How Abrasion Conversion Rate Works in Where Winds Meet

Learn how Abrasion, Precision, Crit, and Affinity interact and when Abrasion Conversion Rate is worth investing in.

By Pallav Pathak 7 min read
How Abrasion Conversion Rate Works in Where Winds Meet

Combat stats in Where Winds Meet look familiar at first glance, then you hit terms like “Precision” and “Abrasion Conversion Rate” and the damage numbers stop making intuitive sense. To build around bleed, burst, or consistent DPS, it helps to understand how every hit is decided under the hood.


Hit types in Where Winds Meet (normal, Crit, Affinity, Abrasion)

Every time you land an attack, the game walks through a short decision tree and assigns one outcome. Damage is always displayed in one of a few colors that map directly to that outcome:

  • White numbers – normal hits, using a random roll between your Min and Max Physical Attack.
  • Gold numbers – Critical hits, adding a flat bonus on top of the rolled damage.
  • Orange numbers – Affinity hits, always calculated from your Max Physical Attack.
  • Dark grey numbers – Abrasion hits, always locked to your Min Physical Attack.

Those outcomes are not all rolled at once. Instead, the game checks stats in a fixed order.

Image credit: NetEase

Precision hits vs non‑Precision hits

Precision Rate is the first gate. Each time you attack, the game checks whether that hit is “Precision” or “non‑Precision”. This is a simple yes/no roll using your Precision Rate.

  • If the hit passes the Precision check, it becomes a Precision hit.
  • If the hit fails, it becomes a non‑Precision hit.

That branch then determines which follow‑up rolls are possible.


What Precision hits can become

On a Precision hit, the game can produce three outcomes, but only one per attack:

  • Critical hit (gold) – uses a normal damage roll within your attack range, then adds a bonus.
  • Affinity hit (orange) – ignores the current random roll and instead takes your Max Physical Attack, then adds a bonus.
  • Normal hit (white) – if neither Crit nor Affinity triggers, you just get a normal roll between Min and Max.

Critical and Affinity each have their own rate stat. On Precision hits, the game compares your Critical Rate and Affinity Rate and decides which one triggers when their combined chance is high. Community testing indicates that Affinity tends to take priority when both are stacked to extreme levels, but under normal gearing you will simply see a mix.

Key points for Precision hits:

  • Only Precision hits can critically strike. Non‑Precision hits cannot crit.
  • Affinity can occur on both Precision and non‑Precision hits, but its calculation method is always the same: it uses Max Physical Attack, not the rolled value.
Image credit: NetEase

What non‑Precision hits can become

When the initial Precision roll fails, the game moves into the non‑Precision branch. Here there are two possible outcomes:

  • Affinity hit (orange) – same behavior as on Precision hits, based on Max Physical Attack.
  • Abrasion hit (dark grey) – a low roll fixed to your Min Physical Attack.

Non‑Precision hits never turn into Crits. They are either Affinity or Abrasion. Within this branch, Abrasion is essentially the “floor” outcome: a glancing blow that lands for minimum damage.


How each damage type is calculated

Outcome Color Damage basis Bonus behavior
Normal hit White Random between Min and Max Physical Attack No extra multiplier
Critical hit Gold Random roll within your attack range Adds a fixed percentage on top of that roll
Affinity hit Orange Always uses Max Physical Attack Adds a fixed percentage of Max on top
Abrasion hit Dark grey Always uses Min Physical Attack No extra multiplier; pure minimum damage

Two extra stats modify those bonuses further:

  • Critical Damage Bonus increases how hard Crits hit beyond their base extra percentage.
  • Affinity Damage Bonus does the same for Affinity hits.

Those bonuses never change what type of hit you get; they only scale damage once the type has already been chosen.

Image credit: NetEase

What Abrasion is and why it feels so bad

Abrasion is the game’s name for your weakest possible contact hit. When Abrasion triggers, damage is tied to your Min Physical Attack and stays there. There is no separate penalty multiplier; the low value comes from using the bottom of your range.

Several things make Abrasion feel especially punishing in practice:

  • It cannot crit.
  • It cannot be turned into Affinity after the fact.
  • It ignores your Max Attack scaling entirely, so builds that stack Max Physical Attack see a huge gap between Affinity and Abrasion hits.

As your gear improves and the gap between Min and Max grows, Abrasion becomes an even worse outcome relative to everything else. That is why late‑game builds aim to either avoid Abrasion entirely or convert it into normal hits.


Abrasion Conversion Rate explained

Abrasion Conversion Rate is a secondary combat stat that only comes into play when a hit would otherwise be Abrasion. It gives that Abrasion roll a chance to be “rescued” and turned into a normal white hit.

The sequence works like this:

  • The hit fails the Precision check and enters the non‑Precision branch.
  • The game rolls between Affinity and Abrasion; Abrasion is selected.
  • A final check uses your Abrasion Conversion Rate to see if this Abrasion hit is upgraded.
  • If the conversion succeeds, damage is recalculated as a normal white hit using a random roll between Min and Max Physical Attack.
  • If the conversion fails, the dark grey Abrasion value stands.

Abrasion Conversion Rate does not:

  • Change Precision hits.
  • Increase Critical or Affinity chances directly.
  • Convert Abrasion into Crit or Affinity; it only promotes Abrasion to a normal hit.

In arena content, there is a talent that can push Abrasion Conversion Rate to 100%. At that point, any time Abrasion is selected, it is always converted to a normal hit, effectively deleting Abrasion from your arena damage profile.

Image credit: NetEase

How Precision Rate, Crit Rate, and Affinity Rate interact

Three core stats shape your damage distribution more than anything else:

  • Precision Rate – controls how often hits enter the Precision branch instead of the non‑Precision branch.
  • Critical Rate – within Precision hits, controls how often those become Crits.
  • Affinity Rate – on both Precision and non‑Precision hits, controls how often those become Affinity hits.

The combat stat sheet in the game describes the relationship like this:

  • Precision hits can trigger Critical and Affinity.
  • Non‑Precision hits can trigger Abrasion and Affinity.

That means:

  • Raising Precision Rate reduces the pool of hits that can ever become Abrasion and increases the pool that can become Crits.
  • Raising Crit Rate only matters on Precision hits, because non‑Precision hits never crit.
  • Raising Affinity Rate influences both branches. On Precision hits, it competes with Crit for the “special” outcome; on non‑Precision hits, it competes with Abrasion.

There are also “Direct” versions of Crit and Affinity rate that extend their caps. For example, base Critical Rate caps at a certain value, while Direct Critical Rate can add an extra chunk of Crit chance beyond that. The same structure exists for Affinity via Direct Affinity Rate.


Where Abrasion Conversion Rate fits into a bleed build

Bleed builds in Where Winds Meet typically scale heavily with Affinity and Max Physical Attack, especially when using weapons like Strategic Sword and Heavenquaker Spear alongside Inner Ways that multiply Affinity damage or reward repeated hits.

For that kind of setup, Abrasion is doubly painful:

  • It does the opposite of what you scale for by locking you to Min Physical Attack.
  • It produces very low chip damage that does not take advantage of your investment in Max Attack or Affinity Damage Bonus.

That is exactly the niche where Abrasion Conversion Rate helps. On any non‑Precision hit that fails to roll Affinity and lands on Abrasion, Conversion Rate gives you a chance to bring it back up into your normal damage range. The higher your Max Attack compared to your Min, the more value you get from turning a fixed minimum hit into a random roll that can land closer to Max.

However, you reduce Abrasion in two different ways:

  • By avoiding it – raising Precision Rate so fewer hits ever enter the non‑Precision branch.
  • By salvaging it – raising Abrasion Conversion Rate so Abrasion is upgraded when it does occur.

Both improve your low‑end damage, but they compete for the same limited pool of stat points and gear lines.

Image credit: NetEase

Practical stat priority for PvP and bleed‑oriented builds

The usual priority that emerges for damage‑focused builds, including bleed setups, looks like this:

  • Precision Rate first – push Precision into the 75–80% range or higher. This sharply cuts down on Abrasion frequency and unlocks a larger window for Crits.
  • Critical Rate next – once hits are mostly Precision, raising Crit Rate greatly increases the share of high‑value Crits in your distribution.
  • Affinity Rate afterward – bleed builds already gain Affinity from Momentum and gear bonuses. Increasing Affinity Rate further improves both Precision and non‑Precision branches, because it competes with Abrasion on non‑Precision hits.
  • Abrasion Conversion Rate last – valuable mainly early on or in environments where you can cheaply stack it, such as arena talents. Once Precision and Affinity are high, relatively few hits will be Abrasion in the first place.

In arena specifically, dumping early talent points into the node that raises Abrasion Conversion Rate to 100% is a strong comfort pick. It wipes out Abrasion variance in that mode and makes your damage profile feel much more consistent while your gear and Precision are still developing.

Outside of arena, or once your Precision is high, it becomes more efficient to spend scarce stat budget on Precision, Crit, and Affinity rather than on Conversion. Those stats improve both your ceiling and your average damage, while Abrasion Conversion only works on a shrinking slice of bad rolls.


Once you view every swing as a sequence of “Precision check → Crit/Affinity vs normal → Abrasion vs Affinity → possible conversion,” Abrasion Conversion Rate stops being a mysterious percentage buried in the character sheet. It is simply the last‑chance insurance layer against your worst hits, and its value depends entirely on how often you let attacks fall that far down the chain.