How to Complete Sylveon the Soother (Side Mission 67) in Pokémon Legends: Z-A

Unlock Calma’s mission, track down all five quarrels in Coulant Waterway, and secure your Shell Bell and Hondew Berries.

By Pallav Pathak 7 min read
How to Complete Sylveon the Soother (Side Mission 67) in Pokémon Legends: Z-A

Sylveon the Soother is Side Mission 67 in Pokémon Legends: Z-A, set along the Coulant Waterway in Vert District’s Wild Zone 11. Calma and her Sylveon sense anger nearby and pull you into a short tour of local “conflicts” that mostly turn out to be harmless conversations.


How to unlock Sylveon the Soother (Side Mission 67)

The mission only appears once you are partway through the main story.

Story prerequisites:

Main Mission Requirement
Main Mission 21: A Rogue Mega Mawile Clear the Rogue Mega Mawile encounter
Main Mission 22: A Rogue Mega Barbaracle Clear the Rogue Mega Barbaracle encounter
Main Mission 23: A Rogue Mega Ampharos Clear the Rogue Mega Ampharos encounter

Some in-game text also frames the unlock around completing Main Mission 20: A Request from the Rust Syndicate and defeating its trio of Rogue Megas (Mawile, Barbaracle, and Ampharos). In practice, by the time you have finished the sequence of Rogue Mega missions in the early 20s, Sylveon the Soother becomes available.

Where to start the mission:

  • Region: Vert District, Vert Sector 3
  • Area: Coulant Waterway, near Wild Zone 11
  • NPC: Calma, standing under a bridge on the lower/right side of the waterway

Speak to Calma once she appears there. She explains that her Sylveon is picking up on nearby anger and asks you to help soothe several quarrels in the area.

Speak to Calma in Vert Sector 3 | Image credit: Nintendo/The Pokémon Company (via YouTube/@Andruidus)

Mission objective and basic structure

The objective is simple: escort Calma and her Sylveon around Coulant Waterway and “resolve” five separate quarrels. You do this only by talking to people; no battles or items are required.

  • All five quarrels are in or above the same stretch of canal.
  • Four groups stand along the riverbanks.
  • One group is up on the bridge above the waterway.
  • Calma and Sylveon follow behind as you move between each pair.

The game is deliberately playing with the idea that Sylveon’s soothing aura calms conflicts, echoing its Pokédex descriptions. The twist is that none of the conversations are truly dangerous, and the only real outburst comes from Calma herself later on.

Image credit: Nintendo/The Pokémon Company (via YouTube/@Andruidus)

All Sylveon the Soother quarrel locations

Each quarrel is a fixed pair of NPCs with unique dialogue. The order below follows the most natural loop from Calma’s starting point.

# Quarrel Rough position Who is arguing
1 Canari’s fans Just ahead on the path to the left of Calma Two Canari fans debating Canari Comedy Whiz
2 Arguing couple West bank of the waterway, across from the fans Husband and wife discussing Noibat and his work schedule
3 Father–daughter duo Still on the west side, under the foot of the bridge A father and his daughter talking about Mable’s research
4 Rust Syndicate members On top of the bridge above the canal Two Rust Syndicate grunts running through training dialogue
5 Skrelp and Binacle trainers Near the stairs to Wild Zone 11, to the right of Calma Two kids discussing a Skrelp and a Binacle

Walkthrough: resolving each quarrel

Fight 1: Canari’s fans on the left path

Step 1: From Calma’s starting position under the bridge, walk left along the main path that follows the waterway. Very quickly, you will see two NPCs facing each other and gesturing more dramatically than nearby pedestrians.

Step 2: Approach them and start a conversation. They turn out to be Canari superfans arguing over the comedy show Canari Comedy Whiz. Let Calma and Sylveon comment, then exhaust the dialogue. Once the scene finishes, this quarrel counts as resolved.

Calm the arguing Canari superfans by talking to them | Image credit: Nintendo/The Pokémon Company (via YouTube/@Andruidus)

Fight 2: the arguing couple across the river

Step 1: From the fans, move toward the west side of the canal. The couple stands roughly opposite the first group, on the other bank of the same stretch of water.

Step 2: Talk to the husband and wife. Their conversation revolves around a Noibat and the husband’s work schedule. Again, you only need to let the dialogue play out; Sylveon’s “soothing” presence is implied.

Talk to the husband and wife | Image credit: Nintendo/The Pokémon Company (via YouTube/@Andruidus)

Fight 3: father and daughter under the bridge

Step 1: Stay on the west side of the waterway and follow the path toward the bridge. Look near the base of the bridge supports, under the span rather than on top of it.

Step 2: Speak with the father–daughter pair. They’re animated but not hostile, talking about Mable’s research. After a short exchange that Calma interprets as a quarrel, their scene ends and counts as the third resolved dispute.

Talk to the father and daughter and let the dialogue play out | Image credit: Nintendo/The Pokémon Company (via YouTube/@Andruidus)

Fight 4: Rust Syndicate members on the bridge

Step 1: From the father and daughter, turn back and locate the stairs that lead up to the top of the same bridge. Climb to the upper level; you should see two Rust Syndicate grunts facing each other near the railings.

Step 2: Initiate dialogue with the grunts. Their lines reveal that they’re not actually fighting but practicing how to act as proper Rust Syndicate members, drilling each other on attitude and posture rather than trading insults. Calma realizes the misunderstanding, and Sylveon cannot “fix” what wasn’t broken.

Initiate dialogue with the grunts | Image credit: Nintendo/The Pokémon Company (via YouTube/@Andruidus)
Tip: This is the quarrel that players most often miss. If you have only four groups counted and are looping around the canal, check the top of the bridge.

Fight 5: Skrelp and Binacle trainers near Wild Zone 11

Step 1: After the Rust Syndicate scene, head back down the bridge stairs and return toward where Calma and Sylveon first waited. Instead of going left this time, walk to the right side of that starting point.

Step 2: Look near the stairs that lead into Wild Zone 11. Two kids stand by the canal discussing a Skrelp and a Binacle. Talk to them to trigger the final quarrel scene. Once their conversation and Calma’s commentary finish, you have resolved all five disputes.

Calm the trainers to resolve the final quarrel | Image credit: Nintendo/The Pokémon Company (via YouTube/@Andruidus)

How the mission ends and what happens with Calma and Sylveon

After the fifth quarrel, you are returned to Calma and Sylveon for a final story beat. The earlier scenes have already hinted that the “anger” Sylveon felt wasn’t true hostility so much as everyday tension and training exercises.

Calma briefly loses her temper with Sylveon when it fails to soothe one of the non‑conflicts, snapping at it out of frustration. That emotional spike is the real anger Sylveon was sensitive to all along. Once she realizes this, Calma apologizes, they reconcile, and Sylveon is portrayed as upset not because it failed but because its trainer lashed out when nothing needed fixing.

The mission also uses the wrap‑up to quietly restate Sylveon’s evolution method: teaching a Fairy‑type move to an Eevee and then raising its friendship to a high level can result in your own Sylveon, echoing the species’ broader theme of emotional bonds and soothing power.


Rewards for Sylveon the Soother

When the final dialogue with Calma concludes, you receive money and items.

Reward Quantity Use
Pokédollars ₂,₇₀₀ ₽ Standard currency payout for a mid‑game side mission
Shell Bell x1 Held item that restores a small amount of HP whenever the holder lands damage in battle
Hondew Berry x5 Berry that raises friendship while slightly lowering Special Attack

The Shell Bell is especially useful on bulky attackers that stay on the field for several turns, effectively giving them a small, repeatable source of healing. The Hondew Berries double down on the mission’s theme of relationships by giving you tools to increase friendship with your own Pokémon, at the cost of some Special Attack EVs.


How Sylveon fits into Pokémon Legends: Z-A

Sylveon itself appears in several ways in Legends: Z-A beyond this side mission. Its role in Sylveon the Soother leans on its established Pokédex identity as the Intertwining Pokémon that emits calming auras from its ribbonlike feelers and wraps these around quarrelers to restore calm.

Key traits in Legends: Z-A include:

  • Typing: pure Fairy-type with standard Fairy resistances and weaknesses.
  • Base stats: strong Special Attack and Special Defense, with solid HP, making it a natural special tank and support attacker.
  • EV yield: 2 Special Defense EVs when defeated.

The mission indirectly showcases this identity: Sylveon walks with Calma, tries to sense emotional turbulence, and reacts strongly when its trainer’s feelings flare up. The narrative treats emotional misreads and overreactions as more dangerous than the supposed arguments around the canal, which fits the Pokémon’s lore about reading and soothing feelings.

For players who grow attached to Calma’s partner, Legends: Z-A also includes opportunities to catch Sylveon in the wild, including Alpha variants and appearances in higher-tier Hyperspace Wild Zones in the Mega Dimension DLC. Sylveon’s recommended story movesets commonly include Fairy‑type attacks like Moonblast and Draining Kiss alongside coverage moves such as Psychic and Iron Tail.

Image credit: Nintendo/The Pokemon Company (via YouTube/@Andruidus)

Once Sylveon the Soother is complete, it disappears from your mission list and the story moves on to Side Mission 68, The Best Use of Leftovers. The rewards, quick completion time, and short emotional arc between Calma and Sylveon make this one of the neater mid‑game errands in Lumiose City’s Vert District.