potent debuffer with 40% DEF shred, 35% vulnerability, and an Effect Hit Rate-to-ATK conversion.
Firefly Novaflare — Blast Weakness Implant and Super Break Overhaul
Firefly's Novaflare is compact in the number of changes but enormous in practical impact. The adjustments target three long-standing pain points: single-target weakness implanting, weak personal Super Break damage, and an inconsistent Eidolon 2.

Enhanced Skill: Fyrefly Type-IV: Deathstar Overload
The biggest quality-of-life improvement is that Firefly's Enhanced Skill now adds Fire Weakness to the primary target and adjacent targets for 2 turns, up from a single target. This blast-area implant dramatically improves her multi-target performance and synergizes with The Dahlia's traces, which reward hitting multiple weakness-broken enemies. The skill still restores 25% of SAM's Max HP and deals Fire DMG scaled off Break Effect (capped at 360%), with the primary target taking double the multiplier of adjacent targets.
Bonus Ability 1: Module α — Antilag Outburst
While in Complete Combustion, SAM now gains 25% Break Effect. More importantly, inflicting Weakness Break with Enhanced Basic ATK or Enhanced Skill delays the Complete Combustion countdown by 10%, up to 3 times per Combustion state. This effectively extends the enhanced state by roughly one additional turn in optimal play, and it relaxes speed tuning requirements. Early community calculations suggest the Firefly-plus-Dahlia speed breakpoint drops from around 170 to approximately 150 speed, which is a welcome relief for relic farming.
Bonus Ability 2: Module β — Autoreactive Armor
This is the headline damage buff. When SAM is in Complete Combustion with Break Effect at or above 150%, attacking a Weakness-Broken enemy converts the Toughness Reduction into 100% Super Break DMG. At 300% Break Effect, that jumps to 150% Super Break DMG. Previously, Firefly's native Super Break multiplier sat at roughly 50%. In a standard team with Fugue and Dahlia, Firefly's total Super Break multiplier climbs from around 210% to approximately 310% — a substantial raw damage increase.
Eidolon 2: From Shattered Sky, I Free Fall
The E2 change is deceptively powerful. The old version had an internal cooldown that only allowed the extra turn to trigger every other turn. The updated wording resets the trigger count at the start of SAM's turn, meaning E2 can now proc every single turn as long as Firefly breaks an enemy or defeats one. In ideal scenarios, this doubles the number of extra turns E2 generates across a fight. Players who already invested in E2 Firefly will see an immediate and significant power spike.

Seele Novaflare — Multiplier Surge and Free Follow-Up Skill
Seele's Novaflare is arguably the most aggressive DPS overhaul in this batch. Her core multipliers have been increased dramatically, and she gains an entirely new mechanic that lets her attack outside of her own turn.
Skill and Ultimate Multiplier Changes
| Ability | Old Multiplier | New Multiplier |
|---|---|---|
| Skill (Sheathed Blade) | 220% ATK | 360% ATK |
| Ultimate (Butterfly Flurry) | 425% ATK | 720% ATK |
A flat ~64% increase on the Skill and ~69% on the Ultimate, purely from base multipliers. Because multipliers are the one damage component that doesn't share diminishing returns with buffs from supports, this is an exceptionally efficient way to boost her output.

New Skill Mechanic: Automatic Follow-Up
Seele's Skill now has an added passive component. After an ally attacks, if the target's HP drops to 50% or below, Seele automatically uses her Skill on that target once. This free Skill costs no Skill Points and generates no Energy. It triggers once per Seele turn and resets when her next real turn begins. If the original target is already dead, Seele instead attacks the enemy with the lowest HP percentage. This gives her meaningful off-turn damage and helps her snowball kills to trigger Resurgence.
Bonus Ability 1: Nightshade
Seele's old trace that reduced the chance of being attacked has been replaced entirely. Nightshade now grants 50% increased DMG dealt when defeating an enemy, stacking up to 3 times and lasting 3 turns. At full stacks, that's 150% bonus DMG — a massive self-buff that rewards the aggressive, kill-chaining playstyle Seele was always designed around. The extended 3-turn duration means the buff persists even if Seele goes a turn or two without securing a kill.
Eidolon Changes
Eidolon 1 now adds 20% DEF Ignore when hitting enemies below 80% HP, on top of the existing 15% CRIT Rate boost. Eidolon 6 has been significantly upgraded: "Butterfly Flurry" now lasts 3 turns instead of 1, deals 30% of Seele's Ultimate DMG as True DMG (doubled from 15% and converted from regular to True DMG), and triggers Seele's Talent if the afflicted target is defeated by any ally. These changes make high-Eidolon Seele considerably more dangerous.

Huohuo Novaflare — Faster Startup and High-Energy Synergy
Huohuo's changes are narrower in scope but address her most persistent weaknesses: slow ramp-up time and underwhelming healing in modern content.
Talent: Possession — Ethereal Metaflow
Divine Provision now lasts 3 turns (up from 2) and heals both the triggering ally and the ally with the lowest HP percentage. It also heals every ally below 50% HP. The debuff cleanse remains at 6 uses per Divine Provision cycle. The extended duration means Huohuo can maintain healing coverage more comfortably without constantly refreshing the buff.
Bonus Ability 1: Fearful to Act
At the start of battle, Huohuo now gains 30 Energy and Divine Provision lasting for an extended duration. This eliminates her old problem of needing a full turn cycle before she could start healing, making her immediately functional from turn one.
Bonus Ability 2: The Cursed One
The new trace adds a conditional ATK buff to Huohuo's Ultimate: if an ally's Max Energy is 160 or higher, they receive an additional 24% ATK increase. This positions Huohuo as a strong sustain option for high-energy-cost carries like the upcoming Evanescia. She also gains 35% Crowd Control resistance.
Bonus Ability 3: Stress Reaction to Horror
When Huohuo's Talent triggers to heal allies, she regenerates 1 Energy. This helps her cycle her Ultimate faster, reducing her SP hunger over the course of a fight.
Eidolon 1 — Likely Data Error
The beta data lists E1 as granting 20% Outgoing Healing and 100% SPD to all allies while Divine Provision is active. Community consensus is that the 100% SPD figure is almost certainly a data entry error — the values are likely swapped or the SPD number should be 10–20%. Expect this to be corrected in a future beta revision.

Welt Novaflare — From Forgotten Standard to Potent Debuffer
Welt is the first standard banner 5-star character to receive a Novaflare, setting a precedent that has excited players hoping for future buffs to characters like Himeko, Gepard, and Yanqing. His rework leans heavily into debuffing and personal damage.
Skill: Edge of the Void
Welt's Skill now hits 5 times total (1 designated target hit plus 4 random bounces), up from 3 hits previously. His old E6 effect of additional bounces has been folded into the base kit. Each hit deals 72% ATK as Imaginary DMG with a 75% base chance to reduce enemy SPD by 10% for 2 turns. The Skill still generates 30 total Energy, distributed at 6 per hit rather than the old 10 per hit.
Ultimate: Synthetic Black Hole
The Ultimate deals 150% ATK as Imaginary DMG to all enemies and Imprisons them for 1 turn (12% action delay, 10% SPD reduction). It now also inflicts a new "Slow" debuff on all enemies for 2 turns. When Slowed targets are attacked, their actions are delayed by an additional 4%, up to 8 times per target per turn. This replaces the old flat 40% action delay with a more interactive but potentially higher-ceiling delay system that rewards frequent attacks.
Talent: Time Distortion
Enemies in the "Weightless" state now have their DEF reduced by 40%. When hitting a Slowed enemy, Welt deals Imaginary Additional DMG equal to 100% of his ATK (up from 60%). The Weightless state appears to be applied by Welt's Technique and possibly his Ultimate, though beta translations have been inconsistent on this point.

New Traces
| Trace | Effect |
|---|---|
| Retribution (A1) | Ultimate has 100% base chance to increase DMG taken by targets by 35% for 2 turns (up from 12%) |
| Judge (A2) | Basic ATK and Skill deal 1 extra instance of Additional DMG (80% of Basic ATK multiplier / 120% of Skill multiplier) |
| Punishment (A3) | If EHR exceeds 40%, every 10% above grants 20% ATK (max 80%). Ultimate restores 5 Energy |
The combination of 35% vulnerability, 40% DEF shred on Weightless enemies, and the EHR-to-ATK conversion gives Welt a surprisingly strong debuffing profile. At E6, he also applies 30% All-Type RES reduction to Weightless enemies, stacking his debuffs to a level that rivals dedicated support characters.
Trade-Offs and Hidden Nerfs
The rework isn't purely additive. Welt's total energy generation per Skill use has effectively decreased at E6 (from roughly 52 to 45 per Skill), making his old 2-turn Ultimate rotation harder to achieve without an Energy Regeneration Rate rope. His action delay has also shifted from a large upfront burst to a system that requires teammates to attack Slowed enemies, making him more team-dependent for crowd control.
Community Reaction and Controversy
The Seele, Huohuo, and Welt buffs have been broadly well-received. Seele mains in particular have celebrated the multiplier increases and new follow-up mechanic as potentially returning her to meta relevance. Welt's inclusion as the first standard banner Novaflare has been praised as a positive signal for the game's long-term health.
Firefly's presence on the list, however, has drawn significant criticism. She already sits at the top of Apocalyptic Shadow tier lists and recently received The Dahlia as a dedicated support. Many players feel characters like Dan Heng Imbibitor Lunae, Jing Yuan, Argenti, Dr. Ratio, and Topaz are in far greater need of attention. Others argue the buff is intended to future-proof Firefly's base kit against rising toughness bars and reduce her dependency on Dahlia at E0.
All of these changes remain in beta testing and could be adjusted before Version 4.2 goes live. No official release date for Version 4.2 has been confirmed yet.