Vandal is the most mobile Runner Shell in Marathon, and also the most punishing to play poorly. Every ability in the kit revolves around speed and repositioning, but nearly all of them generate Heat — the resource that can lock you out of movement entirely if you mismanage it. Mastering Vandal means learning when to burn Heat aggressively and when to hold back, which makes it a poor pick for newcomers but an extremely rewarding one for experienced players.
Quick answer: The strongest late-game Vandal core pairing is Adrenal Core plus Mechanized Holsters, run with a V75 SCAR primary and WSTR Combat Shotgun secondary. Activate Amplify before every engagement, Power Slide to reload the shotgun mid-fight, and use Bionic Leg Upgrades V5 for maximum movement speed.

Vandal Abilities Breakdown
Vandal has four abilities, split between a Prime, a Tactical, and two Traits. All four feed into the same gameplay loop of closing distance, dealing burst damage, and getting out before enemies can respond. The catch is that three of the four raise your Heat meter, and overheating leaves you unable to use movement abilities at all.
| Ability | Type | Effect | Cooldown / Heat Cost |
|---|---|---|---|
| Amplify | Prime | Reduces Heat generation, increases movement speed and weapon dexterity | 164-second base cooldown |
| Disrupt Cannon | Tactical | Fires a charged blast that deals damage and knocks enemies back | 64-second base cooldown |
| Microjets | Trait | Grants a double jump | No cooldown; generates Heat per use |
| Power Slide | Trait | Extended, faster slide compared to other Runner Shells | No cooldown; two consecutive slides will overheat you |
Amplify is the ability you build your entire playstyle around. Activating it before chaining Microjets or Power Slides dramatically extends how long you can stay mobile without hitting your Heat cap. Always lead with Amplify before a fight or a rotation across the map.
Disrupt Cannon has more utility than it first appears. A fully charged blast has a wide radius, deals solid damage, and physically displaces enemies. You can knock players off elevated positions (potentially killing them with fall damage), push them out of cover for your teammates, or fire it behind someone in a hallway to launch them toward you. Be careful with the knockback in team play, though — you can accidentally shove enemies out of your squad's line of sight.

Every Vandal Core and What It Does
Vandal has access to ten Cores. You can equip two at a time, and the right pairing defines your entire build identity. Some focus on extending your movement ceiling, others turn the Disrupt Cannon into a primary damage tool, and a few provide defensive safety nets.
| Core | Effect |
|---|---|
| Adrenal Core | Movement abilities generate even less Heat while Amplified. Using a Cardio Kick extends Amplify's duration. |
| Cut to the Chase | Disrupt Cannon charges significantly faster. |
| High Octane Propellant | Microjets propel you higher. Rare drop; the height increase is modest in practice. |
| Low Profile | Grants a signal jammer effect while sliding, making you invisible to thermal sights and Recon abilities. |
| Mechanized Holsters | Power Slide reloads ballistic weapons from reserves and recharges a portion of volt weapon batteries. |
| Microjet Efficiency Package | Adds a third Microjet charge (triple jump). Prestige Core — very rare. |
| Out of Dodge | When your shields break, all generated Heat is immediately cleared. |
| Blastoff | Disrupt Cannon no longer damages you and propels you away from the blast, enabling rocket jumps. |
| TAG! | Disrupt Cannon deals additional damage and pings all targets caught in the blast. |
| Extended Amp | Extends the duration of Amplify. |

Best Core Combinations for Vandal
The two-core system means you need to pick a lane. Here are the strongest pairings and what they're best at.
Cannon Burst Build — Cut to the Chase + TAG!
This combination turns Disrupt Cannon into your primary kill tool. Cut to the Chase lets you charge the cannon almost instantly, and TAG! massively increases its damage while pinging every enemy hit. A fully charged blast can wipe a trio that has already taken some chip damage, and it's devastating for knocking players off an Xfill point at the last second. The trade-off is that you get zero movement bonuses from your cores, so you're relying entirely on base Amplify for mobility.
Shotgun Slide Build — Mechanized Holsters + Adrenal Core
This is the strongest all-around late-game pairing. Pop Amplify, then chain Power Slides and shotgun blasts. Mechanized Holsters reloads the WSTR Combat Shotgun every time you slide, so you never stop shooting. Adrenal Core keeps your Heat low enough to sustain this loop for extended fights. If you don't have Adrenal Core yet, Out of Dodge is a solid substitute — it clears your Heat when shields break, giving you an emergency escape route.
Maximum Mobility Build — Blastoff + Microjet Efficiency Package
This is the "movement demon" setup. Blastoff lets you rocket jump with the Disrupt Cannon, and Microjet Efficiency Package gives you a triple jump. Combined, you can reach positions no other Runner Shell can access. The practical damage output is lower than the other builds, but the positional advantage is enormous. You can also substitute Cut to the Chase for Microjet Efficiency Package to get faster rocket jumps if the Prestige Core hasn't dropped for you yet.

Best Early Game Vandal Loadout
When you're still building up your inventory and don't have access to high-tier implants or rare Cores, keep the loadout simple and survivable.
| Slot | Recommendation |
|---|---|
| Primary Weapon | M77 Assault Rifle |
| Secondary Weapon | CE Tactical Sidearm |
| Equipment | Smoke Grenade |
| Core 1 | Out of Dodge |
| Core 2 | TAG! |
| Head Implant | Augmented Capacitors V2 |
| Torso Implant | Survival Kit V2 |
| Legs Implant | Graceful Landing V2 or Distance Runner V2 |
Out of Dodge gives you a safety net while you're learning Heat management. TAG! makes your Disrupt Cannon a genuine threat even with budget gear. The M77 is a reliable mid-range option that doesn't require you to close distance as aggressively as a shotgun build demands. Use the Smoke Grenade to reset fights that go sideways — don't overstay engagements you're not winning.

Best Late Game Vandal Loadout
Once you have access to higher-tier implants and the right Cores, Vandal's loadout shifts toward aggressive close-range pressure with sustained movement.
| Slot | Recommendation |
|---|---|
| Primary Weapon | V75 SCAR |
| Secondary Weapon | WSTR Combat Shotgun |
| Equipment | EMP Grenade |
| Core 1 | Adrenal Core |
| Core 2 | Mechanized Holsters |
| Head Implant | Regen V4 |
| Torso Implant | Survival Kit V4 or Hurting Hands V4 |
| Legs Implant | Bionic Leg Upgrades V5 or V4 |
The WSTR Combat Shotgun paired with Mechanized Holsters is the core of this build. Every Power Slide reloads the shotgun from reserves, letting you maintain constant pressure without stopping to reload. The V75 SCAR covers mid-range engagements when you can't close the gap immediately. Bionic Leg Upgrades provide a flat movement speed increase that stacks with Amplify's buff, making you extremely difficult to track.
For the WSTR specifically, look for the Stack Overflow weapon chip. It overflows the shotgun's magazine from two rounds to three, which is a significant damage increase per engagement. You recharge it simply by emptying your clip.

Weapon Alternatives Worth Considering
The WSTR Combat Shotgun is the default close-range pick, but it's not the only option. If you prefer a slightly longer effective range, the Copperhead RF submachine gun performs well with hip-fire at close to medium distances. The Bully SMG and Bur SMG are also viable if you want more forgiving magazine sizes. For your mid-range slot, the Impact HAR and Volley Rifle both complement a shotgun secondary — the Volley Rifle is particularly strong at hip-firing medium-range targets where the WSTR falls off.
Implant Priority for Vandal
Implants are straightforward on Vandal. Legs are the most impactful slot because movement speed directly amplifies everything the kit does.
| Slot | Best Choice | Budget Alternative |
|---|---|---|
| Head | Sprint Kit V4 (extra movement) or Regen V4 | Augmented Capacitors V2 |
| Torso | Survival Kit V4 | Survival Kit V2 or Nimble Fingers V3 |
| Legs | Bionic Leg Upgrades V5 | Graceful Landing V2 |
Avoid tactical and prime ability recovery implants. Energy Amps serve that purpose in-raid, so you can get cooldown reduction without wasting an implant slot on it. Also, skip Finisher Siphon in trios — your Recon teammate should be handling finishes for pings.

How to Play Vandal Effectively
Vandal functions as the entry fragger in a squad. In trios, you're typically running alongside a Recon and a Triage, and your job is to create openings by getting into the fight first and causing chaos.
Start every match with Energy Amps. Pop them immediately after loading in. You'll frequently encounter enemies in the first few minutes, and having Amplify and Disrupt Cannon available when they don't have their abilities gives you a massive advantage.
Take height whenever possible. Microjets let you reach elevated positions faster than any other Runner Shell. Fighting from above makes it easier to land shots, harder for enemies to hit you, and significantly safer if you get knocked — teammates can revive you more easily on a rooftop than in the middle of a hallway.
Negate fall damage with a well-timed double jump. Wait until you're close to the ground, then activate Microjets. This completely cancels fall damage and is essential for aggressive vertical play.

Don't use Power Slide to peek corners. Because you can't shoot during the slide animation, enemies have time to line up a shot while you're locked in place. Instead, use Power Slide for repositioning, closing distance, sliding off buildings for extra horizontal distance, or retreating from a bad fight.
Bunny hop instead of sprinting when rotating. Since Marathon has no free-look, hopping lets you check left, right, and behind you on alternating jumps without losing forward momentum. This keeps your awareness up while maintaining speed.
Vandal doesn't offer much direct team utility beyond the Disrupt Cannon's knockback and the TAG! Core's pings. Your value to the squad comes from pressure, distraction, and eliminations. Play aggressively, get in enemies' faces, and rely on your Triage teammate's Cardio Kicks and Energy Amps to keep your abilities cycling. If you're hanging back and playing passively, you're wasting the entire kit.