Damage in Sailor Piece isn't driven by a single overpowered weapon or a lucky race roll. It's the product of more than a dozen layered systems — Haki, blessings, artifacts, crit stats, passives, runes, and more — all multiplying each other. Miss even one layer and your numbers will plateau well before the endgame. Here's exactly what to equip, what to upgrade, and in what order to push your DPS as high as the game currently allows.
Quick answer: Equip the Primordial Rune, Emperor trait, Abyssal Crown artifact set (Legendary) with Crit Damage / Damage main stats and CC/CD/DMG substats, max all three Haki types, use Atomic or True Manipulator (sword) or Moon Slayer / Strongest Shinobi (melee), wear the Moon Outfit enchanted to E10, apply Colossus power with Rampage spec passive, and push every blessing, ascension, skill tree, and tower upgrade to its cap.

Complete Max-DPS Build at a Glance
| Category | Best Choice | Target Level / Note |
|---|---|---|
| Rune | Primordial Rune | Level 60 |
| Trait | Emperor | Highest DMG multiplier + cooldown reduction |
| Artifact Set | Abyssal Crown (Legendary) | Main stat: CD or DMG · Substats: CC, CD, DMG |
| Sword | Atomic / True Manipulator | Blessing B10 |
| Melee | Moon Slayer / Strongest Shinobi | Blessing B10 |
| Fruit (early game) | Light / Quake | Decent placeholder until endgame weapons |
| Race | Swordblessed (sword) / Warlord (melee) | Mythical, 0.05% drop — pity available |
| Clan | Pride (hit damage) / Upper (raw damage) | Eminence is a farming alternative |
| Title | Six Eyed Demon | 85% Damage Buff |
| Accessory | Moon Outfit | Enchant to E10 |
| Aura / Cosmetic | Fallen Angel or Corrupted Wings | Legendary rarity for max stats |
| Power | Colossus | — |
| Spec Passive | Rampage | — |
| Haki | Regular Lv 100 · Observation Lv 50 · Conqueror's Lv 35 | All three equipped |
| Skill Tree | 490 SP (prioritize damage and crit) | Max |
| Boss Rush / Tower Upgrades | Max | Buy from respective shops |
| Stat Rerolls | Z or SSS on every stat | Reroll at Sailor Island with gems |
| Ascension | 10 | Complete all requirements |
Weapons — Swords vs. Melee vs. Fruits
Swords in Sailor Piece tend to underperform melee fighting styles unless you have one of the top-tier options. Atomic and True Manipulator are the current best swords, and either one is competitive with the strongest melee picks. If you're running a sword build, pair one of these with the Swordblessed race for the extra sword-damage percentage.
On the melee side, Moon Slayer and Strongest Shinobi sit at the top. Moon Slayer is obtained by gathering materials and speaking with the NPC on Boss Island. Strongest Shinobi requires grinding Ninja Island boss materials and purchasing it from the vendor there. Melee mains should roll for the Warlord race instead, which adds a flat melee-damage bonus.
Whichever weapon type you choose, an unblessed weapon operates at roughly half its potential. Visit the Blessing NPC at Shibuya Station and upgrade your weapon all the way to B10. For players still in early or mid-game who want a fruit-based build, Light and Quake are the most effective options, though they fall behind dedicated sword or melee setups in endgame content.

Artifacts — Stat Priority and Where to Farm
Artifacts unlock once you reach level 2,500 and pay 500,000 Cash plus 500 Gems to the Artifacts vendor on Snow Island. After that, artifact pieces start dropping from bosses, dungeons, and enemies across specific islands.
Four slots are available — Helmet, Gloves, Chest, and Boots — and each slot has a fixed pool of possible primary stats. Gloves always roll a damage-percentage primary, making them the most straightforward piece to evaluate. Helmets can roll flat damage or health regeneration. Boots offer damage, flat defense, defense percentage, or damage reduction. Chests can roll any primary stat.
For a pure DPS build, the stats you want on every piece are Critical Chance (CC), Critical Damage (CD), and Damage (DMG). If a piece can't carry one of these as its primary stat, make sure it shows up in the substats. Substats unlock as you level artifacts using Dust, which you get by scrapping unwanted pieces.
| Artifact Set | Drop Location |
|---|---|
| Abyssal Crown | Lawless Island, Ninja Island |
| Black Horizon | Hollow Island, Shibuya Station |
| Celestial Rupture | Academy Island, Judgement Island, Shinjuku Island, Slime Island, Soul Dominion |
| Void Reaver | Hollow Island, Judgement Island, Shibuya Station |
| Crownless Regalia | Desert Island, Snow Island |
| Ashen Chronicles | Jungle Island, Starter Island |
The Abyssal Crown set is the go-to for the maximum-damage build. Celestial Rupture, Black Horizon, and Void Reaver are also strong alternatives because their set bonuses lean into crit and damage scaling. Aim for Legendary rarity on every piece — Common through Epic versions simply don't provide enough stats to compete at endgame.

Haki, Blessing, and Accessories — The Hidden Damage Layers
Haki is one of the single largest damage multipliers in the game and should be your first priority. Regular (Armament) Haki contributes roughly 75% bonus damage when maxed, and Conqueror's Haki adds another ~34%. Combined with Observation Haki's utility, maxing all three types to their caps (Level 100, Level 50, and Level 35, respectively) is non-negotiable for a serious DPS build.
Blessings and accessories are the most commonly overlooked damage sources. Together, a fully upgraded accessory and a maxed blessing contribute approximately 150% bonus damage — 125% from the accessory alone and 25% from the blessing. The Moon Outfit is currently the strongest accessory, dropped by the Moon Slayer boss. Enchant it to E10 for maximum damage, defense, and damage-reduction stats.

Runes, Traits, and Passives
The Primordial Rune is a secret drop from the Infinite Tower and provides the highest damage boost of any rune in the game. Level it to 60 by grinding rune dungeons. No other rune comes close for a pure DPS setup.
The Emperor trait delivers the best damage multiplier in the game while also reducing cooldowns, letting you cycle through abilities faster during boss fights and tower runs. If you haven't rolled Emperor yet, keep rerolling — the difference is significant.
Two passives round out the build. Colossus (from the Power system) and Rampage (from the Spec Passive system) both apply percentage-based damage bonuses on top of your existing stats. Because Sailor Piece's damage formula is multiplicative across layers, these passives scale harder the more base damage and crit you already have.

Race, Clan, and Title Selection
Races and clans are obtained through rerolls, and the mythical-tier options have a 0.05% drop chance — though a pity system exists. For sword mains, Swordblessed adds a sword-specific damage bonus. For melee mains, Warlord provides extra melee damage instead. Both are mythical rarity.
Pride is the strongest clan for raw hit damage. Upper offers a slightly different damage bonus profile with more raw damage. Eminence sacrifices a small amount of damage for better item drop rates, making it the best choice if you're still farming gear. Once your build is complete, swap to Pride or Upper for peak output.
Equip the Six Eyed Demon title for an 85% damage buff — the largest title-based damage increase currently in the game.

Best Upgrade Order for Fastest DPS Growth
The order in which you invest matters more than most players realize. Because so many systems are percentage-based, building your foundation first and layering multipliers on top produces far better results than chasing endgame min-maxing too early.
| Phase | Focus | Why |
|---|---|---|
| 1 — Early | Haki (Armament + Observation) | Immediate, large damage boost |
| 2 — Early | Stat rerolls | Core offensive stats underpin everything |
| 3 — Early/Mid | Trait / Clan / Race | Account-wide multipliers |
| 4 — Mid | Runes | Reliable mid-game power spike |
| 5 — Mid | Blessing + Accessory upgrades | ~150% combined damage most players skip |
| 6 — Mid/Late | Ascension | Unlocks stat caps and progression gates |
| 7 — Late | Artifacts (farm + level + substat optimization) | Major crit scaling for endgame |
| 8 — Late | Skill Tree / Spec Passive / Power | Finishes the multiplicative stack |
| 9 — Late | Tower + Boss Rush shop upgrades | Final min-max layer |
A practical mid-game farming route that feeds into this order: use Quake, farm Shinjuku Island, and stack levels, rerolls, gems, and chests. This gives you fast leveling, frequent reroll opportunities, and a smooth transition into artifact and endgame systems without wasting time on premature optimization.
Stat Rerolls and Ascension
Head to Sailor Island and use gems at the stat reroll station to push every stat to Z tier (or SSS at minimum). Gems can be earned through gameplay or redeemed through active Sailor Piece codes. Don't burn all your gems chasing perfect rolls early — get solid offensive stats first, then circle back for Z-tier perfection once your other systems are online.
Right next to the reroll station on Sailor Island is the ascension NPC. Ascension caps at level 10 and requires completing specific material and boss requirements at each tier. Maxing ascension is essential because it raises your stat ceilings and unlocks further progression gates.

Common Reasons DPS Stays Low
If your damage still feels weak despite having a strong weapon, the issue is almost always one of these:
- Haki is underleveled. Even a few levels behind on Regular or Conqueror's Haki creates a noticeable gap.
- Blessing and accessory are neglected. Together they contribute ~150% damage that many players simply never invest in.
- Crit stats are too low. In endgame, crit chance and crit damage scale harder than raw damage. If your artifacts don't have CC and CD, your burst will feel inconsistent.
- Upgrades are happening out of order. Chasing perfect artifact substats before maxing Haki or blessing means your percentage multipliers have a weak base to multiply against.
Sailor Piece's damage formula rewards players who stack every system methodically rather than hyper-focusing on one. Build your Haki and stat foundation first, layer in blessings and runes through mid-game, then min-max artifacts and crit in endgame. Follow that progression, and you'll be one-shotting mega bosses and clearing 100+ Infinite Tower floors without breaking a sweat.