The LC Wuling Battery is the backbone of your Wuling region power grid in Arknights: Endfield. Each battery provides 1,600 power to Thermal Banks, making it significantly more efficient than anything you can produce in Valley IV. Setting up automated production requires Xiranite and Dense Originium Powder, both of which demand their own production chains before you can start cranking out batteries.
Quick answer: Import blueprint code EFO0172UAoo11U59O0Ai (EU/NA) for a dedicated LC Wuling Battery line, or use the full Wuling Outpost blueprints to produce approximately 11.33 batteries per minute alongside syringes and gear components.

LC Wuling Battery crafting requirements
LC Wuling Batteries are packaged at a Packaging Unit using two inputs: Xiranite and Dense Originium Powder. The production chain works backward from there. Dense Originium Powder requires Originium Powder combined with Sandleaf Powder. Xiranite comes from Stabilized Carbon and Clean Water processed in a Forge of the Sky facility.
The Sandleaf loop is the foundation of everything in Wuling. Sandleaf farms produce the powder that feeds both Stabilized Carbon production and Dense Originium Powder refinement. Without a stable Sandleaf supply, your entire factory stalls. Farms grouped in threes (two farms plus one seed picker, no water pipe) produce Sandleaf. Farms grouped in pairs (one farm plus one seed picker with a water pipe) grow Wuling-specific plants like Yazhen or Jincao for carbon production.
Wuling plants yield 2 carbon per harvest, while Buckflower only produces 1. Using the wrong plant type will bottleneck your entire Xiranite chain and cripple battery output.

Blueprint codes for LC Wuling Battery production
Blueprint codes are server-specific. EU/NA codes will not work on Asia servers, and vice versa. To import a blueprint, open the blueprint menu, navigate to the Shared Blueprints tab, select Import Blueprint, and paste the code.
| Output | EU/NA Code | Asia Code |
|---|---|---|
| LC Wuling Battery (standalone) | EFO0172UAoo11U59O0Ai | — |
| Dense Originium Powder | EFO016i1a42U6e7aO83e | — |
| Xiranite | EFO01eE7U8Oiia4a9oAi8 | — |
| Sandleaf Powder | EFO010U97A4o88iAE179 | — |
| Stabilized Carbon | EFO019A619431Ae65uI2 | — |
For a complete all-in-one Wuling Outpost setup that produces batteries, syringes, and gear components simultaneously, use these three-part blueprints:
| Section | EU/NA Code | Asia Code |
|---|---|---|
| East | EFO01Eu24IA6E6oA3oIa | EFO01A7u146O64E191eO |
| North-West | EFO0172UA46u7u56O2Ai | EFO01E50U37I73o239Ia |
| South-West | EFO01Eu24IA6E6oE3uIa | EFO01Ue3629592O67Oa8 |
Setting up the full Wuling Outpost factory
The complete Wuling Outpost blueprint requires a fully upgraded outpost (not the Hub). The outpost upgrade is cheaper than the Hub and provides the 50x50 tile space needed for all three blueprint sections. You will also need access to all available Ferrium deposits (90 on the map, plus 25 from automated transfer from Valley IV) and most Originium deposits in the region.
Step 1: Place all three blueprint sections. The assembled layout fills a 50x50 square. Position them so they connect properly without overlapping.
Step 2: Build three water pumps outside the construction area. The water source is northeast of the plot. Each pump can service two buildings that require water, and there are six buildings total that need connections.
Step 3: Run pipes from the pumps to the factory. Use pipe splitters to share one pump between two buildings. One pump should cover the farm and reactor in the northeast, another covers both Xiranite factories, and the third runs south to service two farms.
Step 4: Initialize all plants. Farms grouped in threes without water pipes should be set to Sandleaf. Farms grouped in pairs with water pipes should be set to a Wuling plant like Yazhen.

Expected output and resource balancing
The full Wuling Outpost blueprint produces approximately 11.33 batteries per minute across two production chains, 6 syringes per minute from one chain, and over 3,000 Xiranite components per week. Battery output is slightly below 12 per minute because the battery chains compete with gear component production for Xiranite and Originium.
Theoretical Originium consumption exceeds the 360/min yield available in Wuling. The gear chain would consume 30 Originium per minute at full capacity, but conveyor belt routing intentionally restricts its input to balance production. Your battery chains will run at roughly 90-95% efficiency rather than 100%, cycling off briefly when Originium reserves deplete and restarting when new ore is produced. This does not cause a permanent factory collapse.
If you want both battery chains at 100% efficiency, you would need to disable the gear component chain entirely. For most players, accepting the slight efficiency loss is worthwhile because gear components are needed for L70 Gold Rarity equipment.

Troubleshooting common issues
Invalid blueprint code errors occur when using a code from the wrong server region. EU/NA codes only work on EU/NA servers. Asia players need Asia-specific codes, which community members have recreated and shared.
Low Xiranite yield (below 60/min) indicates a problem in your Xiranite production chain. Check that all farms requiring water are actually connected to water pipes and that farms are initialized with the correct plant type. Wuling plants must be used for carbon production, not Buckflower.
Power stalls during startup happen because the factory needs batteries to generate power, but it cannot produce batteries without power. Manually drop a few batteries into Thermal Banks to bootstrap the system. Once the loop stabilizes and begins generating its own power, you can remove the temporary banks.
Originium slowly draining is expected behavior when running both battery chains plus the gear component chain. The factory will pause briefly when reserves empty and resume when new ore is mined. This self-regulates and does not require intervention.

Early game vs endgame Wuling layouts
Early game setups work best with a two-base approach. The Main Wuling base handles the primary production loop while the 2nd base supplements Originium supply. Set the 2nd base outputs to Originium and use it to feed the main loop. Place Thermal Banks in the 2nd base and manually transfer batteries from the main region to start the system.
Endgame layouts consolidate everything into a single self-contained factory. The three-part endgame blueprint consumes approximately 90+ Ferrium Ore per minute and 260+ Originium per minute at full speed, using four Fluid Pumps for water. Only the Main Base needs Area Expansion I and the Warehouse/Depot access-line unlock. The Sub-Base requires no extra construction.
The endgame blueprint also includes a quality-of-life line for bottled Water and bottled Xiranite, useful for Wuling exploration puzzles. This line is configured to produce 50 Water bottles and 50 Xiranite bottles, then stop. Reset the input counter if you need more.

LC Wuling Batteries are the most efficient power source available in Wuling, and automating their production frees you to focus on exploration and combat rather than manual resource management. Once your factory loop stays green, you can start optimizing routing and making modular adjustments to squeeze out additional efficiency.