How ARC Raiders’ Raider Decks Work (and What You Get From Them)

An expert walkthrough of Cred, pages, free and premium decks, and the current Ryder & Voyager rewards.

By Pallav Pathak 10 min read
How ARC Raiders’ Raider Decks Work (and What You Get From Them)

The Raider Deck system in ARC Raiders takes the familiar “battle pass” idea and reshapes it around the game’s extraction loop. Instead of a linear track you clear by gaining XP, you spend an in-game currency called Cred on individual rewards, page by page, to unlock cosmetics, item bundles, and premium currency.


What a Raider Deck is in ARC Raiders

A Raider Deck is a multi-page reward track. Each deck:

  • Is divided into pages, each page holding several rewards.
  • Lets you buy individual rewards using Cred.
  • Requires you to spend a minimum amount of Cred on the current page before the next page opens.
  • May be free or premium, and may be permanent or time-limited.

At launch there is one free deck focused on both gameplay items and cosmetics, with more free and paid decks planned. Gameplay-affecting items are restricted to free decks that you progress through by playing. Premium decks are framed around cosmetics and convenience rather than power.

A Raider Deck holds multiple rewards on different pages | Image credit: Embark Studios (via YouTube/@Quick Tips)

How Cred and Daily Challenges feed into Raider Decks

Cred is the currency that actually unlocks deck rewards. You do not earn rewards passively by leveling; you actively choose what to buy.

Cred comes from Daily Challenges (also called feats in some UI text). These are specific tasks that reset every 24 hours, such as dealing damage with certain weapons, completing objectives, or surviving particular encounters. Finish the challenge, receive Cred, then decide which deck item to invest it in.

Because Cred is not capped at a very low value, players can stockpile significant amounts over time. That’s why discussion around new decks often revolves around whether saved Cred will instantly clear future decks or whether the economy will be adjusted or capped.

Cred comes from completing daily challenges | Image credit: Embark Studios (via YouTube/@Quick Tips)

Unlock rules: pages, spending thresholds, and progression

Raider Decks are not free-roaming catalogs. The game enforces a clear progression structure:

  • You start on Page 1 of a deck.
  • Each item on that page has its own Cred cost that you pay when you claim it.
  • To unlock Page 2, you must have spent a specific total amount of Cred on Page 1 items.
  • The same pattern repeats: each later page demands that you’ve spent a minimum cumulative amount on the previous pages before it becomes available.

Once a page unlocks, you still pay individual costs for each reward there. Unlocking a page does not grant everything on it automatically; it simply lets you start buying from that set.

Within a page, you are free to pick and choose. You do not have to buy items in a strict left-to-right order. However, if you want to reach deeper pages, you must meet the total Cred spending requirement on earlier pages.

You can pick and choose items on a page | Image credit: Embark Studios (via YouTube/@Quick Tips)

Current decks at a glance

Two named decks are publicly outlined:

Deck Release Price Pages Rewards Total Cred for all rewards
AR/RD 001 – Ryder & Voyager 30 October 2025 Free 6 36 2190 Cred
AR/RD 002 – tied to the Flickering Flames event Cold Snap / Flickering Flames window Not yet specified Not yet specified Not yet specified Not yet specified

AR/RD 001 is permanent and free, designed to give new players outfits, tools, and a chunk of premium Raider Tokens if they work through all six pages. AR/RD 002 is associated with the winter “Flickering Flames” / Cold Snap update and is described as another free, permanent deck with a hockey-themed “Goalie” flagship skin and a hockey stick raider tool, available from late December.


Ryder & Voyager deck structure and costs

The first deck, framed around the Ryder and Voyager outfits, totals 2190 Cred across its six pages. That total includes cosmetic pieces, emotes, backpacks, utility item bundles, keys, and Raider Tokens.

Costs and unlock thresholds scale as you move through the deck:

  • Page 1 — 290 Cred to buy every reward on the page.
  • Page 2 — 320 Cred in items on this page, with a 290 Cred spending requirement on Page 1 to unlock it.
  • Page 3 — 400 Cred in items, with a 480 Cred spending requirement over earlier pages to unlock it.
  • Page 4 — 470 Cred in items, with a higher but not explicitly listed spending requirement.
  • Page 5 — 560 Cred in items, again with an implicit requirement on previous spending.
  • Page 6 — 150 Cred for a final premium currency payout.

The early pages lean heavily on starter outfits and practical item bundles that smooth your first expeditions. Later pages shift toward higher-value cosmetics, inventory advantages such as keys and looting augments, and a final stash of Raider Tokens.

The Ryder and Voyager deck includes several items and costs 2190 Cred | Image credit: Embark Studios (via YouTube/@Quick Tips)

Page 1: base outfits and starter item packs

Page 1 of Ryder & Voyager sets up your initial identity and utility loadout.

  • Ryder (Outfit) and Voyager (Outfit) give you two full clothing sets to define your raider’s look from the start.
  • Dirt Spray is a face style that adds grime to your character’s appearance, fitting the game’s scavenger aesthetic.
  • Mayhem Pack bundles field items: Recorders, Noisemakers, Remote Raider Flares, Smoke Grenades, and colored Light Sticks. It is tuned for distraction, signaling, and visibility.
  • Scout Pack adds Binoculars, Tagging Grenades, Ziplines, and Yellow Light Sticks, focusing on spotting, tagging, and movement tools.
  • Fuel Canister is a backpack attachment that changes your silhouette and visual profile.
  • 50 Raider Tokens give you a small injection of premium currency in exchange for Cred.

For new players, this first page is where basic loadout flexibility comes from. Item packs are immediately usable and can ease early progression, while the outfits and attachment start building a cosmetic baseline.

Page 1 of Ryder & Voyager sets up your initial identity and utility loadout | Image credit: Embark Studios (via YouTube/@Quick Tips)

Page 2: early upgrades and color variants

After spending 290 Cred on Page 1, Page 2 opens with a mix of utility, colorways, and more tokens.

  • ARC Hunter Pack delivers a Tactical Mk.2 and multiple Lure Grenades and Wolfpack items, giving you better options against ARC threats.
  • Ryder (Blue) and Voyager (Green) unlock color variants for the two main outfits without requiring new silhouettes.
  • Ryder Helmet and a separate Voyager Variant act as outfit variants, giving more detailed visual changes than simple recolors.
  • Improvisation Pack grants Flame Spray, Blaze Grenade Traps, Gas Grenade Traps, and Herbal Bandages, expanding your trap and healing capabilities.
  • Another 50 Raider Tokens repeat the Cred-to-premium conversion theme.

Page 2 is where many players start to tailor their raider’s role, leaning into more aggressive tactics with traps and explosives or focusing on survivability through healing items.

Page 2 contains a mix of utility, colorways, and more tokens | Image credit: Embark Studios (via YouTube/@Quick Tips)

Page 3: protection, stealth tools, and an emote

With 480 total Cred spent on earlier pages, Page 3 becomes available and shifts toward defensive kits and expression.

  • Ryder (Orange) and Voyager (Blue) add more bold outfit colors.
  • Bandaid Cheek is another face style that adds a small but noticeable detail to your character.
  • Protection Pack includes Looting Mk.2 augments, Door Blockers, more Noisemakers, Explosive Mines, and Jolt Mines, catering to defensive and area denial play.
  • Ninja Pack provides a Snap Hook and multiple Li'l Smoke Grenades, which favor mobility and low-visibility engagements.
  • Scout Ahead is an emote that adds a non-combat animation option.
  • The page again finishes with 50 Raider Tokens.

These rewards reward players who are starting to experiment with how they approach hot zones and extractions, enabling both more methodical and more sneaky styles.

Page 3 shifts toward defensive kits and expression | Image credit: Embark Studios (via YouTube/@Quick Tips)

Page 4: medic kit and “lived-in” cosmetics

Further into the deck, Page 4 includes a strong healing bundle alongside more character personalization.

  • Hiker is a backpack cosmetic in green that changes your silhouette and reinforces the scavenger-climber vibe.
  • A Voyager Outfit Variant and another Voyager (Green) color extend the Voyager set’s mix-and-match potential within its template.
  • Medic Pack delivers a Tactical Mk.3 (Healing), Defibrillators, Vita Spray, and Surge Shield Rechargers, making this page very attractive for players who often take on support roles or survive long runs.
  • Receding (Hair) gives your raider a distinct, deliberately unglamorous haircut that has become a minor in-joke in the community.
  • Squat is an emote that adds another expressive option.
  • As before, 50 Raider Tokens appear at the end of the page.

This page is where the deck’s identity as a blend of practical power and offbeat fashion becomes especially clear. The Medic Pack is genuinely impactful in-game; the haircut and emote are pure personality.

Page 4 includes a strong healing bundle alongside more character personalization | Image credit: Embark Studios (via YouTube/@Quick Tips)

Page 5: keys, high-tier looting, and more cosmetics

Page 5 raises Cred costs and introduces items aimed at more committed players who are ready to exploit the game’s deeper loot systems.

  • Archeologist Backpack is a detailed backpack cosmetic that further diversifies gear visuals.
  • Ryder Variant and Ryder (OrangeGrey) deepen the Ryder wardrobe with both structural and color changes.
  • Mullet (Hair) doubles down on eccentric hair styling options.
  • Gas Canister is another backpack attachment with a distinctive profile.
  • Keyholder Pack is the standout reward: it includes two Looting Mk.3 augments (Survivor/Cautious in different lists) and several keys, including Raider Hatch Keys and specific location keys such as Buried City Town Hall, Dam Staff Room, and Spaceport Container Storage. This pack gives long-term access to locked areas and high-value loot, dramatically improving your top-side runs.
  • The page again includes a mid-page bundle of 50 Raider Tokens.

For raiders who like to chase rare loot and control high-traffic areas, Page 5 is the economic heart of the deck. The keys and looting augments extend well beyond a single run.

Page 5 raises Cred costs and introduces items aimed at more committed players | Image credit: Embark Studios (via YouTube/@Quick Tips)

Page 6: premium currency payout

The final page of the Ryder & Voyager deck is intentionally simple. For 150 Cred you receive a single reward:

  • 250 Raider Tokens.

This closes the loop between playing daily challenges, spending Cred through the deck, and ending up with premium currency that can be spent in the store. It effectively turns time and attention across the whole deck into a direct premium payout at the end.

The final page awards 250 Raider Tokens | Image credit: Embark Studios (via YouTube/@Quick Tips)

Future decks, seasons, and the “Goalie” deck

Decks are described as a long-term system, with several important characteristics:

  • Not all decks will be time-limited; some, like Ryder & Voyager and the upcoming Goalie deck, are marked as permanent.
  • There will be a mix of free and paid decks as the game grows.
  • Free decks carry gameplay items, while premium offerings focus on cosmetics and convenience.

The winter Cold Snap update introduces a second free permanent deck, dubbed the Goalie deck. It arrives within the Flickering Flames event window and is built around an “old world” gladiator-inspired outfit that looks like a mashup of hockey pads and dystopian armor. That deck also includes a hockey stick raider tool, which functions as a new way to smash containers and interact with the world.

Players who have already completed the first deck and saved a large pool of Cred will be watching closely to see exactly how pricing and unlock requirements evolve to accommodate that stockpiled currency.


How to practically use the Raider Deck as you play

For day-to-day play, the system boils down to a rhythm:

Step 1: Log in and check which Daily Challenges are active. You do not need to chase them obsessively; many complete naturally as you play, but being aware of them can speed up Cred gains.

Log in and check which Daily Challenges are active | Image credit: Embark Studios (via YouTube/@Quick Tips)

Step 2: After a few runs, visit the deck screen and look at your current page. Identify the rewards that will impact your next few sessions, such as Medic Pack, Protection Pack, or Keyholder Pack, and prioritize those over purely cosmetic unlocks if you value utility.

Visit the deck screen and look at your current page after a few runs | Image credit: Embark Studios (via YouTube/@Quick Tips)

Step 3: Spend Cred strategically to hit the spending threshold that unlocks the next page, but do not feel forced to buy every reward if some do not interest you. You can progress the deck without being completionist, as long as you meet the page unlock requirements.

Spend Cred strategically to unlock the next page | Image credit: Embark Studios (via YouTube/@Quick Tips)

Step 4: When you reach Page 6 on Ryder & Voyager, decide when to convert Cred into the 250 Raider Tokens. If you are close to a store purchase you care about, this payout can bridge the gap.

Note: because some rewards are item packs that land in your stash, it is worth occasionally clearing space so you can actually claim and use them. Hoarding gear to the stash limit can prevent you from picking up deck bundles even after you have paid for them.

The Raider Deck system in ARC Raiders ties together daily play, meaningful gameplay unlocks, and a steady drip of cosmetics without leaning entirely on timed FOMO passes. As more decks arrive, the core loop—earn Cred through challenges, spend it smartly across pages, and collect both gear and premium currency—remains the backbone of long-term progression.